Koihime Enbu/RyoRaiRai/Kakouen: Difference between revisions
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[[image:kakouenprofile.jpg |<center><font size="4"><b>Kakouen</b></font> | [[image:kakouenprofile.jpg |<center><font size="4"><b>Kakouen</b></font> | ||
</center>|frame|right]] | </center>|frame|right]] | ||
{{TOClimit|2}} | |||
=Profile= | =Profile= | ||
Line 15: | Line 16: | ||
=Normal Moves= | =Normal Moves= | ||
{| | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
| | {{MoveData | ||
| | |image=Koihime_Character_5A.png | ||
| | |caption= | ||
| | |name=5A | ||
| | |data= | ||
| | {{AttackData-KERRR | ||
| | |damage= | ||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">c.B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_cB.png | |||
|caption= | |||
|name=c.B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">f.B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_fB.png | |||
|caption= | |||
|name=f.B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">c.C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_cC.png | |||
|caption= | |||
|name=c.C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">f.C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_fC.png | |||
|caption= | |||
|name=f.C | |||
|data= | |||
{{AttackData-KERRR | |||
|version= | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2A</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_2A.png | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_2B.png | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_2C.png | |||
|caption= | |||
|name=2C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_jA.png | |||
|caption= | |||
|name=j.A | |||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_jB.png | |||
|caption= | |||
|name=j.B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_jC.png | |||
|caption= | |||
|name=j.C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
|- | =Hougeki Moves= | ||
| | ====== <font style="visibility:hidden" size="0">6B</font> ====== | ||
{{MoveData | |||
|image=Koihime_Character_6B.png | |||
|caption= | |||
|name=6B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute=Collapse | |||
|description=Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_6C.png | |||
|caption= | |||
|name=6C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute=Collapse | |||
|description=Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">3B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_3B.png | |||
|caption= | |||
|name=3B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description=Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on '''air''' counter-hit, and launching during Hougeki. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">3C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_3C.png | |||
|caption= | |||
|name=3C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute=Collapse | |||
|description=Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit. | |||
}} | |||
}} | |||
=Throws= | |||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | |||
| | {{MoveData | ||
| | |image=Koihime_Character_FT.png | ||
|- | |caption= | ||
| | |name=Forward Throw | ||
| | |input=5D/6D | ||
| | |data= | ||
| | {{AttackData-KERRR | ||
| | |damage= | ||
|guard=Throw | |||
|startup= | |||
| | |active= | ||
| | |recovery= | ||
|- | |advHit= | ||
| | |advBlock= | ||
| | |attribute=Throw | ||
| | |description= | ||
|} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_BT.png | |||
|caption= | |||
|name=Back Throw | |||
|input=4D | |||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard=Throw | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
=Special Moves= | =Special Moves= | ||
====== <font style="visibility:hidden" size="0">One Shot-One Kill</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_236.png | |||
|caption= | |||
|image2=Koihime_Character_236EX.png | |||
|caption2= | |||
Kakouen shoots an arrow in front of her at different heights and angles. If you hold the button down while performing the special move on the ground, Kakouen will delay when she shoots her arrows.<br> | |name=One Shot-One Kill | ||
|input=236A/B/C (Air OK) | |||
|data= | |||
{{AttackData-KERRR | |||
|version=A | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description=Kakouen shoots an arrow in front of her at different heights and angles. If you hold the button down while performing the special move on the ground, Kakouen will delay when she shoots her arrows.<br> | |||
You can cancel the move by pressing D, after inputting the command for the special.<br><br> | You can cancel the move by pressing D, after inputting the command for the special.<br><br> | ||
Grounded A and B One Shots are +9 on hit and -19 on block.<br> | Grounded A and B One Shots are +9 on hit and -19 on block.<br> | ||
Line 65: | Line 359: | ||
A+B Grounded One Shot - Fully Invul from 1F~14F. Invalid Opponent's Projectile Invul.<br> | A+B Grounded One Shot - Fully Invul from 1F~14F. Invalid Opponent's Projectile Invul.<br> | ||
A+B Air One Shot - Fully Invul from from 1F~24F. Invalid Opponent's Projectile Invul. | A+B Air One Shot - Fully Invul from from 1F~24F. Invalid Opponent's Projectile Invul. | ||
|- | }} | ||
| | {{AttackData-KERRR | ||
|header=no | |||
Kakouen grabs the opponent and shoots them into the ground with her bow. <br> | |version=B | ||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=C | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=EX | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">>Wei Flash</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_623.png | |||
|caption= | |||
|image2=Koihime_Character_623EX.png | |||
|caption2= | |||
|name=>Wei Flash | |||
|input=623A/B/C | |||
|data= | |||
{{AttackData-KERRR | |||
|version=A | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description=Kakouen grabs the opponent and shoots them into the ground with her bow. <br> | |||
This is a hit grab that has some invulnerability and leads to a knockdown. This is one of her primary combo enders. <br><br> | This is a hit grab that has some invulnerability and leads to a knockdown. This is one of her primary combo enders. <br><br> | ||
All versions of Wei Flash are 6F Startup, +62(KD) on hit, and -23 block.<br> | All versions of Wei Flash are 6F Startup, +62(KD) on hit, and -23 block.<br> | ||
Line 75: | Line 426: | ||
C Wei Flash - Low Invul. from 1F~11F.<br> | C Wei Flash - Low Invul. from 1F~11F.<br> | ||
A+B Wei Flash - Fully Invul. from 1F~11F.<br> | A+B Wei Flash - Fully Invul. from 1F~11F.<br> | ||
|- | }} | ||
| | {{AttackData-KERRR | ||
|header=no | |||
Kakouen jumps and a sparkle effect appears on the ground at a set distance in front of her. If an opponent enters the effect, Kakouen will transition into an attack. <br> | |version=B | ||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=C | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=EX | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Surprise Shot</font> ====== | |||
{{MoveData | |||
|image=Koihime_Character_214.png | |||
|caption= | |||
|image2=Koihime_Character_214EX.png | |||
|caption2= | |||
|name=Special Name 3 | |||
|input=214A/B/C | |||
|data= | |||
{{AttackData-KERRR | |||
|version=Any | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description=Kakouen jumps and a sparkle effect appears on the ground at a set distance in front of her. If an opponent enters the effect, Kakouen will transition into an attack. <br> | |||
Kakouen will cross up on her opponents outside of the corner. This move can be canceled, by pressing D before she transitions into the attack.<br><br> | Kakouen will cross up on her opponents outside of the corner. This move can be canceled, by pressing D before she transitions into the attack.<br><br> | ||
A/B/C Surprise Shot are 12+14F startup, +8 on hit, and -11 on block. Projectile Invul. from 1F~32F / Invul. during the transition of the attack. <br> | A/B/C Surprise Shot are 12+14F startup, +8 on hit, and -11 on block. Projectile Invul. from 1F~32F / Invul. during the transition of the attack. <br> | ||
A+B Surprise Shot is 12+14F startup, +9 on hit, and -11 on block. Fully Invul. from 1F~28F / Projectile Invul. from 29F~32F. <br> | A+B Surprise Shot is 12+14F startup, +9 on hit, and -11 on block. Fully Invul. from 1F~28F / Projectile Invul. from 29F~32F. <br> | ||
Kakouen can combo into 2B on counter hit. | Kakouen can combo into 2B on counter hit.. | ||
|- | }} | ||
| | {{AttackData-KERRR | ||
|} | |header=no | ||
|version=~A | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=~B | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=~C | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=~EX | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description= | |||
}} | |||
}} | |||
=Ougi= | =Ougi= | ||
{{MoveData | |||
{| | |image=Koihime_Character_Ougi.png | ||
| | |caption= | ||
|name=Savage Roar | |||
Kakouen lunges forward and then hits the opponent with all her attacks before leaving them crumpled in front of her. Ranbu style. <br><br> | |input=2363214D | ||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description=Kakouen lunges forward and then hits the opponent with all her attacks before leaving them crumpled in front of her. Ranbu style. <br><br> | |||
Savage Roar is 20F startup, +113(knockdown) on hit, and is +4(guardcrush) on block. | Savage Roar is 20F startup, +113(knockdown) on hit, and is +4(guardcrush) on block. | ||
This move is fully invul. from 1F~30F. | This move is fully invul. from 1F~30F. | ||
}} | |||
}} | |||
=Hiougi= | =Hiougi= | ||
{{MoveData | |||
{| | |image=Koihime_Character_Hiougi.png | ||
| | |caption= | ||
Kakouen jumps back and 3 lightning arrows rain down. If the opponent is hit, Kakouen's Hiougi cinematic plays where she fires one very strong arrow into her opponent surrounded by a field of arrows.<br><br> | |name=Archer Distraction | ||
Archer Distraction is 30F startup, and is +131(knockdown) on hit. This move is fully invul. from 1F~62F. | |input=236BC | ||
|data= | |||
{{AttackData-KERRR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description=Kakouen jumps back and 3 lightning arrows rain down. If the opponent is hit, Kakouen's Hiougi cinematic plays where she fires one very strong arrow into her opponent surrounded by a field of arrows.<br><br> | |||
Archer Distraction is 30F startup, and is +131(knockdown) on hit. This move is fully invul. from 1F~62F. | |||
}} | |||
}} | |||
=Combos= | =Combos= |
Revision as of 13:11, 16 January 2019
Profile
Name: 夏侯淵 妙才 (Kakōen Myōsai)
Real Name: Shūran
Chinese Counterpart: Xiahou Yuan - Miaocai
Voice Actress: Airi Yoshida
Famed archer, wielding the Hungry Wolf's Claw. Twin sister and lieutenant of Kakōton, she has also vowed to dedicate her body and soul to Sōsō's grand cause. Always calm and composed, she supports her sister without complaint, but must endure great stress and hardship as a result of her sister's impetuousness.
Gameplan
Normal Moves
5A
5A
|
---|
c.B
c.B
|
---|
f.B
f.B
|
---|
c.C
c.C
|
---|
f.C
f.C
|
---|
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
j.A
j.A
|
---|
j.B
j.B
|
---|
j.C
j.C
|
---|
Hougeki Moves
6B
6B
|
---|
6C
6C
|
---|
3B
3B
|
---|
3C
3C
|
---|
Throws
Forward Throw
Forward Throw
5D/6D |
---|
Back Throw
Back Throw
4D |
---|
Special Moves
One Shot-One Kill
One Shot-One Kill
236A/B/C (Air OK) |
---|
>Wei Flash
>Wei Flash
623A/B/C |
---|
Surprise Shot
Special Name 3
214A/B/C |
---|
Ougi
Savage Roar
2363214D |
---|
Hiougi
Archer Distraction
236BC |
---|
Combos
Midscreen
cl.B > Special
2A/5A > 623B
2A/5A x 2 > 623A+B
Near 2B > 623X
Far 2B > 236B
CH 214X > 2B > 236B
Corner
cl.B > 236B > 623B
- Note: After this combo, 214B will cross up.
CH 214X > cl.B > ...
Basic Hougeki Combos
The following combos are basic Hougeki routes for Kakouen. Many of these combos are in the video below by Unknown games from 2014. For more damaging and advanced routes, try out the alternate mid-screen routes and watch the second video below by Unknown Games from 2018.
Mid-screen
FC > 8j.C > 6B > j.C > 6C > cl.B > 236C > 3B > j.C > cl.B > 623C
Corner
FC > j.C > cl.CC > cl.B > 236C > 6B > j.C > 3B > j.C > cl.B > 623C
Anti-Air
3B > j.C > 6C > walk > cl.B > 236C > 66 > cl.B > 236C > 6B > j.C > cl.B > 623C
Hiougi Route
FC > j.C > 6B > cl.B > 236C > cl.B > 236C > 6C > cl.B > 236C > 3B > 236C > 236B+C
Alternate Midscreen Routes
FC > cross up j.B > 2B > One Shot > far C > cl.B(1) > 236C > cl.B(2) > 236A > 6B > cl.B(1) > 236A or C > 3B cl.B(2) > 236C > cl.B(2) > 623C
FC > j.C > 6B > cl.B(2) > 236C > cl.B > 236A B or C > far C > cl.B(2) > 236C > 3B > cl.B (2) > 236C > cl.B (2) > 623C
Combo video by Unknown Games (2014):
Combo video by Unknown Games (2018):
Routes in order of video link:
FC>small walk backwards>forward jump>j.B>6B>delayed forward jump>j.B>j.236A>2B>236A>micro dash fr.5C>micro dash cl.5B>236A>micro dash 3B>dash>forward jump>j.2C>neutral jump>j.2C>cl.5B>236A>micro dash cl.5B>623B
FC>forward jump>236[B]>2B>236B>3B>delay neutral jump>j.C>fr.5C>cl.5B>236A>6B>forward jump>j.C>236B>cl.5B>623B
3B FC>delayed forward jump>j.B>2B>236A>micro dash cl.5B>236A>micro dash fr.5C>forward jump>j.C>cl.5B>236A>6B>forward jump>j.C>236B>cl.5B>623B
FC>small walk backwards>forward jump>j.B>j 236A>6B>2B>236A>micro dash 2B>236A+B>micro dash cl.5B>236A>micro dash 3B>dash>forward jump>j.2C>neutral jump>j.2C>neutral jump>j.2C>6B>delayed forward jump>j.B>j.236A>cl.5B>236A>micro dash cl.5B>2364214D>236[B]>micro dash cl.5B>623B
FC>small walk backwards>forward jump>j.B>j 236A>6B>2B>236A>micro dash 2B>236A+B>micro dash cl.5B>236A>cl.5B>236A>micro dash 3B>dash>forward jump>j.2C>neutral jump>j.2C>neutral jump>j.2C>6B>delayed forward jump>j.B>j.236A>2B>236A>236B+C
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Colors
A Button | B Button | C Button |
---|---|---|
D Button | A+B Button | B+C Button |