Hi! I'm Elsa12TMNT, a low-level Pom main. I hope to contribute the best I can!
Tasks:
- Revamp Pom's biography
- Tweak Pom's biography and compile references
- Refine Pom's combo list
- Revamp the description of Pom's magic system
- Add list of the rules by which Pom's dogs are controlled.
- Add dog profiles
- Draft a revamped biography for Paprika
- Draft a revamped biography for Oleander
- Draft a revamped biography for Velvet
- Draft a revamped biography for Arizona
- Draft a revamped biography for Shanty
- Create .gifs of Pom's moves
Sandbox:
|
Flight
|
+ (Air OK)
|
|
Ground
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
{{{superhitstop}}}
|
|
|
Air
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
{{{superhitstop}}}
|
|
|
- As a quick special move with no active or recovery frames, Flight is a powerful offensive tool for canceling the recovery of other moves and extending combos. Painwheel can fake Hatred Guard attacks by canceling to Flight during the charge.
- Going from flight directly into an attack has is a 9 frame buffer window for the normal during flight's startup.
- Attacks made from flight mode preserve Flight's momentum, which can subtly change the behavior of her air normals.
- Starting Flight from the ground gives Painwheel enough height to use j.LP, j.LK, and j.MK as a fast overhead attack.
- Flight then ↗+j.MP will let Painwheel use j.MP before hitting the ground
- A PP command during Flight causes Painwheel to immediately stop flying, allowing her to block and preserving either half of her backward momentum or all of her forward momentum.
- Painwheel can call assists at any time while flying, even if Flight starts during a super jump.
|
|
Fury Sledge Toggle Hitboxes Toggle Hitboxes
|
2B
|
== Summary ==
Command input to be used for moveset lists.
License
|
This image comes from its respective game or from websites created and owned by its publisher or its developer, who hold the copyright of its respective game. All trademarks and registered trademarks present in the image are proprietary to its publisher. For more information, see the copyright notice. The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.
|
|
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Hatred Guard (3 hits)
|
900
|
10%
|
-1
|
-8
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
16
|
3
|
24
|
25
|
18
|
12
|
{{{superhitstop}}}
|
|
|
[ ]
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Hatred Guard (3 hits)
|
1100
|
10%
|
Stagger (+38 / +53 CH), KD (vs air)
|
-8
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6, (27), 10
|
3
|
24
|
32
|
18
|
15
|
{{{superhitstop}}}
|
|
|
- A slow, Hatred Guard normal that staggers on hit when fully charged. A chain cancel into this move can force a reset while Painwheel charges and absorbs a reversal attack.
- Charging this move in blockstrings is useful to see what the opponent is doing and absorb assists calls. If they block, fly canceling is safe.
|
|