Touki Denshou Angel Eyes/Highway Star: Difference between revisions

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Line 27: Line 27:
<br>Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br>
<br>Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br>
   * This move allows an Attack Chance follow up.
   * This move allows an Attack Chance follow up.
  {{AttackData-TDAE
  {{AttackData-AngelEyes
  |version = C
  |version = C
  |damage = 18
  |damage = 18
Line 47: Line 47:
|input=623A/C
|input=623A/C
|data=
|data=
  {{AttackData-TDAE
  {{AttackData-AngelEyes
  |version=A
  |version=A
  |damage=12+6+7
  |damage=12+6+7
Line 62: Line 62:
Despite having the appearance of your standard DP, this move is not invincible.<br>
Despite having the appearance of your standard DP, this move is not invincible.<br>
  * This move allows an Attack Chance follow up.
  * This move allows an Attack Chance follow up.
  {{AttackData-TDAE
  {{AttackData-AngelEyes
  |version=C
  |version=C
  |damage=12+4+7+7+7 (37)
  |damage=12+4+7+7+7 (37)
Line 82: Line 82:
|input=j.623A/C
|input=j.623A/C
|data=
|data=
  {{AttackData-TDAE
  {{AttackData-AngelEyes
  |version=A
  |version=A
  |damage=16+8+10
  |damage=16+8+10
Line 97: Line 97:
Still not invincible.<br>
Still not invincible.<br>
  * This move allows an Attack Chance follow up.
  * This move allows an Attack Chance follow up.
  {{AttackData-TDAE
  {{AttackData-AngelEyes
  |version=C
  |version=C
  |damage=20+8+10+10+10
  |damage=20+8+10+10+10
Line 118: Line 118:
|input=63214A/C
|input=63214A/C
|data=
|data=
  {{AttackData-TDAE
  {{AttackData-AngelEyes
  |version=A
  |version=A
  |damage=16
  |damage=16
Line 132: Line 132:
Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.<br>
Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.<br>
  * This move allows an Attack Chance follow up.
  * This move allows an Attack Chance follow up.
  {{AttackData-TDAE
  {{AttackData-AngelEyes
  |version=C
  |version=C
  |damage=20
  |damage=20
Line 152: Line 152:
|input=63214A/C (Projectile Hit)
|input=63214A/C (Projectile Hit)
|data=
|data=
  {{AttackData-TDAE
  {{AttackData-AngelEyes
  | damage=10+10+10
  | damage=10+10+10
  | startup=-
  | startup=-
Line 167: Line 167:
|input=63214B/D (When Close)
|input=63214B/D (When Close)
|data=
|data=
  {{AttackData-TDAE
  {{AttackData-AngelEyes
  |version=A
  |version=A
  |damage=24
  |damage=24
Line 181: Line 181:
Highway Star's Command Grab. Must be performed when right on the opponent.<br>
Highway Star's Command Grab. Must be performed when right on the opponent.<br>
Has a whiff animation, so be sure you'll actually land it when inputting this special.
Has a whiff animation, so be sure you'll actually land it when inputting this special.
  {{AttackData-TDAE
  {{AttackData-AngelEyes
  |version=C
  |version=C
  |damage=28
  |damage=28

Revision as of 22:30, 14 May 2024

Name:Michiko Hoshi
Age:27
Occupation: Teacher

Introduction

Normals

Universal Mechanics

Throws

Special Moves

{{MoveData |name=Wheel Breaking |input=236A/C |data=

! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 18 | Mid | 31 | - | 28 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

Highway Star creates a large Energy Shuriken that rolls towards the opponent.
Creates a large projectile that slowly rolls across the ground. Has a long recovery.

 * This move allows an Attack Chance follow up.
! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 18 | Mid | 31 | - | 28 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen.

 * This move allows an Attack Chance follow up.

|-

|-

{{MoveData |name=Spinning Gear |input=623A/C |data=

! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 12+6+7 | Mid | 4 | 3(3)3(5)5 | 32 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

Highway Star rises into the air with a multi-hit DP.
Despite having the appearance of your standard DP, this move is not invincible.

* This move allows an Attack Chance follow up.
! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 12+4+7+7+7 (37) | Mid | 4 | 3(1)1(1)1(1)3(5)6 | 31 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

The C version has more hits, but is still not invincible.

* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.

|-

|- {{MoveData |name=Air Spinning Gear |input=j.623A/C |data=

! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 16+8+10 | Mid | 4 | 3(3)3(7)3 | Gnd | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

Multi-hit Air DP.
Still not invincible.

* This move allows an Attack Chance follow up.
! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 20+8+10+10+10 | Mid | 4 | 3(1)1(1)1(1)1(7)6 | Gnd | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

The C version has more hits, but is still not invincible.

* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.

|-

|-

{{MoveData |name=Attack Trance Field |input=63214A/C |data=

! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 16 | Mid | 8 | 18 | 24 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.

* This move allows an Attack Chance follow up.
! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 20 | Mid | 8 | 27 | 24 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

The C version does slightly more damage on hit and reflect, and is more active.

* This move allows an Attack Chance follow up.

|-

|-

Reflect
63214A/C (Projectile Hit)
Damage Guard Startup Active Recovery On Hit On Block Invuln
10+10+10 Mid - - - - - -

Projectile Reflect after Attack Trance Field successfully parries a projectile. Both versions are the same.

{{MoveData |name=Dancing Gear |input=63214B/D (When Close) |data=

! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 24 | Throw | 1 | 1 | 44 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

Highway Star's Command Grab. Must be performed when right on the opponent.
Has a whiff animation, so be sure you'll actually land it when inputting this special.

! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 28 | Throw | 1 | 1 | 52 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

The C version deals slightly more damage and has a longer recovery, but is otherwise the same.

|-

|-

Super Moves

Combos

General
Controls
HUD
System
Characters
Raiya Mikazuchi
Reika
Kiriko
Highway Star
Mysterious Power
Lina
Chibiko
Marie & King