Touki Denshou Angel Eyes/Highway Star: Difference between revisions
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== Special Moves == | == Special Moves == | ||
{{MoveData | {{MoveData | ||
|name=Wheel Breaking | |name='''Wheel Breaking''' | ||
|input=236A/C | |input=236A/C | ||
|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|version = A | | version = A | ||
|damage = 18 | | damage = 18 | ||
|stun = | | stun = | ||
|guard = Mid | | guard = Mid | ||
|startup = 31 | | startup = 31 | ||
|active = | | active = | ||
|recovery = 28 | | recovery = 28 | ||
|advHit = KND | | advHit = KND | ||
|advBlock = -11 | | advBlock = -11 | ||
|attribute = AC!, PRJ | | attribute = AC!, PRJ | ||
|description = Highway Star creates a large Energy Shuriken that rolls towards the opponent. | | description = Highway Star creates a large Energy Shuriken that rolls towards the opponent. | ||
<br>Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br> | <br>Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br> | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|version = C | | version = C | ||
|damage = 18 | | damage = 18 | ||
|stun = | | stun = | ||
|guard = Mid | | guard = Mid | ||
|startup = 31 | | startup = 31 | ||
|active = | | active = | ||
|recovery = 28 | | recovery = 28 | ||
|advHit = KND | | advHit = KND | ||
|advBlock = -11 | | advBlock = -11 | ||
|attribute = AC!, PRJ | | attribute = AC!, PRJ | ||
|description = The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen. | | description = The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen. | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|version=A | | version=A | ||
|damage=12+6+7 | | damage=12+6+7 | ||
|stun= | | stun= | ||
|guard=Mid | | guard=Mid | ||
|startup=4 | | startup=4 | ||
|active=3(3)3(5)5 | | active=3(3)3(5)5 | ||
|recovery=32 | | recovery=32 | ||
|advHit= | | advHit= | ||
|advBlock=-28 | | advBlock=-28 | ||
|attribute=AC!, STK | | attribute=AC!, STK | ||
|description= | | description= | ||
Highway Star rises into the air with a multi-hit DP.<br> | Highway Star rises into the air with a multi-hit DP.<br> | ||
Despite having the appearance of your standard DP, this move is not invincible.<br> | Despite having the appearance of your standard DP, this move is not invincible.<br> | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|version=C | | version=C | ||
|damage=12+4+7+7+7 (37) | | damage=12+4+7+7+7 (37) | ||
|stun= | | stun= | ||
|guard=Mid | | guard=Mid | ||
|startup=4 | | startup=4 | ||
|active=3(1)1(1)1(1)3(5)6 | | active=3(1)1(1)1(1)3(5)6 | ||
|recovery=31 | | recovery=31 | ||
|advHit= | | advHit= | ||
|advBlock=-30 | | advBlock=-30 | ||
|attribute=AC!, LCH | | attribute=AC!, LCH | ||
|description= | | description= | ||
The C version has more hits, but is still not invincible.<br> | The C version has more hits, but is still not invincible.<br> | ||
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo. | * This move launches the opponent into an unrecoverable state allowing for a follow-up air combo. | ||
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|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|version=A | | version=A | ||
|damage=16+8+10 | | damage=16+8+10 | ||
|stun= | | stun= | ||
|guard=Mid | | guard=Mid | ||
|startup=4 | | startup=4 | ||
|active=3(3)3(7)3 | | active=3(3)3(7)3 | ||
|recovery=Gnd | | recovery=Gnd | ||
|advHit= | | advHit= | ||
|advBlock=- | | advBlock=- | ||
|attribute=AC!, STK | | attribute=AC!, STK | ||
|description= | | description= | ||
Multi-hit Air DP.<br> | Multi-hit Air DP.<br> | ||
Still not invincible.<br> | Still not invincible.<br> | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|version=C | | version=C | ||
|damage=20+8+10+10+10 | | damage=20+8+10+10+10 | ||
|stun= | | stun= | ||
|guard=Mid | | guard=Mid | ||
|startup=4 | | startup=4 | ||
|active=3(1)1(1)1(1)1(7)6 | | active=3(1)1(1)1(1)1(7)6 | ||
|recovery=Gnd | | recovery=Gnd | ||
|advHit= | | advHit= | ||
|advBlock=- | | advBlock=- | ||
|attribute=AC!, LCH | | attribute=AC!, LCH | ||
|description= | | description= | ||
The C version has more hits, but is still not invincible.<br> | The C version has more hits, but is still not invincible.<br> | ||
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo. | * This move launches the opponent into an unrecoverable state allowing for a follow-up air combo. | ||
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|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|version=A | | version=A | ||
|damage=16 | | damage=16 | ||
|stun= | | stun= | ||
|guard=Mid | | guard=Mid | ||
|startup=8 | | startup=8 | ||
|active=18 | | active=18 | ||
|recovery=24 | | recovery=24 | ||
|advHit= | | advHit= | ||
|advBlock=-26 | | advBlock=-26 | ||
|attribute=AC! | | attribute=AC! | ||
|description= | | description= | ||
Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.<br> | Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.<br> | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|version=C | | version=C | ||
|damage=20 | | damage=20 | ||
|stun= | | stun= | ||
|guard=Mid | | guard=Mid | ||
|startup=8 | | startup=8 | ||
|active=27 | | active=27 | ||
|recovery=24 | | recovery=24 | ||
|advHit= | | advHit= | ||
|advBlock=-34 | | advBlock=-34 | ||
|attribute=AC! | | attribute=AC! | ||
|description= | | description= | ||
The C version does slightly more damage on hit and reflect, and is more active.<br> | The C version does slightly more damage on hit and reflect, and is more active.<br> | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
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| advHit=KND | | advHit=KND | ||
| advBlock=- | | advBlock=- | ||
|attribute=AC!, PRJ | | attribute=AC!, PRJ | ||
| description=Projectile Reflect after Attack Trance Field successfully parries a projectile. Both versions are the same. | | description=Projectile Reflect after Attack Trance Field successfully parries a projectile. Both versions are the same. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|version=A | | version=A | ||
|damage=24 | | damage=24 | ||
|stun= | | stun= | ||
|guard=Throw | | guard=Throw | ||
|startup=1 | | startup=1 | ||
|active=1 | | active=1 | ||
|recovery=44 | | recovery=44 | ||
|advHit=KND | | advHit=KND | ||
|advBlock=- | | advBlock=- | ||
|attribute= | | attribute= | ||
|description= | | description= | ||
Highway Star's Command Grab. Must be performed when right on the opponent.<br> | Highway Star's Command Grab. Must be performed when right on the opponent.<br> | ||
Has a whiff animation, so be sure you'll actually land it when inputting this special. | Has a whiff animation, so be sure you'll actually land it when inputting this special. | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|version=C | | version=C | ||
|damage=28 | | damage=28 | ||
|stun= | | stun= | ||
|guard=Throw | | guard=Throw | ||
|startup=1 | | startup=1 | ||
|active=1 | | active=1 | ||
|recovery=52 | | recovery=52 | ||
|advHit=KND | | advHit=KND | ||
|advBlock=- | | advBlock=- | ||
|attribute= | | attribute= | ||
|description= | | description= | ||
The C version deals slightly more damage and has a longer recovery, but is otherwise the same. | The C version deals slightly more damage and has a longer recovery, but is otherwise the same. | ||
}} | }} |
Revision as of 22:36, 14 May 2024
Introduction
Normals
Universal Mechanics
Throws
Special Moves
{{MoveData |name=Wheel Breaking |input=236A/C |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 18 | Mid | 31 | - | 28 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Highway Star creates a large Energy Shuriken that rolls towards the opponent.
Creates a large projectile that slowly rolls across the ground. Has a long recovery.
* This move allows an Attack Chance follow up. ! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 18 | Mid | 31 | - | 28 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen.
* This move allows an Attack Chance follow up.
|-
|- {{MoveData |name=Spinning Gear |input=623A/C |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 12+6+7 | Mid | 4 | 3(3)3(5)5 | 32 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Highway Star rises into the air with a multi-hit DP.
Despite having the appearance of your standard DP, this move is not invincible.
* This move allows an Attack Chance follow up. ! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 12+4+7+7+7 (37) | Mid | 4 | 3(1)1(1)1(1)3(5)6 | 31 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version has more hits, but is still not invincible.
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.
|-
|- {{MoveData |name=Air Spinning Gear |input=j.623A/C |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 16+8+10 | Mid | 4 | 3(3)3(7)3 | Gnd | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Multi-hit Air DP.
Still not invincible.
* This move allows an Attack Chance follow up. ! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 20+8+10+10+10 | Mid | 4 | 3(1)1(1)1(1)1(7)6 | Gnd | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version has more hits, but is still not invincible.
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.
|-
|- {{MoveData |name=Attack Trance Field |input=63214A/C |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 16 | Mid | 8 | 18 | 24 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.
* This move allows an Attack Chance follow up. ! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 20 | Mid | 8 | 27 | 24 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version does slightly more damage on hit and reflect, and is more active.
* This move allows an Attack Chance follow up.
|-
|-
Reflect
63214A/C (Projectile Hit) |
---|
{{MoveData |name=Dancing Gear |input=63214B/D (When Close) |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 24 | Throw | 1 | 1 | 44 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Highway Star's Command Grab. Must be performed when right on the opponent.
Has a whiff animation, so be sure you'll actually land it when inputting this special.
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 28 | Throw | 1 | 1 | 52 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version deals slightly more damage and has a longer recovery, but is otherwise the same.
|-
|-