Bionicle: Kanohi Klash/Tahu: Difference between revisions
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| hitbox = [[File:BKK-Tahu-5LK-hitbox.png|225px]] | | hitbox = [[File:BKK-Tahu-5LK-hitbox.png|225px]] | ||
| caption = Knee Bash | | caption = Knee Bash | ||
| name = | | name = 5LK | ||
| input = '''s.'''{{NotationIcon-SG| | | input = '''s.'''{{NotationIcon-SG|LK}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard = Mid | | guard = Mid |
Revision as of 15:05, 28 June 2024
Background
The hot-headed but selfless leader of the Toa Mata. After awakening on the shores of Ta-Wahi with no memory, Tahu begins his quest to find six great masks.
Introduction
Tahu, being the de-facto mascot for Bionicle, slots in as Kanohi Klash's "shoto". True to this nature, he is equipped with a fireball, an invincible uppercut, and a gap-closing move (a rekka, in this case).
- Mask: Kanohi Hau - Mask of Shielding: Gives access to a parry (both grounded and aerial) as well as a pushblock. The parry can be dash-cancelled.
Similar to: Ryu (USF4), Genjuro (SS2)
Playstyle
Move List
Note: blue and cyan hurtboxes don't have any difference in-game
Standing Normals
Cross Jab Toggle Hitboxes Toggle Hitboxes
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Gatling options: 5MP, 5LK
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Burning Slash Toggle Hitboxes Toggle Hitboxes
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Knee Bash Toggle Hitboxes Toggle Hitboxes
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Gatling options: 5MP
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Roundhouse Toggle Hitboxes Toggle Hitboxes
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Backspin Kick Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2LP
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2MP
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2HP
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2LK
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2MK
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2HK
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Jumping Normals
Command Normals
Universal Mechanics
Special Moves
Super Moves
Combos
Colors