User:Pixloen/FPANModding/Classes and Methods
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BMvEff
CreateObject({ x = int , y = int , pat = int , start_pat = int , mvname = string , flags = flags })
Creates an object that has properties based on the array. Not all of the above properties are needed.
int x = X position of the object.
int y = Y position of the object.
int pat = Sets the pattern based on it's number in the HA6.
int start_pat = Sets the pattern based on it's number in the HA6.
string mvname = Sets the mv clause based on the name. e.g. mvname = "Mv_Startup"
flags=_ObjFlags_NoRender_|ObjFlags_NoGround
BMvTbl
GetPlayerSide( void )
Returns the player side, as either 0 or 1 (Player 1 and Player 2 respectively).
SetPattern( int number or string name )
Sets the pattern of the object.
int number: Sets the pattern based on it's number in the HA6.
string name: Sets the pattern based on the code name in the HA6.SetMuki( type direction )
Sets the facing direction of the object.
type direction:
_Direction_Left, _Direction_Right, _Direction_Auto, _Direction_Reverse
GetMuki( void )
Returns the facing direction of the object as either -1 or 1 (facing left and right respectively).
CBtlInfo
CBtlInfo( void )
Collects info about the current battle.
CBtlInfo.IsSelectBgm( void )
Whether the current playing BGM was player-chosen. Returns a bool.
CBtlInfo.SetSelectBgm( int number )
Sets the BGM.
int number: The BGM number to play.
CBtlInfo.GetSelectBgm( void )
Returns the current BGM number. -2 is Off / MUTE.