Touki Denshou Angel Eyes/Raiya Mikazuchi: Difference between revisions

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==Introduction==
==Introduction==
A huge problem child at "St. Tekan Gakuen", she loves fighting because she's a  type who rather use her hands ahead of her mouth. She doesn't like the model student behavior of the student council president Reika, and constantly clashes with her. Their match record is 49 wins, 49 losses, 1 draw. With the power of an angel she can release powerful electric shocks.
==Gameplay==
Raiya is the game's shoto. She has a fireball that can be angled in 3 directions, and a dp that covers a wide range.
Raiya is the game's shoto. She has a fireball that can be angled in 3 directions, and a dp that covers a wide range.
On top of that, she has good ranged grounded and aerial normals that can be used to catch jump ins and dash ins, and are good at setting up jab infinites.
On top of that, she has good ranged grounded and aerial normals that can be used to catch jump ins and dash ins, and are good at setting up jab infinites.
{{ProConTable
|pros=
* Neutral defense tier.
* Fast movement/walking speed.
* All specials cause SHOCK.
* 5LP is 3F, gives +8 on hit, has long reach, and can link into itself for an easy infinite.
* 2LK great for close poking; can get x3 before canceling into a special.
* 2HP, 2HK, and c.6HK lead into HJ combos.
* 6HK a decently fast overhead.
* 236P/K useful for zoning with its alternate firing angles.
* 236236PP is a powerful Emotion that can easily be added in many combos.
|cons=
* A Shoto without an invincible uppercut.
* 4HK can be chained into, but doing a Mikazuchi Geri can whiff against certain characters and ends combos with little damage.
* 66.3HK feels useless since 2HK is just as fast, deals more damage, is safer, and can HJ juggle after it.
* 236LP/LK and 236236PP can be avoided by half the cast by crouching.
* j.623P probably only useful to finish off an air combo.
}}
==Normals==
==Normals==
===Standing Normals===
===Standing Normals===

Revision as of 11:18, 1 June 2024

Name:Raiya Mikazuchi
Age:17
Occupation: High School Student

Introduction

A huge problem child at "St. Tekan Gakuen", she loves fighting because she's a type who rather use her hands ahead of her mouth. She doesn't like the model student behavior of the student council president Reika, and constantly clashes with her. Their match record is 49 wins, 49 losses, 1 draw. With the power of an angel she can release powerful electric shocks.

Gameplay

Raiya is the game's shoto. She has a fireball that can be angled in 3 directions, and a dp that covers a wide range. On top of that, she has good ranged grounded and aerial normals that can be used to catch jump ins and dash ins, and are good at setting up jab infinites.


Strengths Weaknesses
  • Neutral defense tier.
  • Fast movement/walking speed.
  • All specials cause SHOCK.
  • 5LP is 3F, gives +8 on hit, has long reach, and can link into itself for an easy infinite.
  • 2LK great for close poking; can get x3 before canceling into a special.
  • 2HP, 2HK, and c.6HK lead into HJ combos.
  • 6HK a decently fast overhead.
  • 236P/K useful for zoning with its alternate firing angles.
  • 236236PP is a powerful Emotion that can easily be added in many combos.
  • A Shoto without an invincible uppercut.
  • 4HK can be chained into, but doing a Mikazuchi Geri can whiff against certain characters and ends combos with little damage.
  • 66.3HK feels useless since 2HK is just as fast, deals more damage, is safer, and can HJ juggle after it.
  • 236LP/LK and 236236PP can be avoided by half the cast by crouching.
  • j.623P probably only useful to finish off an air combo.

Normals

Standing Normals

5A
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Mid - - - - - -

Description

5B
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Mid - - - - - -

Description

5C (close)
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Mid - - - - - -

Description

5C (far)
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Mid - - - - - -

Description

5D (close)
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Mid - - - - - -

Description

5D (far)
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Mid - - - - - -

Same as close version, but the second hit does one less point of damage.

6D
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Mid - - - - - -

Description

4D
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Mid - - - - - -

Description


Crouching Normals

2A
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Low - - - - - -

Description

2B
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Low - - - - - -

Description

2C
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Low - - - - - -

Description

2D
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Low - - - - - -

Description


Jumping Normals

j.A
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Mid - - - - - -

Description

j.B
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Description

j.C
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Description

j.D
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Description

j.2B
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Description

j.2D
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Description


Dashing Normals

66A
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Mid - - - - - -

Same as j.A

66B
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Description

66C
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Description

66D
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Similar to j.D, but does 2 hits.

663D
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Low - - - - - -

Description


Universal Mechanics

Throws

Special Moves

Super Moves

Combos

General
Controls
HUD
System
Characters
Raiya Mikazuchi
Reika
Kiriko
Highway Star
Mysterious Power
Lina
Chibiko
Marie & King