Touki Denshou Angel Eyes/Raiya Mikazuchi: Difference between revisions
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* Neutral defense tier. | * Neutral defense tier (Takes standard damage). | ||
* Fast movement/walking speed. | * Fast movement/walking speed. | ||
* All specials cause SHOCK. | * All specials cause SHOCK. | ||
Line 54: | Line 54: | ||
===Standing Normals=== | ===Standing Normals=== | ||
{{MoveData | {{MoveData | ||
|input= | |name=5LP | ||
|input= | |||
|image= | |||
|caption= | |||
|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|damage= | |version= | ||
|damage=8 | |||
|guard= Mid | |guard= Mid | ||
|startup= | |startup=3 | ||
|active= | |active=4 | ||
|recovery= | |recovery=3 | ||
|on block= | |on hit=+7 | ||
|on block=+5 | |||
|invul= | |invul= | ||
|description= | |description= A fast, frame 3 jab with decent range. Links into itself for a very easy infinite. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |name=5LK | ||
|input= | |||
|image= | |||
|caption= | |||
|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|damage= | |version= | ||
|damage=10 | |||
|guard= Mid | |guard= Mid | ||
|startup= | |startup=3 | ||
|active= | |active=7 | ||
|recovery= | |recovery=4 | ||
|on block= | |on hit=+3 | ||
|on block=+1 | |||
|invul= | |invul= | ||
|description= | |description= Frame 3 kick with a lot of active frames. Not a low despite appearances. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |name=c.5HP | ||
|input= | |||
|image= | |||
|caption= | |||
|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|damage= | |version= | ||
|damage=16 | |||
|guard= Mid | |guard= Mid | ||
|startup= | |startup=5 | ||
|active= | |active=11 | ||
|recovery= | |recovery=3 | ||
|on block= | |on hit=+4 | ||
|on block=+2 | |||
|invul= | |invul= | ||
|description= Description | |description= Description | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |name=f.5HP | ||
|input= | |||
|image= | |||
|caption= | |||
|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|damage= | |version= | ||
|damage=16 | |||
|guard= Mid | |guard= Mid | ||
|startup= | |startup=7 | ||
|active= | |active=11 | ||
|recovery= | |recovery=10 | ||
|on block= | |on hit=-1 | ||
|on block=-3 | |||
|invul= | |invul= | ||
|description= | |description= Can be done from close range by inputting 4H. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |name=c.5HK | ||
|input= | |||
|image= | |||
|caption= | |||
|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|damage= | |version= | ||
|damage=8,8 | |||
|guard= Mid | |guard= Mid | ||
|startup= | |startup=4 | ||
|active= | |active=3(10)13 | ||
|recovery=16 | |||
|on hit=Wall Slam | |||
|on block=-11 | |||
|recovery= | |||
|on | |||
|on block= | |||
|invul= | |invul= | ||
|description= Description | |description= Description | ||
Line 176: | Line 152: | ||
===Crouching Normals=== | ===Crouching Normals=== | ||
{{MoveData | {{MoveData | ||
|input= | |name=2LP | ||
|input= | |||
|image= | |||
|caption= | |||
|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|damage= | |version= | ||
|guard= Low | |damage=8 | ||
|startup= | |guard=Low | ||
|active= | |startup=2 | ||
|recovery= | |active=3 | ||
|on block= | |recovery=2 | ||
|on hit=+9 | |||
|on block=+7 | |||
|invul= | |invul= | ||
|description= | |description= Absurd 2 frame normal. Slightly stubby, but links into itself as well as her other light buttons, converting into an infinite. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |name=2LK | ||
|input= | |||
|image= | |||
|caption= | |||
|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|damage= | |version= | ||
|guard= Low | |damage=10 | ||
|startup= | |guard=Low | ||
|active= | |startup=2 | ||
|recovery= | |active=3 | ||
|on block= | |recovery=2 | ||
|on hit=+9 | |||
|on block=+7 | |||
|invul= | |invul= | ||
|description= | |description= Absurd frame 2 normal with slightly better range than 2LP. Links into itself for an easy infinite. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |name=2HP | ||
|input= | |||
|image= | |||
|caption= | |||
|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|damage= | |version= | ||
|guard= | |damage= | ||
|startup= | |guard= | ||
|active= | |startup= | ||
|recovery= | |active= | ||
|on block= | |recovery= | ||
|on hit= | |||
|on block= | |||
|invul= | |invul= | ||
|description= Description | |description= Description | ||
Line 221: | Line 212: | ||
{{MoveData | {{MoveData | ||
|input= | |name=2HK | ||
|input= | |||
|image= | |||
|caption= | |||
|data= | |data= | ||
{{AttackData-AngelEyes | {{AttackData-AngelEyes | ||
|damage= | |version= | ||
|guard= | |damage= | ||
|startup= | |guard= | ||
|active= | |startup= | ||
|recovery= | |active= | ||
|on block= | |recovery= | ||
|on hit= | |||
|on block= | |||
|invul= | |invul= | ||
|description= Description | |description= Description |
Revision as of 19:14, 1 June 2024
Introduction
A huge problem child at "St. Tekan Gakuen", she loves fighting because she's a type who rather use her hands ahead of her mouth. She doesn't like the model student behavior of the student council president Reika, and constantly clashes with her. Their match record is 49 wins, 49 losses, 1 draw. With the power of an angel she can release powerful electric shocks.
Gameplay
Raiya is the poster girl of "Angel Eyes," and true to form of a lead character she is basically a Shoto. While she lacks a Tatsu, she instead has additional angled projectiles for zoning and a plethora of kicks for high/low mixups. Has great damage and defensive capabilities, with attacks that are relatively easy to use and hit with. A contender for the best character alongside Highway Star as she has a tool to deal with any situation, her ToD combos aren't too hard to do, and she has a one-button infinite to top it all off
Strengths | Weaknesses |
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Character Specifics
Character | Defense Tier | Forward/Backward Dash Duration | Pre-jump (High Jump) Frames | Jump (High Jump) Duration | Landing (High Jump) Frames | Jump (High Jump) Height Apex | Knockdown Recovery Duration |
2 (±0% damage) | 16f forward, 13f back | 1(3)f | 34(51)f | 11(16)f | 78(221) | 37 frames |
Normals
Standing Normals
5LP
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5LK
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c.5HP
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f.5HP
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c.5HK
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Crouching Normals
2LP
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2LK
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2HP
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2HK
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Jumping Normals
j.A
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j.B
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j.C
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j.D
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j.2B
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j.2D
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Dashing Normals
66A
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66B
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66C
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66D
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663D
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Universal Mechanics
Throws
Special Moves
Lightning Shot 236X Mostly used for zoning. Mostly used for zoning.
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Rising Tornado 623LP/HP NOT an invincible reversal! NOT an invincible reversal!
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