Name: 周泰 __ (Shūtai Yōhei) Real Name: Minmei Chinese Counterpart: Zhou Tai - Youping Voice Actress: Aiko Ōkubo
Loyal, reliable and sharp-tongued, she is serious to a fault and pure of spirit.
With her longsword, Soul Cutter, on her back, she cuts her way inside the enemy's attack zone.
She likes cats so much that she refers to them as "Master Kitties."
Gameplan
Do you like fishing? Then this is the character for you! Shutai's 2B > 214X forces a close range mix-up by pulling your opponent in on hit and her buttons are really long. 5B is as long as most people's 5C, and 5C covers about 2/3 of the screen in range. She can also zone a bit with air kunai. Shuutai excels at defensive footsies and eventually fishing for that one 2B that will get you a mix-up and possibly pressure from there. Note however, that her 2A is not a low so her close pressure relies on being able to call people out with 3C/6B/Throw. Also, because she is able to throw kunai or cancel the command jump into a regular jump-in, she can trick people into using 3B and hitting them with kunai or condition them to expect kunai and then jump in.
Normal Moves
5A
5A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
300
Mid
5
2
10
±0
-2
Knockback
c.B
c.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
800
Mid
6
4
23
+7
-3
Knockback
f.B
f.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1000
Mid
10
3
26
+3
-7
Knockback
c.C
c.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1300
Mid
12
2
34
+2
-12
Floor Bounce
f.C
f.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1300
Mid
16
2
38
+1
-19
Knockback
2A
2A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
300
Mid
5
2
9
+1
-1
Knockback
2B
2B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
Low
11
2
9
+1
-9
Knockback
2C
2C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1200
Mid
12
4
32
+1
-13
Knockback
j.A
j.A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
600
High
5
12
-
+19
+7
Knockback
j.B
j.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1000
High
8
3
-
+20
+8
Knockback
j.C
j.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1300
High
10
4
-
+26
+8
Knockback
Hougeki Moves
6B
6B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
High
24
2
31
±0
-12
Collapse
Lower-body invul on frames 13-26.
Airborne on frames 11-24.
Floor bounces during a Hougeki.
Universal overhead with an obvious animation.
6C
6C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1200
Mid
18
4
34
+2
-12
Collapse
Floor bounces during a Hougeki.
Universal lunge move.
3B
3B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
100
Mid
12
3
28
+1
-13
Blow away
Aerial invul on frames 13-15.
Launches during a Hougeki.
Universal anti-air.
3C
3C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1100
Low
14
2
29
+48
-15
Collapse
Universal sweep.
Throws
Forward Throw
Forward Throw 5D/6D
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1600
Throw
7
1
24
+29
-
Throw
Initial hit causes proration, leading to 1280 actual damage.
Back Throw
Back Throw 4D
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1600
Throw
7
1
24
+29
-
throw
Initial hit causes proration, leading to 1280 actual damage.
Special Moves
Kunai Shot
Kunai Shot 236A/B/C
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
Jump
-
-
13
44
10
-
-
-
Projectile invul on frames 1-18.
Airborne on frames 13-56.
Can cancel the remaining duration of the move by pressing D.
Shuutai leaps into the air, and will throw kunai downwards upon pressing a followup button.
The button pressed after 236 alters Shuutai's jump arc, and the button pressed for the followup kunai alters the kunai's angle, after the initial startup she can throw them until just before she touches the ground.
Pressing D will cancel the remaining duration of the move and allow her to use her air normals immediately.
Jump distance:
A Version: Vertical
B Version: Roughly a character width less than her forward jump
C Version: Slightly less than her forward jump
EX Version: Teleports vertically
Kunai throw:
A Version: ~20° Angle
B Version: 45° Angle
C Version: 60° Angle
EX Version: ~45° Angle
Kunai
900
Mid
12
-
-
+9
-3
Knockback
EX
1600
High
28
-
-
+75
-14
Blow away
Fully invul on frames 1-15.
Airborne on frames 13-57.
Floor bounces during a Hougeki.
Swift Slash
Swift Slash 623A/B/C
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
A
600
Mid
10
7
39
+56
-30
Blow away
Aerial invul on frames on frames 1-17.
Airborne on frames 9-43.
Shuutai spins, jumps, and slashes in front of her and upwards. Her anti-air special.
B
700
Mid
11
7
46
+49
-37
Blow away
Aerial invul on frames on frames 1-17.
Airborne on frames 10-51.
C
800
Mid
12
7
53
+42
-44
Blow away
Aerial invul on frames on frames 1-17.
Airborne on frames 11-59.
Followup
600
-
9
1
?
+70 / +66 / +63
-
Blow away
Adv on hit listed as A/B/C.
EX
750
Mid
10
7
56
-
-45
Blow away
Fully invul on frames 1-14.
Airborne on frames 9-60.
The EX version of the move will automatically do multiple extra slashes if the move hits, leading to more damage than the meterless versions.
EX Followup
600 x3
-
6
1, (11), 1, (11), 1
?
+77
-
Blow away
Only occurs on a successful first hit.
Whirling Slash
Whirling Slash 632146A/B/C
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
A
2000
Unblockable
6
1
43
+16
-
Unique Hard Knockdown
Shuutai's command throw. It hits right in front of her.
Initial hit causes proration, leading to 1600 actual damage.
B
2100
Unblockable
7
1
45
+16
-
Unique Hard Knockdown
Initial hit causes proration, leading to 1680 actual damage.
C
2200
Unblockable
8
1
47
+16
-
Unique Hard Knockdown
Initial hit causes proration, leading to 1760 actual damage.
EX
2200
Unblockable
8
1
47
+16
-
Unique Hard Knockdown
Fully invul on frames 1-9.
Initial hit causes proration, leading to 1760 actual damage.