|description=Shuutai spins, jumps, and slashes in front of her and upwards. Her DP.
|description=* Aerial invul on frames on frames 1-17.
* Airborne on frames 9-43.
Pressing A/B/C after the meterless versions of the move hits will let Shuutai do a followup slash for more damage.
Shuutai spins, jumps, and slashes in front of her and upwards. Her anti-air special.
The EX version of the move will automatically do multiple extra slashes if the move hits, leading to more damage than the meterless versions The EX version of the move also has much more range.
The A Version is faster than both the B and C versions, but does less damage. The B version is faster than the C versions, but again does less damage.
With the meterless versions, Shuutai has air-invulnerability starting frame 1 to frame 17-18-19 (For A/B/C respectively)
The EX version of the move has complete invulnerability from frame 1 to 17 making it a true DP.
}}
}}
{{AttackData-KERRR
{{AttackData-KERRR
|header=no
|header=no
|version=B
|version=B
|damage=
|damage=700
|guard=
|guard=Mid
|startup=
|startup=11
|active=
|active=7
|recovery=
|recovery=46
|advHit=
|advHit=+49
|advBlock=
|advBlock=-37
|attribute=
|attribute=Blow away
|description=
|description=* Aerial invul on frames on frames 1-17.
* Airborne on frames 10-51.
}}
}}
{{AttackData-KERRR
{{AttackData-KERRR
|header=no
|header=no
|version=C
|version=C
|damage=
|damage=800
|guard=Mid
|startup=12
|active=7
|recovery=53
|advHit=+42
|advBlock=-44
|attribute=Blow away
|description=* Aerial invul on frames on frames 1-17.
* Airborne on frames 11-59.
}}
{{AttackData-KERRR
|header=no
|version=Followup
|damage=600
|guard=
|guard=
|startup=
|startup=9
|active=
|active=1
|recovery=
|recovery=?
|advHit=
|advHit=+70 / +66 / +63
|advBlock=
|advBlock=
|attribute=
|attribute=Blow away
|description=
|description=
Adv on hit listed as A/B/C.
}}
}}
{{AttackData-KERRR
{{AttackData-KERRR
|header=no
|header=no
|version=EX
|version=EX
|damage=
|damage=750
|guard=Mid
|startup=10
|active=7
|recovery=56
|advHit=
|advBlock=-45
|attribute=Blow away
|description=* Fully invul on frames 1-14.
* Airborne on frames 9-60.
The EX version of the move will automatically do multiple extra slashes if the move hits, leading to more damage than the meterless versions.
}}
{{AttackData-KERRR
|header=no
|version=EX Followup
|damage=600 x3
|guard=
|guard=
|startup=
|startup=6
|active=
|active=1, (11), 1, (11), 1
|recovery=
|recovery=?
|advHit=
|advHit=+77
|advBlock=
|advBlock=
|attribute=
|attribute=Blow away
|description=
|description=Only occurs on a successful first hit.
Name: 周泰 __ (Shūtai Yōhei) Real Name: Minmei Chinese Counterpart: Zhou Tai - Youping Voice Actress: Aiko Ōkubo
Loyal, reliable and sharp-tongued, she is serious to a fault and pure of spirit.
With her longsword, Soul Cutter, on her back, she cuts her way inside the enemy's attack zone.
She likes cats so much that she refers to them as "Master Kitties."
Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit.
Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on air counter-hit, and launching during Hougeki.
Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.
Throws
Forward Throw
Forward Throw 5D/6D
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1600
Throw
7
1
24
+29
-
Throw
Initial hit causes proration, leading to 1280 actual damage.
Back Throw
Back Throw 4D
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1600
Throw
7
1
24
+29
-
throw
Initial hit causes proration, leading to 1280 actual damage.
Special Moves
Kunai Shot
Kunai Shot 236A/B/C
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
Jump
-
-
13
44
10
-
-
-
Projectile invul on frames 1-18.
Airborne on frames 13-56.
Can cancel the remaining duration of the move by pressing D.
Shuutai leaps into the air, and will throw kunai downwards upon pressing a followup button.
The button pressed after 236 alters Shuutai's jump arc, and the button pressed for the followup kunai alters the kunai's angle, after the initial startup she can throw them until just before she touches the ground.
Pressing D will cancel the remaining duration of the move and allow her to use her air normals immediately.
Jump distance:
A Version: Vertical
B Version: Roughly a character width less than her forward jump
C Version: Slightly less than her forward jump
EX Version: Teleports vertically
Kunai throw:
A Version: ~20° Angle
B Version: 45° Angle
C Version: 60° Angle
EX Version: ~45° Angle
Kunai
900
Mid
12
-
-
+9
-3
Knockback
EX
1600
High
28
-
-
+75
-14
Blow away
Fully invul on frames 1-15.
Airborne on frames 13-57.
Floor bounces during a Hougeki.
Swift Slash
Swift Slash 623A/B/C
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
A
600
Mid
10
7
39
+56
-30
Blow away
Aerial invul on frames on frames 1-17.
Airborne on frames 9-43.
Shuutai spins, jumps, and slashes in front of her and upwards. Her anti-air special.
B
700
Mid
11
7
46
+49
-37
Blow away
Aerial invul on frames on frames 1-17.
Airborne on frames 10-51.
C
800
Mid
12
7
53
+42
-44
Blow away
Aerial invul on frames on frames 1-17.
Airborne on frames 11-59.
Followup
600
-
9
1
?
+70 / +66 / +63
-
Blow away
Adv on hit listed as A/B/C.
EX
750
Mid
10
7
56
-
-45
Blow away
Fully invul on frames 1-14.
Airborne on frames 9-60.
The EX version of the move will automatically do multiple extra slashes if the move hits, leading to more damage than the meterless versions.
EX Followup
600 x3
-
6
1, (11), 1, (11), 1
?
+77
-
Blow away
Only occurs on a successful first hit.
Whirling Slash
Whirling Slash 632146A/B/C
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
A
2000
Unblockable
6
1
43
+16
-
Unique Hard Knockdown
Shuutai's command throw. It hits right in front of her.
Initial hit causes proration, leading to 1600 actual damage.
B
2100
Unblockable
7
1
45
+16
-
Unique Hard Knockdown
Initial hit causes proration, leading to 1680 actual damage.
C
2200
Unblockable
8
1
47
+16
-
Unique Hard Knockdown
Initial hit causes proration, leading to 1760 actual damage.
EX
2200
Unblockable
8
1
47
+16
-
Unique Hard Knockdown
Fully invul on frames 1-9.
Initial hit causes proration, leading to 1760 actual damage.