Touki Denshou Angel Eyes/Highway Star: Difference between revisions
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<br>Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br> | <br>Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br> | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
{{AttackData- | {{AttackData-AngelEyes | ||
|version = C | |version = C | ||
|damage = 18 | |damage = 18 | ||
Line 47: | Line 47: | ||
|input=623A/C | |input=623A/C | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-AngelEyes | ||
|version=A | |version=A | ||
|damage=12+6+7 | |damage=12+6+7 | ||
Line 62: | Line 62: | ||
Despite having the appearance of your standard DP, this move is not invincible.<br> | Despite having the appearance of your standard DP, this move is not invincible.<br> | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
{{AttackData- | {{AttackData-AngelEyes | ||
|version=C | |version=C | ||
|damage=12+4+7+7+7 (37) | |damage=12+4+7+7+7 (37) | ||
Line 82: | Line 82: | ||
|input=j.623A/C | |input=j.623A/C | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-AngelEyes | ||
|version=A | |version=A | ||
|damage=16+8+10 | |damage=16+8+10 | ||
Line 97: | Line 97: | ||
Still not invincible.<br> | Still not invincible.<br> | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
{{AttackData- | {{AttackData-AngelEyes | ||
|version=C | |version=C | ||
|damage=20+8+10+10+10 | |damage=20+8+10+10+10 | ||
Line 118: | Line 118: | ||
|input=63214A/C | |input=63214A/C | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-AngelEyes | ||
|version=A | |version=A | ||
|damage=16 | |damage=16 | ||
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Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.<br> | Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.<br> | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
{{AttackData- | {{AttackData-AngelEyes | ||
|version=C | |version=C | ||
|damage=20 | |damage=20 | ||
Line 152: | Line 152: | ||
|input=63214A/C (Projectile Hit) | |input=63214A/C (Projectile Hit) | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-AngelEyes | ||
| damage=10+10+10 | | damage=10+10+10 | ||
| startup=- | | startup=- | ||
Line 167: | Line 167: | ||
|input=63214B/D (When Close) | |input=63214B/D (When Close) | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-AngelEyes | ||
|version=A | |version=A | ||
|damage=24 | |damage=24 | ||
Line 181: | Line 181: | ||
Highway Star's Command Grab. Must be performed when right on the opponent.<br> | Highway Star's Command Grab. Must be performed when right on the opponent.<br> | ||
Has a whiff animation, so be sure you'll actually land it when inputting this special. | Has a whiff animation, so be sure you'll actually land it when inputting this special. | ||
{{AttackData- | {{AttackData-AngelEyes | ||
|version=C | |version=C | ||
|damage=28 | |damage=28 |
Revision as of 22:30, 14 May 2024
Introduction
Normals
Universal Mechanics
Throws
Special Moves
{{MoveData |name=Wheel Breaking |input=236A/C |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 18 | Mid | 31 | - | 28 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Highway Star creates a large Energy Shuriken that rolls towards the opponent.
Creates a large projectile that slowly rolls across the ground. Has a long recovery.
* This move allows an Attack Chance follow up. ! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 18 | Mid | 31 | - | 28 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen.
* This move allows an Attack Chance follow up.
|-
|-
{{MoveData |name=Spinning Gear |input=623A/C |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 12+6+7 | Mid | 4 | 3(3)3(5)5 | 32 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Highway Star rises into the air with a multi-hit DP.
Despite having the appearance of your standard DP, this move is not invincible.
* This move allows an Attack Chance follow up. ! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 12+4+7+7+7 (37) | Mid | 4 | 3(1)1(1)1(1)3(5)6 | 31 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version has more hits, but is still not invincible.
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.
|-
|- {{MoveData |name=Air Spinning Gear |input=j.623A/C |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 16+8+10 | Mid | 4 | 3(3)3(7)3 | Gnd | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Multi-hit Air DP.
Still not invincible.
* This move allows an Attack Chance follow up. ! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 20+8+10+10+10 | Mid | 4 | 3(1)1(1)1(1)1(7)6 | Gnd | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version has more hits, but is still not invincible.
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.
|-
|-
{{MoveData |name=Attack Trance Field |input=63214A/C |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 16 | Mid | 8 | 18 | 24 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.
* This move allows an Attack Chance follow up. ! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 20 | Mid | 8 | 27 | 24 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version does slightly more damage on hit and reflect, and is more active.
* This move allows an Attack Chance follow up.
|-
|-
Reflect
63214A/C (Projectile Hit) |
---|
{{MoveData |name=Dancing Gear |input=63214B/D (When Close) |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 24 | Throw | 1 | 1 | 44 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Highway Star's Command Grab. Must be performed when right on the opponent.
Has a whiff animation, so be sure you'll actually land it when inputting this special.
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 28 | Throw | 1 | 1 | 52 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version deals slightly more damage and has a longer recovery, but is otherwise the same.
|-
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