Template:Property-SG: Difference between revisions
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| Minimum Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | '''{{{2}}} Minimum Scaling''']] | | Minimum Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | '''{{{2}}} Minimum Scaling''']] | ||
| Airdash Cancel=[[Skullgirls/Attacks#Airdash_Cancel | '''Airdash Cancel''']] | | Airdash Cancel=[[Skullgirls/Attacks#Airdash_Cancel | '''Airdash Cancel''']] | ||
| Armor=[[Skullgirls/Attacks#Armor | <span style="color:#9393b4"> '''Armor'''</span>]] | |||
| Hyper Armor=[[Skullgirls/Attacks#Hyper_Armor | <span style="color:#63637c"> '''Hyper Armor'''</span>]] | |||
| Invuln. (Proj.)=[[Skullgirls/Attacks#Projectile_Invulnerable | <span style="color:#ffbe7f; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;"> '''Invuln. (Proj.)'''</span>]] | |||
| Invuln. (Full)=[[Skullgirls/Attacks#Fully_Invulnerable | <span style="color:#ffffff; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Full)'''</span>]] | | Invuln. (Full)=[[Skullgirls/Attacks#Fully_Invulnerable | <span style="color:#ffffff; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Full)'''</span>]] | ||
<!-- On Hit--> | <!-- On Hit--> | ||
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{{Property-SG|Airdash Cancel}} | {{Property-SG|Airdash Cancel}} | ||
{{Property-SG|Armor}} | |||
{{Property-SG|Hyper Armor}} | |||
{{Property-SG|Invuln. (Proj.)}} | |||
{{Property-SG|Invuln. (Full)}} | {{Property-SG|Invuln. (Full)}} |