User:Pixloen/FPANModding/UNI2

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What is this?

This is a page documenting all notes regarding to modding UNI2.

Engine Notes

  • PUPS, or multi-palette character support is in the game. However, there may be some quirks regarding permanently switching PUPS.
  • Loading characters from the data folder requires the character folder to be named chrXXX with X being the character number. Everything else (including the CharID.txt file) can be named after the characters id instead of chrXXX

D File Changes

English Language patch only works for some files. This includes:

  • BGM folder

Other files must be D file edited to enable mods. Note that any files that are edited this way must ALWAYS be accessible by the game, otherwise the engine treats these files as empty, leading to crashes. This includes:

  • Data
  • ___English\Script
  • ___English\grpdat
  • System


Character Folder Reference

  • 000 = Hyde
  • 001 = Linne
  • 002 = Waldstein
  • 003 = Carmine
  • 004 = Orie
  • 005 = Gordeau
  • 006 = Merkava
  • 007 = Vatista
  • 008 = Seth
  • 009 = Yuzuriha
  • 010 = Hilda
  • 011 = Eltnum
  • 012 = Nanase
  • 013 = Byakuya
  • 014 = Akatsuki
  • 015 = Chaos
  • 016 = Wagner
  • 017 = Enkidu
  • 018 = Londrekia
  • 019 = Tsurugi
  • 021 = Mika
  • 022 = Kaguya
  • 023 = Kuon
  • 024 = Phonon
For Beginners
Getting Started
File Structure
Installing Mods
Example Mods
Glossary
Links & Resources
File Formats & Software Guide
Hantei-chan
CGTOOL & CGLIB
.pat Effects
Palettes
DDS Images
Engine Documentation
Audio
Backgrounds
Classes and Methods
Cutscenes
D File Folder
Functions
Shaders
Quick Start
Getting Started
Installing Mods
Mods List
Guides
Character File Setup
Using Hantei-chan
Character Scripts
Miscellaneous
Dialogue
HUD and UI
Stages
Audio
Battle Scripts
CG & Patterns
Editng Vectors
Define
Documentation
Classes and Methods
Functions
HA6 Pattern Reference
UNI2 Modding Notes