Koihime Enbu/RyoRaiRai/Kannei: Difference between revisions

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[[image:kanneiprofile.jpg |<center><font size="4"><b>Kannei</b></font>
[[image:kanneiprofile.jpg |<center><font size="4"><b>Kannei</b></font>
</center>|frame|right]]
</center>|frame|right]]
{{TOClimit|2}}


=Profile=
=Profile=
Line 13: Line 14:


=Normal Moves=
=Normal Moves=
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
|image=Koihime_Character_5A.png
|caption=
|name=5A
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">c.B</font> ======
{{MoveData
|image=Koihime_Character_cB.png
|caption=
|name=c.B
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">f.B</font> ======
{{MoveData
|image=Koihime_Character_fB.png
|caption=
|name=f.B
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">c.C</font> ======
{{MoveData
|image=Koihime_Character_cC.png
|caption=
|name=c.C
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">f.C</font> ======
{{MoveData
|image=Koihime_Character_fC.png
|caption=
|name=f.C
|data=
{{AttackData-KERRR
|version=
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">2A</font> ======
{{MoveData
|image=Koihime_Character_2A.png
|caption=
|name=2A
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
|image=Koihime_Character_2B.png
|caption=
|name=2B
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
|image=Koihime_Character_2C.png
|caption=
|name=2C
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
|image=Koihime_Character_jA.png
|caption=
|name=j.A
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">j.B</font> ======
{{MoveData
|image=Koihime_Character_jB.png
|caption=
|name=j.B
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
|image=Koihime_Character_jC.png
|caption=
|name=j.C
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
=Hougeki Moves=
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
|image=Koihime_Character_6B.png
|caption=
|name=6B
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=Collapse
|description=Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit.
}}
}}
====== <font style="visibility:hidden" size="0">6C</font> ======
{{MoveData
|image=Koihime_Character_6C.png
|caption=
|name=6C
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=Collapse
|description=Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki.
}}
}}
====== <font style="visibility:hidden" size="0">3B</font> ======
{{MoveData
|image=Koihime_Character_3B.png
|caption=
|name=3B
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on '''air''' counter-hit, and launching during Hougeki.
}}
}}
====== <font style="visibility:hidden" size="0">3C</font> ======
{{MoveData
|image=Koihime_Character_3C.png
|caption=
|name=3C
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=Collapse
|description=Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.
}}
}}
=Throws=
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
{{MoveData
|image=Koihime_Character_FT.png
|caption=
|name=Forward Throw
|input=5D/6D
|data=
{{AttackData-KERRR
|damage=
|guard=Throw
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=Throw
|description=
}}
}}
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
|image=Koihime_Character_BT.png
|caption=
|name=Back Throw
|input=4D
|data=
{{AttackData-KERRR
|damage=
|guard=Throw
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}


=Special Moves=
=Special Moves=
====== <font style="visibility:hidden" size="0">Hell Slash</font> ======
{{MoveData
|image=Koihime_Character_236.png
|caption=
|image2=Koihime_Character_236EX.png
|caption2=
|name=Hell Slash
|input=236A/B/C
|data=
{{AttackData-KERRR
|version=A
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=Use this template for moves with different frame data on A, B, C, and EX versions.
}}
{{AttackData-KERRR
|header=no
|version=B
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
{{AttackData-KERRR
|header=no
|version=C
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
{{AttackData-KERRR
|header=no
|version=EX
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">Abnegation</font> ======
{{MoveData
|image=Koihime_Character_623.png
|caption=
|image2=Koihime_Character_623EX.png
|caption2=
|name=Abnegation
|input=623A/B/C
|data=
{{AttackData-KERRR
|version=A
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=Use this template for moves with different frame data on A, B, C, and EX versions.
}}
{{AttackData-KERRR
|header=no
|version=B
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
{{AttackData-KERRR
|header=no
|version=C
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
{{AttackData-KERRR
|header=no
|version=EX
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">Decapitation Shot</font> ======
{{MoveData
|image=Koihime_Character_214.png
|caption=
|image2=Koihime_Character_214EX.png
|caption2=
|name=Decapitation Shot
|input=214A/B/C
|data=
{{AttackData-KERRR
|version=Any
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=Use this template for moves with follow ups.
}}
{{AttackData-KERRR
|header=no
|version=~A
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
{{AttackData-KERRR
|header=no
|version=~B
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
{{AttackData-KERRR
|header=no
|version=~C
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
{{AttackData-KERRR
|header=no
|version=~EX
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}


=Ougi=
=Ougi=
{{MoveData
|image=Koihime_Character_Ougi.png
|caption=
|name=Ougi Name
|input=2363214D
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}


=Hougi=
=Hiougi=
{{MoveData
|image=Koihime_Character_Hiougi.png
|caption=
|name=Hiougi Name
|input=236BC
|data=
{{AttackData-KERRR
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}


=Combos=
=Combos=

Revision as of 14:39, 17 January 2019

Profile

Name: 甘寧 興覇 (Kannei Kōha)
Real Name: Shishun
Chinese Counterpart: Gan Ning - Xingba
Voice Actress: Ryōko Tanaka

Sonken's loyal bodyguard, she can always be found by Sonken's side. A swordswoman of great renown within the Kingdom of Go, she wields the broad-bladed Bell's Clamor in battle. A talented leader, she is the finest naval commander in the Go Army.

Gameplan

Normal Moves

5A
5A
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
c.B
c.B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
f.B
f.B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
c.C
c.C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
f.C
f.C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
2A
2A
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
2B
2B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
2C
2C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
j.A
j.A
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
j.B
j.B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
j.C
j.C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -

Hougeki Moves

6B
6B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - Collapse

Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit.

6C
6C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - Collapse

Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki.

3B
3B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -

Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on air counter-hit, and launching during Hougeki.

3C
3C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - Collapse

Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.

Throws

Forward Throw
Forward Throw
5D/6D
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- Throw - - - - - Throw
Back Throw
Back Throw
4D
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- Throw - - - - - -

Special Moves

Hell Slash
Hell Slash
236A/B/C
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A - - - - - - - -

Use this template for moves with different frame data on A, B, C, and EX versions.

B - - - - - - - -
C - - - - - - - -
EX - - - - - - - -
Abnegation
Abnegation
623A/B/C
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A - - - - - - - -

Use this template for moves with different frame data on A, B, C, and EX versions.

B - - - - - - - -
C - - - - - - - -
EX - - - - - - - -
Decapitation Shot
Decapitation Shot
214A/B/C
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Any - - - - - - - -

Use this template for moves with follow ups.

~A - - - - - - - -
~B - - - - - - - -
~C - - - - - - - -
~EX - - - - - - - -

Ougi

Ougi Name
2363214D
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -

Hiougi

Hiougi Name
236BC
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -

Combos

Combo video by Unknown Games (2014):

Combo video by Unknown Games (2018):

Colors

A Button B Button C Button
KanneiA.png
KanneiB.png
KanneiC.png
D Button A+B Button B+C Button
KanneiD.png
KanneiAB.png
KanneiBC.png

Links

Template:KoihimeEnbu