Vampire Savior/Sasquatch/Data: Difference between revisions
< Vampire Savior | Sasquatch
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(→8J.HP) |
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(9 intermediate revisions by the same user not shown) | |||
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{{VSAV Character Subnav|char=Sasquatch|sub=1}} | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
== standing normal == | == standing normal == | ||
Line 323: | Line 324: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8J.MP</font>===== | ||
{{FrameData-VSAV | chara = Sasquatch | moveId = | {{FrameData-VSAV | chara = Sasquatch | moveId = SA_8J_MP | ||
| input = | | input = 8J.MP | ||
| images = vsav-SA-j-mp.png | | images = vsav-SA-j-mp.png | ||
| hitboxes = vsav-SA-j-mp-hitbox.png | | hitboxes = vsav-SA-j-mp-hitbox.png | ||
Line 344: | Line 345: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | |||
{{FrameData-VSAV | chara = Sasquatch | moveId = | =====<font style="visibility:hidden; float:right">9J.MP</font>===== | ||
| input = | {{FrameData-VSAV | chara = Sasquatch | moveId = SA_9J_MP | ||
| input = 9J.MP | |||
| images = vsav-SA-j-mp.png | |||
| hitboxes = vsav-SA-9j-mp-hitbox.png | |||
| reddmg = 18 | |||
| whitedmg = 8 | |||
| guard = overhead | |||
| startup = 5 | |||
| active = 6 | |||
| recovery = 15 | |||
| advHit = | |||
| advBlock = | |||
| advTech = | |||
| invul = | |||
| cancel = no | |||
| renda = N/A | |||
| meter = H: 15 G: 9 W: 3 | |||
| reaction = knockback | |||
}} | |||
=====<font style="visibility:hidden; float:right">8J.HP</font>===== | |||
{{FrameData-VSAV | chara = Sasquatch | moveId = SA_8J_HP | |||
| input = 8J.HP | |||
| images = vsav-SA-j-hp.png | |||
| hitboxes = vsav-SA-8j-hp-hitbox.png | |||
| reddmg = 21 | |||
| whitedmg = 9 | |||
| guard = overhead | |||
| startup = 10 | |||
| active = 4 | |||
| recovery = 17 | |||
| advHit = | |||
| advBlock = | |||
| advTech = | |||
| invul = | |||
| cancel = no | |||
| renda = N/A | |||
| meter = H: 24 G: 15 W: 6 | |||
| reaction = knockdown | |||
}} | |||
=====<font style="visibility:hidden; float:right">9J.HP</font>===== | |||
{{FrameData-VSAV | chara = Sasquatch | moveId = SA_9J_HP | |||
| input = 9J.HP | |||
| images = vsav-SA-j-hp.png | | images = vsav-SA-j-hp.png | ||
| hitboxes = vsav-SA-j-hp-hitbox.png | | hitboxes = vsav-SA-j-hp-hitbox.png | ||
Line 916: | Line 960: | ||
== command throw == | == command throw == | ||
=====<font style="visibility:hidden; float:right">360+ | =====<font style="visibility:hidden; float:right">360+K</font>===== | ||
{{FrameData-VSAV | chara = Sasquatch | moveId = SA_360+ | {{FrameData-VSAV | chara = Sasquatch | moveId = SA_360+K | ||
| input = 360+ | | input = 360+K | ||
| images = vsav-SA-big-swing-throw.png | | images = vsav-SA-big-swing-throw.png | ||
| hitboxes = vsav-SA-big-swing-throw.png | | hitboxes = vsav-SA-big-swing-throw.png | ||
Line 939: | Line 983: | ||
== es command throw == | == es command throw == | ||
=====<font style="visibility:hidden; float:right">360+ | =====<font style="visibility:hidden; float:right">360+KK</font>===== | ||
{{FrameData-VSAV | chara = Sasquatch | moveId = SA_360+ | {{FrameData-VSAV | chara = Sasquatch | moveId = SA_360+KK | ||
| input = 360+ | | input = 360+KK | ||
| images = vsav-SA-big-swing-throw.png | | images = vsav-SA-big-swing-throw.png | ||
| hitboxes = vsav-SA-big-swing-throw.png | | hitboxes = vsav-SA-big-swing-throw.png | ||
Line 1,053: | Line 1,097: | ||
{{FrameData-VSAV | chara = Sasquatch | moveId = SA_8P_or_8K | {{FrameData-VSAV | chara = Sasquatch | moveId = SA_8P_or_8K | ||
| input = 8P or 8K | | input = 8P or 8K | ||
| images = vsav-SA-pursuit.png | |||
| hitboxes = vsav-SA-pursuit-hitbox.png | |||
| reddmg = 6 | | reddmg = 6 | ||
| whitedmg = 6 | | whitedmg = 6 | ||
Line 1,074: | Line 1,120: | ||
{{FrameData-VSAV | chara = Sasquatch | moveId = SA_8PP_or_8KK | {{FrameData-VSAV | chara = Sasquatch | moveId = SA_8PP_or_8KK | ||
| input = 8PP or 8KK | | input = 8PP or 8KK | ||
| images = vsav-SA-es-pursuit.png | |||
| hitboxes = vsav-SA-pursuit-es-hitbox-1.png, vsav-SA-pursuit-es-hitbox-2.png | |||
| reddmg = 5+7 | | reddmg = 5+7 | ||
| whitedmg = 4+6 | | whitedmg = 4+6 |
Latest revision as of 16:28, 17 January 2024
standing normal
5LP
5MP
5HP
5LK
5MK
5HK
close normal
CL.5LP
CL.5LK
crouching normal
2LP
2MP
2HP
2LK
2MK
2HK
air normal
J.LP
8J.MP