Touki Denshou Angel Eyes/Highway Star: Difference between revisions
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}} | }} | ||
=== | ===Character Specifics=== | ||
{| border="1em" cellpadding="3" cellspacing="0" | {| border="1em" cellpadding="3" cellspacing="0" | ||
| align="center"|'''Character''' | |||
| align="center"|'''Defense Tier''' | | align="center"|'''Defense Tier''' | ||
| align="center"|'''Forward/Backward Dash Duration''' | | align="center"|'''Forward/Backward Dash Duration''' | ||
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{{MoveData | {{MoveData | ||
|name='''Wheel Breaking''' | |name='''Wheel Breaking''' | ||
|input= | |input=236LP/HP | ||
|image= | |image= | ||
|caption= | |caption= | ||
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|data= | |data= | ||
{{AttackData-A120LO | {{AttackData-A120LO | ||
|version= | |version=LP | ||
|damage=18 | |damage=18 | ||
|stun= | |stun= | ||
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{{AttackData-A120LO | {{AttackData-A120LO | ||
|header=no | |header=no | ||
|version= | |version=HP | ||
|damage=18 | |damage=18 | ||
|stun= | |stun= | ||
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|attribute=AC!, PRJ | |attribute=AC!, PRJ | ||
|description = | |description = | ||
The | The HP version is faster, but like the LP version, you are locked in place until it's reached about halfscreen. | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name='''Spinning Gear''' | |name='''Spinning Gear''' | ||
|input= | |input=623LP/HP | ||
|image= | |image= | ||
|caption= | |caption= | ||
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|data= | |data= | ||
{{AttackData-A120LO | {{AttackData-A120LO | ||
|version= | |version=LP | ||
|damage=12+6+7 | |damage=12+6+7 | ||
|stun= | |stun= | ||
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{{AttackData-A120LO | {{AttackData-A120LO | ||
|header=no | |header=no | ||
|version= | |version=HP | ||
|damage=12+4+7+7+7 (37) | |damage=12+4+7+7+7 (37) | ||
|stun= | |stun= | ||
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|attribute=AC!, LCH | |attribute=AC!, LCH | ||
|description= | |description= | ||
The | The HP version has more hits, but is still not invincible.<br> | ||
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo. | * This move launches the opponent into an unrecoverable state allowing for a follow-up air combo. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name='''Air Spinning Gear''' | |name='''Air Spinning Gear''' | ||
|input=j. | |input=j.623LP/HP | ||
|image= | |image= | ||
|caption= | |caption= | ||
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|data= | |data= | ||
{{AttackData-A120LO | {{AttackData-A120LO | ||
|version= | |version=LP | ||
|damage=16+8+10 | |damage=16+8+10 | ||
|stun= | |stun= | ||
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{{AttackData-A120LO | {{AttackData-A120LO | ||
|header=no | |header=no | ||
|version= | |version=HP | ||
|damage=20+8+10+10+10 | |damage=20+8+10+10+10 | ||
|stun= | |stun= | ||
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|attribute=AC!, LCH | |attribute=AC!, LCH | ||
|description= | |description= | ||
The | The HP version has more hits, but is still not invincible.<br> | ||
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo. | * This move launches the opponent into an unrecoverable state allowing for a follow-up air combo. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name='''Attack Trance Field''' | |name='''Attack Trance Field''' | ||
|input= | |input=63214LP/HP | ||
|image= | |image= | ||
|caption= | |caption= | ||
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|data= | |data= | ||
{{AttackData-A120LO | {{AttackData-A120LO | ||
|version= | |version=LP | ||
|damage=16 | |damage=16 | ||
|stun= | |stun= | ||
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{{AttackData-A120LO | {{AttackData-A120LO | ||
|header=no | |header=no | ||
|version= | |version=HP | ||
|damage=20 | |damage=20 | ||
|stun= | |stun= | ||
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|attribute=AC! | |attribute=AC! | ||
|description= | |description= | ||
The | The HP version does slightly more damage on hit and reflect, and is more active.<br> | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name='''Reflect''' | |name='''Reflect''' | ||
|input= | |input=63214LP/HP (Projectile Hit) | ||
|image= | |image= | ||
|caption= | |caption= | ||
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{{MoveData | {{MoveData | ||
|name='''Dancing Gear''' | |name='''Dancing Gear''' | ||
|input= | |input=63214LK/HK (When Close) | ||
|image= | |image= | ||
|caption= | |caption= | ||
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|data= | |data= | ||
{{AttackData-A120LO | {{AttackData-A120LO | ||
|version= | |version=LK | ||
|damage=24 | |damage=24 | ||
|stun= | |stun= | ||
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{{AttackData-A120LO | {{AttackData-A120LO | ||
|header=no | |header=no | ||
|version= | |version=HK | ||
|damage=28 | |damage=28 | ||
|stun= | |stun= | ||
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|attribute= | |attribute= | ||
|description= | |description= | ||
The | The HP version deals slightly more damage and has a longer recovery, but is otherwise the same. | ||
}} | }} | ||
}} | }} | ||
== | ==Emotion== | ||
{{MoveData | {{MoveData | ||
|name=Vanishing Exhaust | |name=Vanishing Exhaust | ||
|input= | |input=641236LKHK | ||
|image= | |image= | ||
|caption= | |caption= | ||
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{{MoveData | {{MoveData | ||
|name=Vanishing Exhaust | |name=Vanishing Exhaust | ||
|input= | |input=641236LKHK | ||
|image= | |image= | ||
|caption= | |caption= |
Latest revision as of 14:13, 1 June 2024
Introduction
A biracial woman having an American father and Japanese mother. She's a science teacher at "St. Tekan Gakuen Middle School". Normally, she is popular with her students and is a kind teacher, but once she gets on a motorcycle, she transforms into a daredevil street racer. By synchronizing with the angel, she was able to freely manipulate the wind.
Gameplay
Highway Star is an aggressive Shoto with lethal damage output, an okizeme game, and great defensive tools. This is in addition to her fast movement, long-range normals, and being the only waifu with two Emotion. She is, almost unanimously, considered to be the strongest character in TDAE by a couple of notches higher than Raiya. Finding weaknesses in Michiko's gameplay is difficult as just about everything she has is useful to keep her offensive. But on the flip side, her defensive game is solid because 623P, 63214P, and 63214K as a Guard Cancel just repel advances. Even though a few of her attacks have heavy disadvantages when guarded, they can be ignored for the rest of her tools that knock her opponents around to get up a ToD.
Strengths | Weaknesses |
---|---|
|
|
Character Specifics
Character | Defense Tier | Forward/Backward Dash Duration | Pre-jump (High Jump) Frames | Jump (High Jump) Duration | Landing (High Jump) Frames | Jump (High Jump) Height Apex | Knockdown Recovery Duration |
2 (±0% damage) | 19f | 1(3)f | 37(51)f | 13(17)f | 132(243) | 37 frames |
Normals
Universal Mechanics
Throws
Special Moves
Wheel Breaking
236LP/HP |
---|
Spinning Gear
623LP/HP |
---|
Air Spinning Gear
j.623LP/HP |
---|
Attack Trance Field
63214LP/HP |
---|
Reflect
63214LP/HP (Projectile Hit) |
---|
Dancing Gear
63214LK/HK (When Close) |
---|
Emotion
Vanishing Exhaust
641236LKHK |
---|
Vanishing Exhaust
641236LKHK |
---|
Combos
Colors
A | B | C | D |
Highway_Star_Color2.PNG | Highway_Star_Color4.PNG |