Touki Denshou Angel Eyes/Highway Star: Difference between revisions
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|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
| version = A | | version=A | ||
| damage = 18 | | damage=18 | ||
| stun = | | stun= | ||
| guard = Mid | | guard=Mid | ||
| startup = 31 | | startup=31 | ||
| active = | | active= | ||
| recovery = 28 | | recovery=28 | ||
| advHit = KND | | advHit=KND | ||
| advBlock = -11 | | advBlock=-11 | ||
| attribute = AC!, PRJ | | attribute=AC!, PRJ | ||
| description = Highway Star creates a large Energy Shuriken that rolls towards the opponent. | | description = Highway Star creates a large Energy Shuriken that rolls towards the opponent. | ||
<br>Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br> | <br>Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br> | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
| version = C | | version=C | ||
| damage = 18 | | damage=18 | ||
| stun = | | stun= | ||
| guard = Mid | | guard=Mid | ||
| startup = 31 | | startup=31 | ||
| active = | | active= | ||
| recovery = 28 | | recovery=28 | ||
| advHit = KND | | advHit=KND | ||
| advBlock = -11 | | advBlock=-11 | ||
| attribute = AC!, PRJ | | attribute=AC!, PRJ | ||
| description = The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen. | | description = The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen. | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Spinning Gear | |name='''Spinning Gear''' | ||
|input=623A/C | |input=623A/C | ||
|data= | |data= | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Air Spinning Gear | |name='''Air Spinning Gear''' | ||
|input=j.623A/C | |input=j.623A/C | ||
|data= | |data= | ||
Line 111: | Line 111: | ||
| recovery=Gnd | | recovery=Gnd | ||
| advHit= | | advHit= | ||
| advBlock= | | advBlock= | ||
| attribute=AC!, STK | | attribute=AC!, STK | ||
| description= | | description= | ||
Line 126: | Line 126: | ||
| recovery=Gnd | | recovery=Gnd | ||
| advHit= | | advHit= | ||
| advBlock= | | advBlock= | ||
| attribute=AC!, LCH | | attribute=AC!, LCH | ||
| description= | | description= | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Attack Trance Field | |name='''Attack Trance Field''' | ||
|input=63214A/C | |input=63214A/C | ||
|data= | |data= | ||
Line 168: | Line 168: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Reflect | |name='''Reflect''' | ||
|input=63214A/C (Projectile Hit) | |input=63214A/C (Projectile Hit) | ||
|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
| damage=10+10+10 | | damage=10+10+10 | ||
| startup= | | startup= | ||
| guard=Mid | | guard=Mid | ||
| advHit=KND | | advHit=KND | ||
| advBlock= | | advBlock= | ||
| attribute=AC!, PRJ | | attribute=AC!, PRJ | ||
| description=Projectile Reflect after Attack Trance Field successfully parries a projectile. Both versions are the same. | | description=Projectile Reflect after Attack Trance Field successfully parries a projectile. Both versions are the same. | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Dancing Gear | |name='''Dancing Gear''' | ||
|input=63214B/D (When Close) | |input=63214B/D (When Close) | ||
|data= | |data= | ||
Line 194: | Line 194: | ||
| recovery=44 | | recovery=44 | ||
| advHit=KND | | advHit=KND | ||
| advBlock= | | advBlock= | ||
| attribute= | | attribute= | ||
| description= | | description= | ||
Line 208: | Line 208: | ||
| recovery=52 | | recovery=52 | ||
| advHit=KND | | advHit=KND | ||
| advBlock= | | advBlock= | ||
| attribute= | | attribute= | ||
| description= | | description= |
Revision as of 22:48, 14 May 2024
Introduction
A biracial woman having an American father and Japanese mother. She's a science teacher at "St. Tekan Gakuen Middle School". Normally, she is popular with her students and is a kind teacher, but once she gets on a motorcycle, she transforms into a daredevil street racer. By synchronizing with the angel, she was able to freely manipulate the wind.
Gameplay
Highway Star is an aggressive Shoto with lethal damage output, an okizeme game, and great defensive tools. This is in addition to her fast movement, long-range normals, and being the only waifu with two Emotion. She is, almost unanimously, considered to be the strongest character in TDAE by a couple of notches higher than Raiya. Finding weaknesses in Michiko's gameplay is difficult as just about everything she has is useful to keep her offensive. But on the flip side, her defensive game is solid because 623P, 63214P, and 63214K as a Guard Cancel just repel advances. Even though a few of her attacks have heavy disadvantages when guarded, they can be ignored for the rest of her tools that knock her opponents around to get up a ToD.
Strengths | Weaknesses |
---|---|
|
|
Normals
Universal Mechanics
Throws
Special Moves
{{MoveData |name=Wheel Breaking |input=236A/C |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 18 | Mid | 31 | - | 28 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Highway Star creates a large Energy Shuriken that rolls towards the opponent.
Creates a large projectile that slowly rolls across the ground. Has a long recovery.
* This move allows an Attack Chance follow up. ! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 18 | Mid | 31 | - | 28 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen.
* This move allows an Attack Chance follow up.
|-
|- {{MoveData |name=Spinning Gear |input=623A/C |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 12+6+7 | Mid | 4 | 3(3)3(5)5 | 32 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Highway Star rises into the air with a multi-hit DP.
Despite having the appearance of your standard DP, this move is not invincible.
* This move allows an Attack Chance follow up. ! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 12+4+7+7+7 (37) | Mid | 4 | 3(1)1(1)1(1)3(5)6 | 31 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version has more hits, but is still not invincible.
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.
|-
|- {{MoveData |name=Air Spinning Gear |input=j.623A/C |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 16+8+10 | Mid | 4 | 3(3)3(7)3 | Gnd | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Multi-hit Air DP.
Still not invincible.
* This move allows an Attack Chance follow up. ! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 20+8+10+10+10 | Mid | 4 | 3(1)1(1)1(1)1(7)6 | Gnd | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version has more hits, but is still not invincible.
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.
|-
|- {{MoveData |name=Attack Trance Field |input=63214A/C |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 16 | Mid | 8 | 18 | 24 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.
* This move allows an Attack Chance follow up. ! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 20 | Mid | 8 | 27 | 24 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version does slightly more damage on hit and reflect, and is more active.
* This move allows an Attack Chance follow up.
|-
|-
Reflect
63214A/C (Projectile Hit) |
---|
{{MoveData |name=Dancing Gear |input=63214B/D (When Close) |data=
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! A | height="25px"| 24 | Throw | 1 | 1 | 44 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
Highway Star's Command Grab. Must be performed when right on the opponent.
Has a whiff animation, so be sure you'll actually land it when inputting this special.
! Version
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! On Hit ! On Block ! Invuln |- ! C | height="25px"| 28 | Throw | 1 | 1 | 52 | - | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
The C version deals slightly more damage and has a longer recovery, but is otherwise the same.
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