Touki Denshou Angel Eyes/Reika: Difference between revisions
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[[File: | [[File:AngelEyes_ReikaArt.jpg|thumb|'''Name:'''Reika (Leifang) <br>'''Age:'''17 <br>'''Occupation:''' High School Student]] | ||
==Introduction== | |||
The daughter of an overseas Chinese family, and the kanbanmusume ("signboard girl"; pretty girl who attracts customers to come inside a shop) of the Chinese restaurant "Manpukuken" (Full Belly Pavilion). She serves as the president of the student council at "St. Tekan Gakuen". Doesn't like the barbaric Raiya, who is the exact opposite of her in everything, so they are always fighting. The hot zeal hidden in her chest enhanced with the synchronization with the angel, and the whole body hardens when fighting. She specializes in fiery attacks. | |||
==Gameplay== | |||
Reika is another whose archetype is debatable, but leans toward a bait & punish approach with a side of Shoto——being the "Ken" to Raiya's "Ryu". She is played on the defensive side of the coin than the one to initiate approaches, turning Guard Cancels into potential round flips. The majority of her damage comes from 236LP, an advancing punch combo that LAUNCHES. This attack is comboable, leads into many HJ juggles, and one of her fastest specials. Aside from that, most of Reika's moveset is just fodder until she can find an opening to hit with 236LP. | |||
{{ProConTable | |||
|pros= | |||
* Highest defense tier (Takes 15% less damage). | |||
* Lots of quick normals that give good advantage on hit. | |||
* 4/6HP and 4/6HK are both safe overheads that can be canceled into a special. | |||
* 236HP, 236K, 623HK, and 2363214PP cause BURN. | |||
* 2HK, 236LP, and 623LK lead into HJ combos. | |||
* 623K a great Guard Cancel attack. | |||
* 2363214PP has invincible startup. | |||
|cons= | |||
* Burning Tail is prone to whiff during over half of it's active time, leaving her vulnerable. | |||
* j.214K is a odd divekick-type move since she can't link from it after landing due to landing frames, but it's Reika's only way to cancel her air attacks. | |||
}} | |||
===Character Specifics=== | |||
{| border="1em" cellpadding="3" cellspacing="0" | |||
| align="center"|'''Character''' | |||
| align="center"|'''Defense Tier''' | |||
| align="center"|'''Forward/Backward Dash Duration''' | |||
| align="center"|'''Pre-jump (High Jump) Frames''' | |||
| align="center"|'''Jump (High Jump) Duration''' | |||
| align="center"|'''Landing (High Jump) Frames''' | |||
| align="center"|'''Jump (High Jump) Height Apex''' | |||
| align="center"|'''Knockdown Recovery Duration''' | |||
|- | |||
| [[Image:AngelEyes_ReikaIcon.png|center]] | |||
| align="center"|1 (~-15% damage) | |||
| align="center"|17f forward, 14f back | |||
| align="center"|1(3)f | |||
| align="center"|34(52)f | |||
| align="center"|13(17)f | |||
| align="center"|78(221) | |||
| align="center"|37 frames | |||
|- | |||
|} | |||
==Normals== | |||
==Universal Mechanics== | |||
===Throws=== | |||
==Special Moves== | |||
==Super Moves== | |||
==Combos== | |||
{{Navbox-AngelEyes}} | |||
[[Category:Touki Denshou Angel Eyes]] |
Latest revision as of 15:02, 1 June 2024
Introduction
The daughter of an overseas Chinese family, and the kanbanmusume ("signboard girl"; pretty girl who attracts customers to come inside a shop) of the Chinese restaurant "Manpukuken" (Full Belly Pavilion). She serves as the president of the student council at "St. Tekan Gakuen". Doesn't like the barbaric Raiya, who is the exact opposite of her in everything, so they are always fighting. The hot zeal hidden in her chest enhanced with the synchronization with the angel, and the whole body hardens when fighting. She specializes in fiery attacks.
Gameplay
Reika is another whose archetype is debatable, but leans toward a bait & punish approach with a side of Shoto——being the "Ken" to Raiya's "Ryu". She is played on the defensive side of the coin than the one to initiate approaches, turning Guard Cancels into potential round flips. The majority of her damage comes from 236LP, an advancing punch combo that LAUNCHES. This attack is comboable, leads into many HJ juggles, and one of her fastest specials. Aside from that, most of Reika's moveset is just fodder until she can find an opening to hit with 236LP.
Strengths | Weaknesses |
---|---|
|
|
Character Specifics
Character | Defense Tier | Forward/Backward Dash Duration | Pre-jump (High Jump) Frames | Jump (High Jump) Duration | Landing (High Jump) Frames | Jump (High Jump) Height Apex | Knockdown Recovery Duration |
1 (~-15% damage) | 17f forward, 14f back | 1(3)f | 34(52)f | 13(17)f | 78(221) | 37 frames |