Bionicle: Kanohi Klash/Tahu: Difference between revisions
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__TOC__ | __TOC__ | ||
== Background == | == Background == | ||
The hot-headed but selfless leader of the Toa Mata. After awakening on the shores of Ta-Wahi with no memory, Tahu begins his quest to find six great masks. | The hot-headed but selfless leader of the Toa Mata. After awakening on the shores of Ta-Wahi with no memory, Tahu begins his quest to find six great masks. | ||
Line 14: | Line 7: | ||
'''Similar to:''' Ryu (USF4), Genjuro (SS2) | '''Similar to:''' Ryu (USF4), Genjuro (SS2) | ||
{{ | |||
{{StrengthsAndWeaknesses | |||
| intro =[[file:BKK-Portrait-Tahu.png|32px]] '''Tahu''' is an all-rounder who thrives off of strong mix-ups and can play well at any range. | |||
|pros= | |pros= | ||
*'''Defense''': Parries and reversal DPs make Tahu a strong character on defense. | *'''Defense''': Parries and reversal DPs make Tahu a strong character on defense. | ||
*'''Range''': Tahu sports some great pokes, a very fast HP fireball, and a beam super. This makes him quite a threat at mid-to-long range. | *'''Range''': Tahu sports some great pokes, a very fast HP fireball, and a beam super. This makes him quite a threat at mid-to-long range. | ||
*'''Mix-ups''': In addition to a fairly fast overhead and some good lows, Tahu also boasts a command grab and some tricky left-right mixups with his Trailblazer rekkas. | *'''Mix-ups''': In addition to a fairly fast overhead and some good lows, Tahu also boasts a command grab and some tricky left-right mixups with his Trailblazer rekkas. | ||
|cons= | |cons = | ||
*'''No Sauce''': Tahu has a hard time doing substantial damage once he opens up his opponent. | *'''No Sauce''': Tahu has a hard time doing substantial damage once he opens up his opponent. His only juggle opener is j.2HK which doesn't launch very high and adds quite a few juggle points to boot. | ||
| tablewidth = 80 | |||
}} | |||
==Move List== | |||
Note: blue and cyan hurtboxes don't have any difference in-game | |||
====Standing Normals==== | |||
{{MoveData-SG | |||
| pic = [[File:BKK-Tahu-5LP.png]] | |||
| hitbox = [[File:BKK-Tahu-5LP-hitbox.png|225px]] | |||
| caption = Cross Jab | |||
| name = 5LP | |||
| input = '''s.'''{{NotationIcon-SG|LP}} | |||
|{{AttackData-SG | | |||
| version = x1, x2 | |||
| guard = Mid | |||
| properties = {{Property-BKK|Chains Into Self}} | |||
| dmg = 30 | |||
| meter = 0% | |||
| startup = 3 | |||
| active = 3 | |||
| recovery = 9 | |||
| hitstop = 8 | |||
| hitstun = 13 | |||
| blockstun = 13 | |||
| onhit = +1 | |||
| onblock = +1 | |||
| onpushblock = | |||
| superhitstop = | |||
}} | |||
| | |||
'''Gatling options:''' 5MP, 5LK | |||
* Rapid-fire jab not unlike [[Akatsuki Blitzkampf/Akatsuki|Akatsuki]]'s. | |||
* Incredibly stubby but sees use as an anti-hop attack sometimes. | |||
* As far as gatlings go, just use 5LK as an opener instead. | |||
}} | |||
{{MoveData-SG | |||
| pic = [[File:BKK-Tahu-5MP.png]] | |||
| hitbox = [[File:BKK-Tahu-5MP-hitbox.png|225px]] | |||
| caption = Brush Cutter | |||
| name = 5MP | |||
| input = '''s.'''{{NotationIcon-SG|MP}} | |||
|{{AttackData-SG | | |||
| guard = Mid | |||
| properties = - | |||
| dmg = 60 | |||
| meter = 0.66% | |||
| startup = 9 | |||
| active = 2 | |||
| recovery = 15 | |||
| hitstop = 12 | |||
| hitstun = 17 | |||
| blockstun = 17 | |||
| onhit = +1 | |||
| onblock = +1 | |||
| onpushblock = | |||
| superhitstop = | |||
}} | |||
| | |||
* Head-invulnerable anti-air. | |||
* Chains from lights unlike 5MK but is awfully stubby by comparison. | |||
* Decent kara throw button but 5HK might be a little better. | |||
}} | |||
{{MoveData-SG | |||
| pic = [[File:BKK-Tahu-5HP.png]] | |||
| hitbox = [[File:BKK-Tahu-5HP-hitbox.png|225px]] | |||
| caption = Burning Slash | |||
| name = 5HP | |||
| input = '''s.'''{{NotationIcon-SG|HP}} | |||
|{{AttackData-SG | | |||
| guard = Mid | |||
| properties = - | |||
| dmg = 200 | |||
| meter = 1% | |||
| startup = 17 | |||
| active = 2 | |||
| recovery = 34 | |||
| hitstop = 16 | |||
| hitstun = 28 | |||
| blockstun = 24 | |||
| onhit = -7 | |||
| onblock = -14 | |||
| onpushblock = | |||
| superhitstop = | |||
}} | |||
| | |||
* Samurai Shodown heavy slash. More damage than Tahu's specials and slightly less than his supers. | |||
* Minus on hit, but a) the pushback makes that sting less and b) it is super-cancellable like all non-airborne normals. | |||
* If blocked, goes into a recoil state that can be cancelled into any special move on frame 11 and beyond. | |||
}} | }} | ||
{{MoveData-SG | |||
| pic = [[File:BKK-Tahu-5LK.png]] | |||
| hitbox = [[File:BKK-Tahu-5LK-hitbox.png|225px]] | |||
| caption = Knee Bash | |||
| name = 5LK | |||
| input = '''s.'''{{NotationIcon-SG|LK}} | |||
|{{AttackData-SG | | |||
| guard = Mid | |||
| properties = - | |||
| dmg = 40 | |||
| meter = 0% | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 12 | |||
| hitstop = 12 | |||
| hitstun = 14 | |||
| blockstun = 12 | |||
| onhit = 0 | |||
| onblock = -2 | |||
| onpushblock = | |||
| superhitstop = | |||
}} | |||
| | |||
'''Gatling options:''' 5MP | |||
* Excellent light poke. | |||
* Gatling into 5MP could be tricky at poke range, circumvent by cancelling into MP Bolt or LP Eruption. | |||
* Can be cancelled into itself a little before recovery ends. Not as fast as jab renda. | |||
}} | }} | ||
{{MoveData-SG | |||
| pic = [[File:BKK-Tahu-5MK.png]] | |||
| hitbox = [[File:BKK-Tahu-5MK-hitbox.png|225px]] | |||
| caption = Roundhouse | |||
| name = 5MK | |||
| input = '''s.'''{{NotationIcon-SG|MK}} | |||
|{{AttackData-SG | | |||
| guard = Mid | |||
| properties = - | |||
| dmg = 80 | |||
| meter = 0.66% | |||
| startup = 7 | |||
| active = 4 | |||
| recovery = 12 | |||
| hitstop = 12 | |||
| hitstun = 19 | |||
| blockstun = 16 | |||
| onhit = +3 | |||
| onblock = 0 | |||
| onpushblock = | |||
| superhitstop = | |||
}} | |||
| | |||
* Tahu's other best poke. | |||
* Standalone medium, no gatling into it unfortunately. | |||
* Moves forward a bit. Not that notable, but could be important for certain blockstrings. | |||
}} | |||
{{MoveData-SG | |||
| pic = [[File:BKK-Tahu-5HK.png]] | |||
| hitbox = [[File:BKK-Tahu-5HK-hitbox.png|225px]] | |||
| caption = Backspin Kick | |||
| name = 5HK | |||
| input = '''s.'''{{NotationIcon-SG|HK}} | |||
|{{AttackData-SG | | |||
| guard = Mid | |||
| properties = - | |||
| dmg = 110 | |||
| meter = 1% | |||
| startup = 14 | |||
| active = 3 | |||
| recovery = 16 | |||
| hitstop = 12 | |||
| hitstun = 25 | |||
| blockstun = 18 | |||
| onhit = +6 | |||
| onblock = -1 | |||
| onpushblock = | |||
| superhitstop = | |||
}} | |||
| | |||
* Pretty oppressive due to only being -1 on block. | |||
* Goes airborne on frame 7, dodges lows from 7-25, becomes grounded again on frame 26. | |||
* Links into light normals. Go crazy! | |||
}} | |||
====Crouching Normals==== | |||
{{MoveData-SG | |||
| pic = [[File:BKK-Tahu-2LP.png]] | |||
| hitbox = [[File:BKK-Tahu-2LP-hitbox.png|225px]] | |||
| caption = Low Jab | |||
| name = 2LP | |||
| input = '''c.'''{{NotationIcon-SG|LP}} | |||
|{{AttackData-SG | | |||
| version = x1, x2 | |||
| guard = Mid | |||
| properties = {{Property-BKK|Chains Into Self}} | |||
| dmg = 30 | |||
| meter = 0% | |||
| startup = 3 | |||
| active = 2 | |||
| recovery = 11 | |||
| hitstop = 8 | |||
| hitstun = 13 | |||
| blockstun = 13 | |||
| onhit = 0 | |||
| onblock = 0 | |||
| onpushblock = | |||
| superhitstop = | |||
}} | |||
| | |||
'''Gatling options:''' 2LK, 5LP, 5LK | |||
* Not very distinct from its standing equivalent. | |||
}} | |||
{{MoveData | |||
|name=2MP | |||
}} | |||
{{MoveData | |||
|name=2HP | |||
}} | |||
{{MoveData | |||
|name=2LK | |||
}} | |||
{{MoveData | |||
|name=2MK | |||
}} | |||
{{MoveData | |||
|name=2HK | |||
}} | |||
====Jumping Normals==== | |||
===Command Normals=== | |||
===Universal Mechanics=== | |||
===Special Moves=== | |||
===Super Moves=== | |||
==Combos== | |||
==Colors== | |||
[[File:BKK-Colors-Tahu.png|thumb|Tahu's colors (with references)]] | |||
{{BKK}} | |||
[[Category:Bionicle: Kanohi Klash]] | [[Category:Bionicle: Kanohi Klash]] |
Latest revision as of 15:10, 28 June 2024
Background
The hot-headed but selfless leader of the Toa Mata. After awakening on the shores of Ta-Wahi with no memory, Tahu begins his quest to find six great masks.
Introduction
Tahu, being the de-facto mascot for Bionicle, slots in as Kanohi Klash's "shoto". True to this nature, he is equipped with a fireball, an invincible uppercut, and a gap-closing move (a rekka, in this case).
- Mask: Kanohi Hau - Mask of Shielding: Gives access to a parry (both grounded and aerial) as well as a pushblock. The parry can be dash-cancelled.
Similar to: Ryu (USF4), Genjuro (SS2)
Playstyle
Move List
Note: blue and cyan hurtboxes don't have any difference in-game
Standing Normals
Cross Jab Toggle Hitboxes Toggle Hitboxes
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Gatling options: 5MP, 5LK
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Burning Slash Toggle Hitboxes Toggle Hitboxes
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Knee Bash Toggle Hitboxes Toggle Hitboxes
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Gatling options: 5MP
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Roundhouse Toggle Hitboxes Toggle Hitboxes
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Backspin Kick Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Low Jab Toggle Hitboxes Toggle Hitboxes
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Gatling options: 2LK, 5LP, 5LK
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2MP
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2HP
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2LK
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2MK
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2HK
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Jumping Normals
Command Normals
Universal Mechanics
Special Moves
Super Moves
Combos
Colors