Touki Denshou Angel Eyes/Raiya Mikazuchi: Difference between revisions

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==Gameplay==
==Gameplay==


Raiya is the game's shoto. She has a fireball that can be angled in 3 directions, and a dp that covers a wide range.
Raiya is the poster girl of "Angel Eyes," and true to form of a lead character she is basically a Shoto. While she lacks a Tatsu, she instead has additional angled projectiles for zoning and a plethora of kicks for high/low mixups. Has great damage and defensive capabilities, with attacks that are relatively easy to use and hit with. A contender for the best character alongside Highway Star as she has a tool to deal with any situation, her ToD combos aren't too hard to do, and she has a one-button infinite to top it all off
On top of that, she has good ranged grounded and aerial normals that can be used to catch jump ins and dash ins, and are good at setting up jab infinites.


{{ProConTable
{{ProConTable
|pros=
|pros=
* Neutral defense tier.
* Neutral defense tier (Takes standard damage).
* Fast movement/walking speed.
* Fast movement/walking speed.
* All specials cause SHOCK.
* All specials cause SHOCK.
Line 28: Line 27:
* j.623P probably only useful to finish off an air combo.
* j.623P probably only useful to finish off an air combo.
}}
}}
===Character Specifics===
{| border="1em" cellpadding="3" cellspacing="0"
| align="center"|'''Character'''
| align="center"|'''Defense Tier'''
| align="center"|'''Forward/Backward Dash Duration'''
| align="center"|'''Pre-jump (High Jump) Frames'''
| align="center"|'''Jump (High Jump) Duration'''
| align="center"|'''Landing (High Jump) Frames'''
| align="center"|'''Jump (High Jump) Height Apex'''
| align="center"|'''Knockdown Recovery Duration'''
|-
| [[Image:AngelEyes_RaiyaIcon.png|center]]
| align="center"|2 (±0% damage)
| align="center"|16f forward, 13f back
| align="center"|1(3)f
| align="center"|34(51)f
| align="center"|11(16)f
| align="center"|78(221)
| align="center"|37 frames
|-
|}


==Normals==
==Normals==
===Standing Normals===
===Standing Normals===
{{MoveData
{{MoveData
|input=5A
|name=5LP
|input=
|image=
|caption=
|data=
|data=
   {{AttackData-AngelEyes
   {{AttackData-AngelEyes
   |damage=  
  |version=
   |damage=8
   |guard= Mid
   |guard= Mid
   |startup=  
   |startup=3
   |active=  
   |active=4
   |recovery=  
   |recovery=3
   |on block=  
  |on hit=+7
   |on block=+5
   |invul=
   |invul=
   |description= Description
   |description= A fast, frame 3 jab with decent range. Links into itself for a very easy infinite.
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|input=5B
|name=5LK
|input=
|image=
|caption=
|data=
|data=
   {{AttackData-AngelEyes
   {{AttackData-AngelEyes
   |damage=  
  |version=
   |damage=10
   |guard= Mid
   |guard= Mid
   |startup=  
   |startup=3
   |active=  
   |active=7
   |recovery=  
   |recovery=4
   |on block=  
  |on hit=+3
   |on block=+1
   |invul=
   |invul=
   |description= Description
   |description= Frame 3 kick with a lot of active frames. Not a low despite appearances.
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|input=5C (close)
|name=c.5HP
|input=
|image=
|caption=
|data=
|data=
   {{AttackData-AngelEyes
   {{AttackData-AngelEyes
   |damage=  
  |version=
   |damage=16
   |guard= Mid
   |guard= Mid
   |startup=  
   |startup=5
   |active=  
   |active=11
   |recovery=  
   |recovery=3
   |on block=  
  |on hit=+4
   |on block=+2
   |invul=
   |invul=
   |description= Description
   |description= Description
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|input=5C (far)
|name=f.5HP
|input=
|image=
|caption=
|data=
|data=
   {{AttackData-AngelEyes
   {{AttackData-AngelEyes
   |damage=  
  |version=
   |damage=16
   |guard= Mid
   |guard= Mid
   |startup=  
   |startup=7
   |active=  
   |active=11
   |recovery=  
   |recovery=10
   |on block=  
  |on hit=-1
   |on block=-3
   |invul=
   |invul=
   |description= Description
   |description= Can be done from close range by inputting 4H.
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|input=5D (close)
|name=c.5HK
|input=
|image=
|caption=
|data=
|data=
   {{AttackData-AngelEyes
   {{AttackData-AngelEyes
   |damage=  
  |version=
   |damage=8,8
   |guard= Mid
   |guard= Mid
   |startup=  
   |startup=4
   |active=  
   |active=3(10)13
  |recovery=
   |recovery=16
  |on block=
   |on hit=Wall Slam
  |invul=
   |on block=-11
  |description= Description
  }}
}}
 
{{MoveData
|input=5D (far)
|data=
  {{AttackData-AngelEyes
  |damage=
  |guard= Mid
  |startup=
  |active=
   |recovery=  
   |on block=
  |invul=
  |description= Same as close version, but the second hit does one less point of damage.
  }}
}}
 
{{MoveData
|input=6D
|data=
  {{AttackData-AngelEyes
  |damage=
  |guard= Mid
  |startup=
  |active=
  |recovery=  
   |on block=  
  |invul=
  |description= Description
  }}
}}
 
{{MoveData
|input=4D
|data=
  {{AttackData-AngelEyes
  |damage=
  |guard= Mid
  |startup=
  |active=
  |recovery=
  |on block=
   |invul=
   |invul=
   |description= Description
   |description= Description
Line 154: Line 152:
===Crouching Normals===
===Crouching Normals===
{{MoveData
{{MoveData
|input=2A
|name=2LP
|input=
|image=
|caption=
|data=
|data=
   {{AttackData-AngelEyes
   {{AttackData-AngelEyes
   |damage=  
  |version=
   |guard= Low
   |damage=8
   |startup=  
   |guard=Low
   |active=  
   |startup=2
   |recovery=  
   |active=3
   |on block=  
   |recovery=2
  |on hit=+9
   |on block=+7
   |invul=
   |invul=
   |description= Description
   |description= Absurd 2 frame normal. Slightly stubby, but links into itself as well as her other light buttons, converting into an infinite.
   }}
   }}
}}
}}


{{MoveData
{{MoveData
|input=2B
|name=2LK
|input=
|image=
|caption=
|data=
|data=
   {{AttackData-AngelEyes
   {{AttackData-AngelEyes
   |damage=  
  |version=
   |guard= Low
   |damage=10
   |startup=  
   |guard=Low
   |active=  
   |startup=2
   |recovery=  
   |active=3
   |on block=  
   |recovery=2
  |on hit=+9
   |on block=+7
   |invul=
   |invul=
   |description= Description
   |description= Absurd frame 2 normal with slightly better range than 2LP. Links into itself for an easy infinite.
   }}
   }}
}}
}}


{{MoveData
{{MoveData
|input=2C
|name=2HP
|input=
|image=
|caption=
|data=
|data=
   {{AttackData-AngelEyes
   {{AttackData-AngelEyes
   |damage=  
  |version=
   |guard= Low
   |damage=
   |startup=  
   |guard=
   |active=  
   |startup=
   |recovery=  
   |active=
   |on block=  
   |recovery=
  |on hit=
   |on block=
   |invul=
   |invul=
   |description= Description
   |description= Description
Line 199: Line 212:


{{MoveData
{{MoveData
|input=2D
|name=2HK
|input=
|image=AngelEyes_Raiya_2D.png
|caption=
|data=
|data=
   {{AttackData-AngelEyes
   {{AttackData-AngelEyes
   |damage=  
  |version=
   |guard= Low
   |damage=
   |startup=  
   |guard=
   |active=  
   |startup=
   |recovery=  
   |active=
   |on block=  
   |recovery=
  |on hit=
   |on block=
   |invul=
   |invul=
   |description= Description
   |description= Description
   }}
   }}
}}
}}


===Jumping Normals===
===Jumping Normals===
Line 388: Line 405:


==Special Moves==
==Special Moves==
{{MoveData
|name='''Lightning Shot'''
|input=236X
|image=AngelEyes_Raiya_236P.png
|caption= Mostly used for zoning.
|data=
  {{AttackData-AngelEyes
  |version=LP
  |damage=16
  |guard= Mid
  |startup=12
  |active=
  |recovery=54
  |on hit=
  |on block=-37
  |invul=
  |description= Fires forward. Can be crouched by Chibiko, Marie & King, Mysterious Power, and Raiya.
  }}
{{AttackData-AngelEyes
  |version=HP
  |damage=16
  |guard= Mid
  |startup=12
  |active=
  |recovery=54
  |on hit=
  |on block=-37
  |invul=
  |description= Fires at a 45º angle upward.
  }}
{{AttackData-AngelEyes
  |version=LK
  |damage=16
  |guard= Mid
  |startup=12
  |active=
  |recovery=54
  |on hit=
  |on block=-37
  |invul=
  |description= Identical to the LP version.
  }}
{{AttackData-AngelEyes
  |version=HK
  |damage=16
  |guard= Mid
  |startup=12
  |active=
  |recovery=54
  |on hit=
  |on block=-37
  |invul=
  |description= Fires at a 45º angle downward.
  }}
}}
{{MoveData
|name='''Rising Tornado'''
|input=623LP/HP
|image=AngelEyes_Raiya_623A.png
|caption= NOT an invincible reversal!
|data=
  {{AttackData-AngelEyes
  |version=LP
  |damage=4,4,5(13)
  |guard= Mid
  |startup=2
  |active=23
  |recovery=34
  |on hit=
  |on block=-27
  |invul=
  |description= Triggers ATTACK CHANCE during the early hits. Inflicts SHOCK state on hit.
  }}
{{AttackData-AngelEyes
  |version=HP
  |damage=12,4,5,3,3(27)
  |guard= Mid
  |startup=2
  |active=17
  |recovery=28
  |on hit=
  |on block=-20
  |invul=
  |description= Triggers ATTACK CHANCE during the early hits. Inflicts SHOCK state on hit.
  }}
}}


==Super Moves==
==Super Moves==

Latest revision as of 19:27, 1 June 2024

Name:Raiya Mikazuchi
Age:17
Occupation: High School Student

Introduction

A huge problem child at "St. Tekan Gakuen", she loves fighting because she's a type who rather use her hands ahead of her mouth. She doesn't like the model student behavior of the student council president Reika, and constantly clashes with her. Their match record is 49 wins, 49 losses, 1 draw. With the power of an angel she can release powerful electric shocks.

Gameplay

Raiya is the poster girl of "Angel Eyes," and true to form of a lead character she is basically a Shoto. While she lacks a Tatsu, she instead has additional angled projectiles for zoning and a plethora of kicks for high/low mixups. Has great damage and defensive capabilities, with attacks that are relatively easy to use and hit with. A contender for the best character alongside Highway Star as she has a tool to deal with any situation, her ToD combos aren't too hard to do, and she has a one-button infinite to top it all off


Strengths Weaknesses
  • Neutral defense tier (Takes standard damage).
  • Fast movement/walking speed.
  • All specials cause SHOCK.
  • 5LP is 3F, gives +8 on hit, has long reach, and can link into itself for an easy infinite.
  • 2LK great for close poking; can get x3 before canceling into a special.
  • 2HP, 2HK, and c.6HK lead into HJ combos.
  • 6HK a decently fast overhead.
  • 236P/K useful for zoning with its alternate firing angles.
  • 236236PP is a powerful Emotion that can easily be added in many combos.
  • A Shoto without an invincible uppercut.
  • 4HK can be chained into, but doing a Mikazuchi Geri can whiff against certain characters and ends combos with little damage.
  • 66.3HK feels useless since 2HK is just as fast, deals more damage, is safer, and can HJ juggle after it.
  • 236LP/LK and 236236PP can be avoided by half the cast by crouching.
  • j.623P probably only useful to finish off an air combo.

Character Specifics

Character Defense Tier Forward/Backward Dash Duration Pre-jump (High Jump) Frames Jump (High Jump) Duration Landing (High Jump) Frames Jump (High Jump) Height Apex Knockdown Recovery Duration
AngelEyes RaiyaIcon.png
2 (±0% damage) 16f forward, 13f back 1(3)f 34(51)f 11(16)f 78(221) 37 frames


Normals

Standing Normals

5LP
Damage Guard Startup Active Recovery On Hit On Block Invuln
8 Mid 3 4 3 +7 +5 -

A fast, frame 3 jab with decent range. Links into itself for a very easy infinite.

5LK
Damage Guard Startup Active Recovery On Hit On Block Invuln
10 Mid 3 7 4 +3 +1 -

Frame 3 kick with a lot of active frames. Not a low despite appearances.

c.5HP
Damage Guard Startup Active Recovery On Hit On Block Invuln
16 Mid 5 11 3 +4 +2 -

Description

f.5HP
Damage Guard Startup Active Recovery On Hit On Block Invuln
16 Mid 7 11 10 -1 -3 -

Can be done from close range by inputting 4H.

c.5HK
Damage Guard Startup Active Recovery On Hit On Block Invuln
8,8 Mid 4 3(10)13 16 Wall Slam -11 -

Description


Crouching Normals

2LP
Damage Guard Startup Active Recovery On Hit On Block Invuln
8 Low 2 3 2 +9 +7 -

Absurd 2 frame normal. Slightly stubby, but links into itself as well as her other light buttons, converting into an infinite.

2LK
Damage Guard Startup Active Recovery On Hit On Block Invuln
10 Low 2 3 2 +9 +7 -

Absurd frame 2 normal with slightly better range than 2LP. Links into itself for an easy infinite.

2HP
Damage Guard Startup Active Recovery On Hit On Block Invuln
- - - - - - - -

Description

2HK
AngelEyes Raiya 2D.png
Damage Guard Startup Active Recovery On Hit On Block Invuln
- - - - - - - -

Description

Jumping Normals

j.A
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Mid - - - - - -

Description

j.B
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Description

j.C
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Description

j.D
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Description

j.2B
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Description

j.2D
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Description


Dashing Normals

66A
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Mid - - - - - -

Same as j.A

66B
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Description

66C
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Description

66D
Damage Guard Startup Active Recovery On Hit On Block Invuln
- High - - - - - -

Similar to j.D, but does 2 hits.

663D
Damage Guard Startup Active Recovery On Hit On Block Invuln
- Low - - - - - -

Description


Universal Mechanics

Throws

Special Moves

Lightning Shot
236X
AngelEyes Raiya 236P.png
Mostly used for zoning.
Mostly used for zoning.
Version Damage Guard Startup Active Recovery On Hit On Block Invuln
LP 16 Mid 12 - 54 - -37 -

Fires forward. Can be crouched by Chibiko, Marie & King, Mysterious Power, and Raiya.

Version Damage Guard Startup Active Recovery On Hit On Block Invuln
HP 16 Mid 12 - 54 - -37 -

Fires at a 45º angle upward.

Version Damage Guard Startup Active Recovery On Hit On Block Invuln
LK 16 Mid 12 - 54 - -37 -

Identical to the LP version.

Version Damage Guard Startup Active Recovery On Hit On Block Invuln
HK 16 Mid 12 - 54 - -37 -

Fires at a 45º angle downward.

Rising Tornado
623LP/HP
AngelEyes Raiya 623A.png
NOT an invincible reversal!
NOT an invincible reversal!
Version Damage Guard Startup Active Recovery On Hit On Block Invuln
LP 4,4,5(13) Mid 2 23 34 - -27 -

Triggers ATTACK CHANCE during the early hits. Inflicts SHOCK state on hit.

Version Damage Guard Startup Active Recovery On Hit On Block Invuln
HP 12,4,5,3,3(27) Mid 2 17 28 - -20 -

Triggers ATTACK CHANCE during the early hits. Inflicts SHOCK state on hit.

Super Moves

Combos

General
Controls
HUD
System
Characters
Raiya Mikazuchi
Reika
Kiriko
Highway Star
Mysterious Power
Lina
Chibiko
Marie & King