Million KNights Vermillion/Smile: Difference between revisions
m (→2C: I put image instead of image2) |
|||
Line 12: | Line 12: | ||
== General Strategy == | == General Strategy == | ||
The anime version of Hugo and Alex fused together to make a high tier character. The same dash treatment as Sven but he can also get crossups from dash jB (well, Sven can do those too, they're easier to set up with Smile), making his mixup game very scary, it's a constant 3-way mixup that leads into corner carry, huge damage and 3-way okizeme. His 623 series work as antiair throws, EX version is used in his combos and can leads into full BnB from raw hits, his normals are very good but have some recovery, and given his dash and walk speed, he has trouble against zoners, which is troublesome in a game that both top tiers are zoners, and the game has 4 zoners, even Silvio's slow fireballs can be hard to deal with. He can end games in one hit, also both his supers are good reversals, 214V does almost 6k damage on its own, making him the scariest character to have on your face which is pretty fair considering his approach options. 2C is a big sweep that covers about half the screen, it extends his hurtbox a lot but it's good at hitting opponents that commit too much at zoning in mid range, also his ground punch special hits low and it's full screen as long as the opponent is on the ground, EX version is stupid fast so he acts like a slow wall of death that's constantly mixing you up. The reason why we think he's worse than Sven is because he really dies to the top tiers, but that doesn't make it any less dangerous to anyone. | |||
== Char Specific Notes == | == Char Specific Notes == |
Latest revision as of 17:52, 22 November 2022
![]() |
Under Construction
|
Introduction
This game's history has been lost to time [General Smile description archetype and stuff, do it later]
General Strategy
The anime version of Hugo and Alex fused together to make a high tier character. The same dash treatment as Sven but he can also get crossups from dash jB (well, Sven can do those too, they're easier to set up with Smile), making his mixup game very scary, it's a constant 3-way mixup that leads into corner carry, huge damage and 3-way okizeme. His 623 series work as antiair throws, EX version is used in his combos and can leads into full BnB from raw hits, his normals are very good but have some recovery, and given his dash and walk speed, he has trouble against zoners, which is troublesome in a game that both top tiers are zoners, and the game has 4 zoners, even Silvio's slow fireballs can be hard to deal with. He can end games in one hit, also both his supers are good reversals, 214V does almost 6k damage on its own, making him the scariest character to have on your face which is pretty fair considering his approach options. 2C is a big sweep that covers about half the screen, it extends his hurtbox a lot but it's good at hitting opponents that commit too much at zoning in mid range, also his ground punch special hits low and it's full screen as long as the opponent is on the ground, EX version is stupid fast so he acts like a slow wall of death that's constantly mixing you up. The reason why we think he's worse than Sven is because he really dies to the top tiers, but that doesn't make it any less dangerous to anyone.
Char Specific Notes
- Smile can do this
- Smile can do that
- Smile doesn't have thing
Normal Moves
Standing
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
5V
5V
|
---|
Crouching
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
2V
2V
|
---|
Jumping
j.A
j.A
|
---|
j.B
j.B
|
---|
j.C
j.C
|
---|
j.V
j.V
|
---|
Deathblows
236X
236X
|
---|
214X
214X
|
---|
623X
623X
|
---|
22X
22X
|
---|
Vermillion Deathblows
236V
236V
|
---|
214V
214V
|
---|
Combos
5A/2A 2B/5B 2C {{#evu:https://www.nicovideo.jp/watch/sm21746868 |alignment=left |description=Smile overview and BNBs }}