Template:Property-SG: Difference between revisions
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(Add cmd grab, AA grab, fix throw invuln link) |
(Added rest of properties) |
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{{#switch: {{{1}}} | {{#switch: {{{1}}} | ||
<!-- Guard --> | <!-- Guard --> | ||
| Low=<span style="color:#ccb132">'''Low'''</span> | | Low=<span style="color:#ccb132">'''Low'''</span> | ||
| High=<span style="color:#34b6d1">'''High'''</span> | | High=<span style="color:#34b6d1">'''High'''</span> | ||
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| Command Grab=[[Skullgirls/Attacks#Command_Grabs | <span style="color:#ff00ff">'''Command Grab'''</span>]] | | Command Grab=[[Skullgirls/Attacks#Command_Grabs | <span style="color:#ff00ff">'''Command Grab'''</span>]] | ||
| Anti-Air Grab=[[Skullgirls/Attacks#Anti-Air_Grabs | '''Anti-Air Grab''']] | | Anti-Air Grab=[[Skullgirls/Attacks#Anti-Air_Grabs | '''Anti-Air Grab''']] | ||
<!-- Properties--> | |||
| Tag=[[Skullgirls/Team_Mechanics#Tagging | '''Tag''']] | | Tag=[[Skullgirls/Team_Mechanics#Tagging | '''Tag''']] | ||
| Snapback=[[Skullgirls/Team_Mechanics#Snapbacks | '''Snapback''']] | | Snapback=[[Skullgirls/Team_Mechanics#Snapbacks | '''Snapback''']] | ||
| Stagger=[[Skullgirls/Attacks#Stagger | '''Stagger''']] | |||
| Crumple=[[Skullgirls/Attacks#Crumple | '''Crumple''']] | |||
| Projectile=[[Skullgirls/Attacks#Projectile | '''Projectile''']] | | Projectile=[[Skullgirls/Attacks#Projectile | '''Projectile''']] | ||
| Hit Grab=[[Skullgirls/Attacks#Hit_Grab | '''Hit Grab''']] | | Hit Grab=[[Skullgirls/Attacks#Hit_Grab | '''Hit Grab''']] | ||
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| Minimum Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | '''{{{2}}} Minimum Scaling''']] | | Minimum Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | '''{{{2}}} Minimum Scaling''']] | ||
| Airdash Cancel=[[Skullgirls/Attacks#Airdash_Cancel | '''Airdash Cancel''']] | | Airdash Cancel=[[Skullgirls/Attacks#Airdash_Cancel | '''Airdash Cancel''']] | ||
| Chains Backwards=[[Skullgirls/Attacks#Chains_Backwards | '''Chains Backwards''']] | |||
| Flight Cancel=[[Skullgirls/Attacks#Flight_Cancel | '''Flight Cancel''']] | |||
| Jump Cancel=[[Skullgirls/Attacks#Jump_Cancel | '''Jump Cancel''']] | |||
| Whiff Cancel=[[Skullgirls/Attacks#Whiff_Cancel | '''Whiff Cancel''']] | |||
| Armor=[[Skullgirls/Attacks#Armor | <span style="color:#9393b4"> '''Armor'''</span>]] | | Armor=[[Skullgirls/Attacks#Armor | <span style="color:#9393b4"> '''Armor'''</span>]] | ||
| Hyper Armor=[[Skullgirls/Attacks#Hyper_Armor | <span style="color:#63637c"> '''Hyper Armor'''</span>]] | | Hyper Armor=[[Skullgirls/Attacks#Hyper_Armor | <span style="color:#63637c"> '''Hyper Armor'''</span>]] | ||
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| Invuln. (Full)=[[Skullgirls/Attacks#Fully_Invulnerable | <span style="color:#ffffff; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Full)'''</span>]] | | Invuln. (Full)=[[Skullgirls/Attacks#Fully_Invulnerable | <span style="color:#ffffff; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Full)'''</span>]] | ||
| Invuln. (Throw)=[[Skullgirls/Attacks#Throw_Invulnerable | <span style="color:#ffff00; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Throw)'''</span>]] | | Invuln. (Throw)=[[Skullgirls/Attacks#Throw_Invulnerable | <span style="color:#ffff00; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Throw)'''</span>]] | ||
| Invuln. (Strike)=[[Skullgirls/Attacks#Strike_Invulnerable | <span style="color:#00ffff"; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Strike)'''</span>]] | |||
| Beam=[[Skullgirls/Attacks#Beams | '''Beam''']] | |||
<!-- On Hit--> | <!-- On Hit--> | ||
| KD=[[Skullgirls/Attacks#Knockdown | <span style="color:#ff51e6; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000;">'''KD'''</span>]] | | KD=[[Skullgirls/Attacks#Knockdown | <span style="color:#ff51e6; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000;">'''KD'''</span>]] | ||
| Sliding KD=[[Skullgirls/Attacks#Sliding_Knockdown | <span style="color:#ff51e6; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000;">'''Sliding KD'''</span>]] | |||
| Wall Bounce=[[Skullgirls/Attacks#Wall_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Wall Bounce'''</span>]] | | Wall Bounce=[[Skullgirls/Attacks#Wall_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Wall Bounce'''</span>]] | ||
| Ground Bounce=[[Skullgirls/Attacks#Ground_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Ground Bounce'''</span>]] | | Ground Bounce=[[Skullgirls/Attacks#Ground_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Ground Bounce'''</span>]] | ||
| Wall Splat=[[Skullgirls/Attacks#Wall_Splat | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Wall Splat'''</span>]] | |||
| Soft KD=[[Skullgirls/Attacks#Soft_Knockdown | <span style="color:#37ffff; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Soft KD'''</span>]] | |||
| Soft KD (Invuln.)=[[Skullgirls/Attacks#Invulnerable_Soft_Knockdown | <span style="color:#37ffff; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Soft KD (Invuln.)'''</span>]] | | Soft KD (Invuln.)=[[Skullgirls/Attacks#Invulnerable_Soft_Knockdown | <span style="color:#37ffff; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Soft KD (Invuln.)'''</span>]] | ||
| Hard KD=[[Skullgirls/Attacks#Hard_Knockdown | '''Hard KD''']] | |||
}}<noinclude> | }}<noinclude> | ||
{{Property-SG|Low}} | {{Property-SG|Low}} | ||
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{{Property-SG|Snapback}} | {{Property-SG|Snapback}} | ||
{{Property-SG|Stagger}} | |||
{{Property-SG|Crumple}} | |||
{{Property-SG|Projectile}} | {{Property-SG|Projectile}} | ||
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{{Property-SG|Airdash Cancel}} | {{Property-SG|Airdash Cancel}} | ||
{{Property-SG|Chains Backwards}} | |||
{{Property-SG|Flight Cancel}} | |||
{{Property-SG|Jump Cancel}} | |||
{{Property-SG|Whiff Cancel}} | |||
{{Property-SG|Armor}} | {{Property-SG|Armor}} | ||
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{{Property-SG|Invuln. (Throw)}} | {{Property-SG|Invuln. (Throw)}} | ||
{{Property-SG|Invuln. (Strike)}} | |||
{{Property-SG|Beam}} | |||
{{Property-SG|KD}} | {{Property-SG|KD}} | ||
{{Property-SG|Sliding KD}} | |||
{{Property-SG|Wall Bounce}} | {{Property-SG|Wall Bounce}} | ||
{{Property-SG|Ground Bounce}} | {{Property-SG|Ground Bounce}} | ||
{{Property-SG|Wall Splat}} | |||
{{Property-SG|Soft KD}} | |||
{{Property-SG|Soft KD (Invuln.)}} | {{Property-SG|Soft KD (Invuln.)}} | ||
{{Property-SG|Hard KD}} | |||
[[Category:Skullgirls]] | [[Category:Skullgirls]] | ||
</noinclude> | </noinclude> |
Revision as of 21:56, 3 January 2020
Low
High
Throw
Air Throw