Touki Denshou Angel Eyes/Highway Star: Difference between revisions

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Line 67: Line 67:
|input=236A/C
|input=236A/C
|data=
|data=
  {{AttackData-AngelEyes
  {{AttackData-A120LO
  | version=A
  | version=A
  | damage=18
  | damage=18
Line 81: Line 81:
<br>Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br>
<br>Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br>
   * This move allows an Attack Chance follow up.
   * This move allows an Attack Chance follow up.
  {{AttackData-AngelEyes
  {{AttackData-A120LO
  | version=C
  | version=C
  | damage=18
  | damage=18
Line 100: Line 100:
|input=623A/C
|input=623A/C
|data=
|data=
  {{AttackData-AngelEyes
  {{AttackData-A120LO
  | version=A
  | version=A
  | damage=12+6+7
  | damage=12+6+7
Line 115: Line 115:
Despite having the appearance of your standard DP, this move is not invincible.<br>
Despite having the appearance of your standard DP, this move is not invincible.<br>
  * This move allows an Attack Chance follow up.
  * This move allows an Attack Chance follow up.
  {{AttackData-AngelEyes
  {{AttackData-A120LO
  | version=C
  | version=C
  | damage=12+4+7+7+7 (37)
  | damage=12+4+7+7+7 (37)
Line 135: Line 135:
|input=j.623A/C
|input=j.623A/C
|data=
|data=
  {{AttackData-AngelEyes
  {{AttackData-A120LO
  | version=A
  | version=A
  | damage=16+8+10
  | damage=16+8+10
Line 150: Line 150:
Still not invincible.<br>
Still not invincible.<br>
  * This move allows an Attack Chance follow up.
  * This move allows an Attack Chance follow up.
  {{AttackData-AngelEyes
  {{AttackData-A120LO
  | version=C
  | version=C
  | damage=20+8+10+10+10
  | damage=20+8+10+10+10
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|input=63214A/C
|input=63214A/C
|data=
|data=
  {{AttackData-AngelEyes
  {{AttackData-A120LO
  | version=A
  | version=A
  | damage=16
  | damage=16
Line 184: Line 184:
Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.<br>
Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.<br>
  * This move allows an Attack Chance follow up.
  * This move allows an Attack Chance follow up.
  {{AttackData-AngelEyes
  {{AttackData-A120LO
  | version=C
  | version=C
  | damage=20
  | damage=20
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|input=63214A/C (Projectile Hit)
|input=63214A/C (Projectile Hit)
|data=
|data=
  {{AttackData-AngelEyes
  {{AttackData-Abk
  | damage=10+10+10
  | damage=10+10+10
  | startup=
  | startup=
Line 218: Line 218:
|input=63214B/D (When Close)
|input=63214B/D (When Close)
|data=
|data=
  {{AttackData-AngelEyes
  {{AttackData-A120LO
  | version=A
  | version=A
  | damage=24
  | damage=24
Line 232: Line 232:
Highway Star's Command Grab. Must be performed when right on the opponent.<br>
Highway Star's Command Grab. Must be performed when right on the opponent.<br>
Has a whiff animation, so be sure you'll actually land it when inputting this special.
Has a whiff animation, so be sure you'll actually land it when inputting this special.
  {{AttackData-AngelEyes
  {{AttackData-A120LO
  | version=C
  | version=C
  | damage=28
  | damage=28

Revision as of 23:18, 14 May 2024

Name:Michiko Hoshi
Age:27
Occupation: Teacher

Introduction

A biracial woman having an American father and Japanese mother. She's a science teacher at "St. Tekan Gakuen Middle School". Normally, she is popular with her students and is a kind teacher, but once she gets on a motorcycle, she transforms into a daredevil street racer. By synchronizing with the angel, she was able to freely manipulate the wind.

Template loop detected: Template:PersonalInfoBox-AngelEyes

Gameplay

Highway Star is an aggressive Shoto with lethal damage output, an okizeme game, and great defensive tools. This is in addition to her fast movement, long-range normals, and being the only waifu with two Emotion. She is, almost unanimously, considered to be the strongest character in TDAE by a couple of notches higher than Raiya. Finding weaknesses in Michiko's gameplay is difficult as just about everything she has is useful to keep her offensive. But on the flip side, her defensive game is solid because 623P, 63214P, and 63214K as a Guard Cancel just repel advances. Even though a few of her attacks have heavy disadvantages when guarded, they can be ignored for the rest of her tools that knock her opponents around to get up a ToD.


Strengths Weaknesses
  • Neutral defense tier.
  • Fastest movement speed in the game.
  • 2HK a long-reaching and safe LOW that leads into HJ juggles.
  • 4/6HP a fast overheads that easily can link into 2LP.
  • 236P's crawling movement makes it a great oki tool.
  • 623HP may just be the best attack in the game with its high damage, usability in the air, a great Guard Cancel attack, and combo ender that usually ends a ToD juggle.
  • 63214K's range pretty good for tick throw attempts, or as a Guard Cancel.
  • 641236KK the only Emotion able to be performed in the air, and it completely changes how the attack works.
  • Weaker Throws: c.6HK LAUNCHES.
  • 623P isn't invincible.

Data Arsenal

Defense Tier Forward/Backward Dash Duration Pre-jump (High Jump) Frames Jump (High Jump) Duration Landing (High Jump) Frames Jump (High Jump) Height Apex Knockdown Recovery Duration
AngelEyes HighwayIcon.png
2 (±0% damage) 19f 1(3)f 37(51)f 13(17)f 132(243) 37 frames

Normals

Universal Mechanics

Throws

Special Moves

{{MoveData |name=Wheel Breaking |input=236A/C |data=

! Version

! height="25px" |Damage ! Stun ! Guard ! Air Guard ! Cancel ! Properties ! Startup ! Active ! Recovery ! Adv. (Hit / Block) ! Invincibility |- ! A | height="25px"| 18 | - | Mid | - | - | - | 31 | - | 28 | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |

Highway Star creates a large Energy Shuriken that rolls towards the opponent.
Creates a large projectile that slowly rolls across the ground. Has a long recovery.

 * This move allows an Attack Chance follow up.
! Version

! height="25px" |Damage ! Stun ! Guard ! Air Guard ! Cancel ! Properties ! Startup ! Active ! Recovery ! Adv. (Hit / Block) ! Invincibility |- ! C | height="25px"| 18 | - | Mid | - | - | - | 31 | - | 28 | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |

The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen.

 * This move allows an Attack Chance follow up.

|-

|- {{MoveData |name=Spinning Gear |input=623A/C |data=

! Version

! height="25px" |Damage ! Stun ! Guard ! Air Guard ! Cancel ! Properties ! Startup ! Active ! Recovery ! Adv. (Hit / Block) ! Invincibility |- ! A | height="25px"| 12+6+7 | - | Mid | - | - | - | 4 | 3(3)3(5)5 | 32 | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |

Highway Star rises into the air with a multi-hit DP.
Despite having the appearance of your standard DP, this move is not invincible.

* This move allows an Attack Chance follow up.
! Version

! height="25px" |Damage ! Stun ! Guard ! Air Guard ! Cancel ! Properties ! Startup ! Active ! Recovery ! Adv. (Hit / Block) ! Invincibility |- ! C | height="25px"| 12+4+7+7+7 (37) | - | Mid | - | - | - | 4 | 3(1)1(1)1(1)3(5)6 | 31 | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |

The C version has more hits, but is still not invincible.

* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.

|-

|- {{MoveData |name=Air Spinning Gear |input=j.623A/C |data=

! Version

! height="25px" |Damage ! Stun ! Guard ! Air Guard ! Cancel ! Properties ! Startup ! Active ! Recovery ! Adv. (Hit / Block) ! Invincibility |- ! A | height="25px"| 16+8+10 | - | Mid | - | - | - | 4 | 3(3)3(7)3 | Gnd | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |

Multi-hit Air DP.
Still not invincible.

* This move allows an Attack Chance follow up.
! Version

! height="25px" |Damage ! Stun ! Guard ! Air Guard ! Cancel ! Properties ! Startup ! Active ! Recovery ! Adv. (Hit / Block) ! Invincibility |- ! C | height="25px"| 20+8+10+10+10 | - | Mid | - | - | - | 4 | 3(1)1(1)1(1)1(7)6 | Gnd | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |

The C version has more hits, but is still not invincible.

* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.

|-

|- {{MoveData |name=Attack Trance Field |input=63214A/C |data=

! Version

! height="25px" |Damage ! Stun ! Guard ! Air Guard ! Cancel ! Properties ! Startup ! Active ! Recovery ! Adv. (Hit / Block) ! Invincibility |- ! A | height="25px"| 16 | - | Mid | - | - | - | 8 | 18 | 24 | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |

Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.

* This move allows an Attack Chance follow up.
! Version

! height="25px" |Damage ! Stun ! Guard ! Air Guard ! Cancel ! Properties ! Startup ! Active ! Recovery ! Adv. (Hit / Block) ! Invincibility |- ! C | height="25px"| 20 | - | Mid | - | - | - | 8 | 27 | 24 | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |

The C version does slightly more damage on hit and reflect, and is more active.

* This move allows an Attack Chance follow up.

|-

|-

Reflect
63214A/C (Projectile Hit)
Template:AttackData-Abk

{{MoveData |name=Dancing Gear |input=63214B/D (When Close) |data=

! Version

! height="25px" |Damage ! Stun ! Guard ! Air Guard ! Cancel ! Properties ! Startup ! Active ! Recovery ! Adv. (Hit / Block) ! Invincibility |- ! A | height="25px"| 24 | - | Throw | - | - | - | 1 | 1 | 44 | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |

Highway Star's Command Grab. Must be performed when right on the opponent.
Has a whiff animation, so be sure you'll actually land it when inputting this special.

! Version

! height="25px" |Damage ! Stun ! Guard ! Air Guard ! Cancel ! Properties ! Startup ! Active ! Recovery ! Adv. (Hit / Block) ! Invincibility |- ! C | height="25px"| 28 | - | Throw | - | - | - | 1 | 1 | 52 | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |

The C version deals slightly more damage and has a longer recovery, but is otherwise the same.

|-

|-

Super Moves

Combos

General
Controls
HUD
System
Characters
Raiya Mikazuchi
Reika
Kiriko
Highway Star
Mysterious Power
Lina
Chibiko
Marie & King