Touki Denshou Angel Eyes/Highway Star: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
Line 10: Line 10:
== Special Moves ==
== Special Moves ==
{{MoveData
{{MoveData
|name=Wheel Breaking
|name='''Wheel Breaking'''
|input=236A/C
|input=236A/C
|data=
|data=
  {{AttackData-AngelEyes
  {{AttackData-AngelEyes
  |version = A
  | version = A
  |damage = 18
  | damage = 18
  |stun =  
  | stun =  
  |guard = Mid
  | guard = Mid
  |startup = 31
  | startup = 31
  |active =  
  | active =  
  |recovery = 28
  | recovery = 28
  |advHit = KND
  | advHit = KND
  |advBlock = -11
  | advBlock = -11
  |attribute = AC!, PRJ
  | attribute = AC!, PRJ
  |description = Highway Star creates a large Energy Shuriken that rolls towards the opponent.
  | description = Highway Star creates a large Energy Shuriken that rolls towards the opponent.
<br>Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br>
<br>Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br>
   * This move allows an Attack Chance follow up.
   * This move allows an Attack Chance follow up.
  {{AttackData-AngelEyes
  {{AttackData-AngelEyes
  |version = C
  | version = C
  |damage = 18
  | damage = 18
  |stun =  
  | stun =  
  |guard = Mid
  | guard = Mid
  |startup = 31
  | startup = 31
  |active =  
  | active =  
  |recovery = 28
  | recovery = 28
  |advHit = KND
  | advHit = KND
  |advBlock = -11
  | advBlock = -11
  |attribute = AC!, PRJ
  | attribute = AC!, PRJ
  |description = The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen.
  | description = The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen.
   * This move allows an Attack Chance follow up.
   * This move allows an Attack Chance follow up.
   }}
   }}
Line 47: Line 47:
|data=
|data=
  {{AttackData-AngelEyes
  {{AttackData-AngelEyes
  |version=A
  | version=A
  |damage=12+6+7
  | damage=12+6+7
  |stun=
  | stun=
  |guard=Mid
  | guard=Mid
  |startup=4
  | startup=4
  |active=3(3)3(5)5
  | active=3(3)3(5)5
  |recovery=32
  | recovery=32
  |advHit=
  | advHit=
  |advBlock=-28
  | advBlock=-28
  |attribute=AC!, STK
  | attribute=AC!, STK
  |description=
  | description=
Highway Star rises into the air with a multi-hit DP.<br>
Highway Star rises into the air with a multi-hit DP.<br>
Despite having the appearance of your standard DP, this move is not invincible.<br>
Despite having the appearance of your standard DP, this move is not invincible.<br>
  * This move allows an Attack Chance follow up.
  * This move allows an Attack Chance follow up.
  {{AttackData-AngelEyes
  {{AttackData-AngelEyes
  |version=C
  | version=C
  |damage=12+4+7+7+7 (37)
  | damage=12+4+7+7+7 (37)
  |stun=
  | stun=
  |guard=Mid
  | guard=Mid
  |startup=4
  | startup=4
  |active=3(1)1(1)1(1)3(5)6
  | active=3(1)1(1)1(1)3(5)6
  |recovery=31
  | recovery=31
  |advHit=
  | advHit=
  |advBlock=-30
  | advBlock=-30
  |attribute=AC!, LCH
  | attribute=AC!, LCH
  |description=
  | description=
The C version has more hits, but is still not invincible.<br>
The C version has more hits, but is still not invincible.<br>
  * This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.
  * This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.
Line 82: Line 82:
|data=
|data=
  {{AttackData-AngelEyes
  {{AttackData-AngelEyes
  |version=A
  | version=A
  |damage=16+8+10
  | damage=16+8+10
  |stun=
  | stun=
  |guard=Mid
  | guard=Mid
  |startup=4
  | startup=4
  |active=3(3)3(7)3
  | active=3(3)3(7)3
  |recovery=Gnd
  | recovery=Gnd
  |advHit=
  | advHit=
  |advBlock=-
  | advBlock=-
  |attribute=AC!, STK
  | attribute=AC!, STK
  |description=
  | description=
Multi-hit Air DP.<br>
Multi-hit Air DP.<br>
Still not invincible.<br>
Still not invincible.<br>
  * This move allows an Attack Chance follow up.
  * This move allows an Attack Chance follow up.
  {{AttackData-AngelEyes
  {{AttackData-AngelEyes
  |version=C
  | version=C
  |damage=20+8+10+10+10
  | damage=20+8+10+10+10
  |stun=
  | stun=
  |guard=Mid
  | guard=Mid
  |startup=4
  | startup=4
  |active=3(1)1(1)1(1)1(7)6
  | active=3(1)1(1)1(1)1(7)6
  |recovery=Gnd
  | recovery=Gnd
  |advHit=
  | advHit=
  |advBlock=-
  | advBlock=-
  |attribute=AC!, LCH
  | attribute=AC!, LCH
  |description=
  | description=
The C version has more hits, but is still not invincible.<br>
The C version has more hits, but is still not invincible.<br>
  * This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.
  * This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.
Line 117: Line 117:
|data=
|data=
  {{AttackData-AngelEyes
  {{AttackData-AngelEyes
  |version=A
  | version=A
  |damage=16
  | damage=16
  |stun=
  | stun=
  |guard=Mid
  | guard=Mid
  |startup=8
  | startup=8
  |active=18
  | active=18
  |recovery=24
  | recovery=24
  |advHit=
  | advHit=
  |advBlock=-26
  | advBlock=-26
  |attribute=AC!
  | attribute=AC!
  |description=
  | description=
Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.<br>
Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.<br>
  * This move allows an Attack Chance follow up.
  * This move allows an Attack Chance follow up.
  {{AttackData-AngelEyes
  {{AttackData-AngelEyes
  |version=C
  | version=C
  |damage=20
  | damage=20
  |stun=
  | stun=
  |guard=Mid
  | guard=Mid
  |startup=8
  | startup=8
  |active=27
  | active=27
  |recovery=24
  | recovery=24
  |advHit=
  | advHit=
  |advBlock=-34
  | advBlock=-34
  |attribute=AC!
  | attribute=AC!
  |description=
  | description=
The C version does slightly more damage on hit and reflect, and is more active.<br>
The C version does slightly more damage on hit and reflect, and is more active.<br>
  * This move allows an Attack Chance follow up.
  * This move allows an Attack Chance follow up.
Line 156: Line 156:
  | advHit=KND
  | advHit=KND
  | advBlock=-
  | advBlock=-
  |attribute=AC!, PRJ
  | attribute=AC!, PRJ
  | description=Projectile Reflect after Attack Trance Field successfully parries a projectile. Both versions are the same.
  | description=Projectile Reflect after Attack Trance Field successfully parries a projectile. Both versions are the same.
   }}
   }}
Line 165: Line 165:
|data=
|data=
  {{AttackData-AngelEyes
  {{AttackData-AngelEyes
  |version=A
  | version=A
  |damage=24
  | damage=24
  |stun=
  | stun=
  |guard=Throw
  | guard=Throw
  |startup=1
  | startup=1
  |active=1
  | active=1
  |recovery=44
  | recovery=44
  |advHit=KND
  | advHit=KND
  |advBlock=-
  | advBlock=-
  |attribute=
  | attribute=
  |description=
  | description=
Highway Star's Command Grab. Must be performed when right on the opponent.<br>
Highway Star's Command Grab. Must be performed when right on the opponent.<br>
Has a whiff animation, so be sure you'll actually land it when inputting this special.
Has a whiff animation, so be sure you'll actually land it when inputting this special.
  {{AttackData-AngelEyes
  {{AttackData-AngelEyes
  |version=C
  | version=C
  |damage=28
  | damage=28
  |stun=
  | stun=
  |guard=Throw
  | guard=Throw
  |startup=1
  | startup=1
  |active=1
  | active=1
  |recovery=52
  | recovery=52
  |advHit=KND
  | advHit=KND
  |advBlock=-
  | advBlock=-
  |attribute=
  | attribute=
  |description=
  | description=
The C version deals slightly more damage and has a longer recovery, but is otherwise the same.
The C version deals slightly more damage and has a longer recovery, but is otherwise the same.
   }}
   }}

Revision as of 22:36, 14 May 2024

Name:Michiko Hoshi
Age:27
Occupation: Teacher

Introduction

Normals

Universal Mechanics

Throws

Special Moves

{{MoveData |name=Wheel Breaking |input=236A/C |data=

! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 18 | Mid | 31 | - | 28 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

Highway Star creates a large Energy Shuriken that rolls towards the opponent.
Creates a large projectile that slowly rolls across the ground. Has a long recovery.

 * This move allows an Attack Chance follow up.
! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 18 | Mid | 31 | - | 28 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen.

 * This move allows an Attack Chance follow up.

|-

|- {{MoveData |name=Spinning Gear |input=623A/C |data=

! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 12+6+7 | Mid | 4 | 3(3)3(5)5 | 32 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

Highway Star rises into the air with a multi-hit DP.
Despite having the appearance of your standard DP, this move is not invincible.

* This move allows an Attack Chance follow up.
! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 12+4+7+7+7 (37) | Mid | 4 | 3(1)1(1)1(1)3(5)6 | 31 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

The C version has more hits, but is still not invincible.

* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.

|-

|- {{MoveData |name=Air Spinning Gear |input=j.623A/C |data=

! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 16+8+10 | Mid | 4 | 3(3)3(7)3 | Gnd | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

Multi-hit Air DP.
Still not invincible.

* This move allows an Attack Chance follow up.
! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 20+8+10+10+10 | Mid | 4 | 3(1)1(1)1(1)1(7)6 | Gnd | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

The C version has more hits, but is still not invincible.

* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.

|-

|- {{MoveData |name=Attack Trance Field |input=63214A/C |data=

! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 16 | Mid | 8 | 18 | 24 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.

* This move allows an Attack Chance follow up.
! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 20 | Mid | 8 | 27 | 24 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

The C version does slightly more damage on hit and reflect, and is more active.

* This move allows an Attack Chance follow up.

|-

|-

Reflect
63214A/C (Projectile Hit)
Damage Guard Startup Active Recovery On Hit On Block Invuln
10+10+10 Mid - - - - - -

Projectile Reflect after Attack Trance Field successfully parries a projectile. Both versions are the same.

{{MoveData |name=Dancing Gear |input=63214B/D (When Close) |data=

! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 24 | Throw | 1 | 1 | 44 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

Highway Star's Command Grab. Must be performed when right on the opponent.
Has a whiff animation, so be sure you'll actually land it when inputting this special.

! Version

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 28 | Throw | 1 | 1 | 52 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |

The C version deals slightly more damage and has a longer recovery, but is otherwise the same.

|-

|-

Super Moves

Combos

General
Controls
HUD
System
Characters
Raiya Mikazuchi
Reika
Kiriko
Highway Star
Mysterious Power
Lina
Chibiko
Marie & King