Touki Denshou Angel Eyes/Highway Star: Difference between revisions
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==Combos== | ==Combos== | ||
Grab into TOD.mov | {{File:Grab into TOD.mov}} | ||
{{Navbox-AngelEyes}} | {{Navbox-AngelEyes}} | ||
[[Category:Touki Denshou Angel Eyes]] | [[Category:Touki Denshou Angel Eyes]] |
Revision as of 00:05, 15 May 2024
Introduction
A biracial woman having an American father and Japanese mother. She's a science teacher at "St. Tekan Gakuen Middle School". Normally, she is popular with her students and is a kind teacher, but once she gets on a motorcycle, she transforms into a daredevil street racer. By synchronizing with the angel, she was able to freely manipulate the wind.
Template loop detected: Template:PersonalInfoBox-AngelEyes
A | B | C | D |
Highway_Star_Color2.PNG | Highway_Star_Color4.PNG |
Gameplay
Highway Star is an aggressive Shoto with lethal damage output, an okizeme game, and great defensive tools. This is in addition to her fast movement, long-range normals, and being the only waifu with two Emotion. She is, almost unanimously, considered to be the strongest character in TDAE by a couple of notches higher than Raiya. Finding weaknesses in Michiko's gameplay is difficult as just about everything she has is useful to keep her offensive. But on the flip side, her defensive game is solid because 623P, 63214P, and 63214K as a Guard Cancel just repel advances. Even though a few of her attacks have heavy disadvantages when guarded, they can be ignored for the rest of her tools that knock her opponents around to get up a ToD.
Strengths | Weaknesses |
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Data Arsenal
Defense Tier | Forward/Backward Dash Duration | Pre-jump (High Jump) Frames | Jump (High Jump) Duration | Landing (High Jump) Frames | Jump (High Jump) Height Apex | Knockdown Recovery Duration | |
2 (±0% damage) | 19f | 1(3)f | 37(51)f | 13(17)f | 132(243) | 37 frames |
Normals
Universal Mechanics
Throws
Special Moves
Wheel Breaking
236A/C |
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{{MoveData |name=Spinning Gear |input=623A/C |image= |caption= |image2= |caption2= |data=
! Version
! height="25px" |Damage ! Stun ! Guard ! Air Guard ! Cancel ! Properties ! Startup ! Active ! Recovery ! Adv. (Hit / Block) ! Invincibility |- ! A | height="25px"| 12+6+7 | - | Mid | - | - | - | 4 | 3(3)3(5)5 | 32 | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |
Highway Star rises into the air with a multi-hit DP.
Despite having the appearance of your standard DP, this move is not invincible.
- This move allows an Attack Chance follow up.
|- ! C | height="25px"| 12+4+7+7+7 (37) | - | Mid | - | - | - | 4 | 3(1)1(1)1(1)3(5)6 | 31 | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |
The C version has more hits, but is still not invincible.
- This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.
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{{MoveData |name=Air Spinning Gear |input=j.623A/C |image= |caption= |image2= |caption2= |data=
! Version
! height="25px" |Damage ! Stun ! Guard ! Air Guard ! Cancel ! Properties ! Startup ! Active ! Recovery ! Adv. (Hit / Block) ! Invincibility |- ! A | height="25px"| 16+8+10 | - | Mid | - | - | - | 4 | 3(3)3(7)3 | Gnd | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |
Multi-hit Air DP.
Still not invincible.
* This move allows an Attack Chance follow up.
|- ! C | height="25px"| 20+8+10+10+10 | - | Mid | - | - | - | 4 | 3(1)1(1)1(1)1(7)6 | Gnd | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |
The C version has more hits, but is still not invincible.
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo.
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{{MoveData |name=Attack Trance Field |input=63214A/C |image= |caption= |image2= |caption2= |data=
! Version
! height="25px" |Damage ! Stun ! Guard ! Air Guard ! Cancel ! Properties ! Startup ! Active ! Recovery ! Adv. (Hit / Block) ! Invincibility |- ! A | height="25px"| 16 | - | Mid | - | - | - | 8 | 18 | 24 | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |
Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.
* This move allows an Attack Chance follow up.
|- ! C | height="25px"| 20 | - | Mid | - | - | - | 8 | 27 | 24 | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |
The C version does slightly more damage on hit and reflect, and is more active.
* This move allows an Attack Chance follow up.
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Reflect
63214A/C (Projectile Hit) |
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{{MoveData |name=Dancing Gear |input=63214B/D (When Close) |image= |caption= |image2= |caption2= |data=
! Version
! height="25px" |Damage ! Stun ! Guard ! Air Guard ! Cancel ! Properties ! Startup ! Active ! Recovery ! Adv. (Hit / Block) ! Invincibility |- ! A | height="25px"| 24 | - | Throw | - | - | - | 1 | 1 | 44 | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |
Highway Star's Command Grab. Must be performed when right on the opponent.
Has a whiff animation, so be sure you'll actually land it when inputting this special.
|- ! C | height="25px"| 28 | - | Throw | - | - | - | 1 | 1 | 52 | - | - |- | colspan="13" style="text-align: left; vertical-align:top;" |
The C version deals slightly more damage and has a longer recovery, but is otherwise the same.
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Super Moves
Vanishing Exhaust
641236BD |
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Vanishing Exhaust
641236BD |
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Combos
Summary
Licensing
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