Template:Property-SG: Difference between revisions

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(Add cmd grab, AA grab, fix throw invuln link)
(Added rest of properties)
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{{#switch: {{{1}}}
{{#switch: {{{1}}}
<!-- Guard -->
<!-- Guard -->
| Low=<span style="color:#ccb132">'''Low'''</span>
| Low=<span style="color:#ccb132">'''Low'''</span>
| High=<span style="color:#34b6d1">'''High'''</span>
| High=<span style="color:#34b6d1">'''High'''</span>
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| Command Grab=[[Skullgirls/Attacks#Command_Grabs | <span style="color:#ff00ff">'''Command Grab'''</span>]]
| Command Grab=[[Skullgirls/Attacks#Command_Grabs | <span style="color:#ff00ff">'''Command Grab'''</span>]]
| Anti-Air Grab=[[Skullgirls/Attacks#Anti-Air_Grabs | '''Anti-Air Grab''']]
| Anti-Air Grab=[[Skullgirls/Attacks#Anti-Air_Grabs | '''Anti-Air Grab''']]
<!-- Properties-->
| Tag=[[Skullgirls/Team_Mechanics#Tagging | '''Tag''']]
| Tag=[[Skullgirls/Team_Mechanics#Tagging | '''Tag''']]
| Snapback=[[Skullgirls/Team_Mechanics#Snapbacks | '''Snapback''']]
| Snapback=[[Skullgirls/Team_Mechanics#Snapbacks | '''Snapback''']]
| Stagger=[[Skullgirls/Attacks#Stagger | '''Stagger''']]
| Crumple=[[Skullgirls/Attacks#Crumple | '''Crumple''']]
| Projectile=[[Skullgirls/Attacks#Projectile | '''Projectile''']]
| Projectile=[[Skullgirls/Attacks#Projectile | '''Projectile''']]
| Hit Grab=[[Skullgirls/Attacks#Hit_Grab | '''Hit Grab''']]
| Hit Grab=[[Skullgirls/Attacks#Hit_Grab | '''Hit Grab''']]
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| Minimum Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | '''{{{2}}} Minimum Scaling''']]
| Minimum Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | '''{{{2}}} Minimum Scaling''']]
| Airdash Cancel=[[Skullgirls/Attacks#Airdash_Cancel | '''Airdash Cancel''']]
| Airdash Cancel=[[Skullgirls/Attacks#Airdash_Cancel | '''Airdash Cancel''']]
| Chains Backwards=[[Skullgirls/Attacks#Chains_Backwards | '''Chains Backwards''']]
| Flight Cancel=[[Skullgirls/Attacks#Flight_Cancel | '''Flight Cancel''']]
| Jump Cancel=[[Skullgirls/Attacks#Jump_Cancel | '''Jump Cancel''']] 
| Whiff Cancel=[[Skullgirls/Attacks#Whiff_Cancel | '''Whiff Cancel''']]
| Armor=[[Skullgirls/Attacks#Armor | <span style="color:#9393b4"> '''Armor'''</span>]]
| Armor=[[Skullgirls/Attacks#Armor | <span style="color:#9393b4"> '''Armor'''</span>]]
| Hyper Armor=[[Skullgirls/Attacks#Hyper_Armor | <span style="color:#63637c"> '''Hyper Armor'''</span>]]
| Hyper Armor=[[Skullgirls/Attacks#Hyper_Armor | <span style="color:#63637c"> '''Hyper Armor'''</span>]]
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| Invuln. (Full)=[[Skullgirls/Attacks#Fully_Invulnerable | <span style="color:#ffffff; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Full)'''</span>]]
| Invuln. (Full)=[[Skullgirls/Attacks#Fully_Invulnerable | <span style="color:#ffffff; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Full)'''</span>]]
| Invuln. (Throw)=[[Skullgirls/Attacks#Throw_Invulnerable | <span style="color:#ffff00; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Throw)'''</span>]]
| Invuln. (Throw)=[[Skullgirls/Attacks#Throw_Invulnerable | <span style="color:#ffff00; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Throw)'''</span>]]
| Invuln. (Strike)=[[Skullgirls/Attacks#Strike_Invulnerable | <span style="color:#00ffff"; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Strike)'''</span>]]
| Beam=[[Skullgirls/Attacks#Beams | '''Beam''']]
<!-- On Hit-->
<!-- On Hit-->
| KD=[[Skullgirls/Attacks#Knockdown | <span style="color:#ff51e6; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000;">'''KD'''</span>]]
| KD=[[Skullgirls/Attacks#Knockdown | <span style="color:#ff51e6; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000;">'''KD'''</span>]]
| Sliding KD=[[Skullgirls/Attacks#Sliding_Knockdown | <span style="color:#ff51e6; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000;">'''Sliding KD'''</span>]]
| Wall Bounce=[[Skullgirls/Attacks#Wall_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Wall Bounce'''</span>]]
| Wall Bounce=[[Skullgirls/Attacks#Wall_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Wall Bounce'''</span>]]
| Ground Bounce=[[Skullgirls/Attacks#Ground_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Ground Bounce'''</span>]]
| Ground Bounce=[[Skullgirls/Attacks#Ground_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Ground Bounce'''</span>]]
| Wall Splat=[[Skullgirls/Attacks#Wall_Splat | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Wall Splat'''</span>]]
| Soft KD=[[Skullgirls/Attacks#Soft_Knockdown | <span style="color:#37ffff; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Soft KD'''</span>]]
| Soft KD (Invuln.)=[[Skullgirls/Attacks#Invulnerable_Soft_Knockdown | <span style="color:#37ffff; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Soft KD (Invuln.)'''</span>]]
| Soft KD (Invuln.)=[[Skullgirls/Attacks#Invulnerable_Soft_Knockdown | <span style="color:#37ffff; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Soft KD (Invuln.)'''</span>]]
| Hard KD=[[Skullgirls/Attacks#Hard_Knockdown | '''Hard KD''']]
}}<noinclude>
}}<noinclude>
{{Property-SG|Low}}
{{Property-SG|Low}}
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{{Property-SG|Snapback}}
{{Property-SG|Snapback}}
{{Property-SG|Stagger}}
{{Property-SG|Crumple}}


{{Property-SG|Projectile}}
{{Property-SG|Projectile}}
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{{Property-SG|Airdash Cancel}}
{{Property-SG|Airdash Cancel}}
{{Property-SG|Chains Backwards}}
{{Property-SG|Flight Cancel}}
{{Property-SG|Jump Cancel}}
{{Property-SG|Whiff Cancel}}


{{Property-SG|Armor}}
{{Property-SG|Armor}}
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{{Property-SG|Invuln. (Throw)}}
{{Property-SG|Invuln. (Throw)}}
{{Property-SG|Invuln. (Strike)}}
{{Property-SG|Beam}}


{{Property-SG|KD}}
{{Property-SG|KD}}
{{Property-SG|Sliding KD}}


{{Property-SG|Wall Bounce}}
{{Property-SG|Wall Bounce}}


{{Property-SG|Ground Bounce}}
{{Property-SG|Ground Bounce}}
{{Property-SG|Wall Splat}}
{{Property-SG|Soft KD}}


{{Property-SG|Soft KD (Invuln.)}}
{{Property-SG|Soft KD (Invuln.)}}
{{Property-SG|Hard KD}}


[[Category:Skullgirls]]
[[Category:Skullgirls]]
</noinclude>
</noinclude>

Revision as of 21:56, 3 January 2020