Background
The hot-headed but selfless leader of the Toa Mata. After awakening on the shores of Ta-Wahi with no memory, Tahu begins his quest to find six great masks.
Introduction
Tahu, being the de-facto mascot for Bionicle, slots in as Kanohi Klash's "shoto". True to this nature, he is equipped with a fireball, an invincible uppercut, and a gap-closing move (a rekka, in this case).
- Mask: Kanohi Hau - Mask of Shielding: Gives access to a parry (both grounded and aerial) as well as a pushblock. The parry can be dash-cancelled.
Similar to: Ryu (USF4), Genjuro (SS2)
Playstyle
Tahu is an all-rounder who thrives off of strong mix-ups and can play well at any range. |
Pros |
Cons |
- Defense: Parries and reversal DPs make Tahu a strong character on defense.
- Range: Tahu sports some great pokes, a very fast HP fireball, and a beam super. This makes him quite a threat at mid-to-long range.
- Mix-ups: In addition to a fairly fast overhead and some good lows, Tahu also boasts a command grab and some tricky left-right mixups with his Trailblazer rekkas.
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- No Sauce: Tahu has a hard time doing substantial damage once he opens up his opponent. His only juggle opener is j.2HK which doesn't launch very high and adds quite a few juggle points to boot.
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Move List
Note: blue and cyan hurtboxes don't have any difference in-game
Standing Normals
Cross Jab Toggle Hitboxes Toggle Hitboxes
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5LP
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s.
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x1, x2
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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Chains Into Self
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30
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0%
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+1
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+1
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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3
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3
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9
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13
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13
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8
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Gatling options: 5MP, 5LK
- Rapid-fire jab not unlike Akatsuki's.
- Incredibly stubby but sees use as an anti-hop attack sometimes.
- As far as gatlings go, just use 5LK as an opener instead.
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Brush Cutter Toggle Hitboxes Toggle Hitboxes
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5MP
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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-
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60
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0.66%
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+1
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+1
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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9
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2
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15
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17
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17
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12
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- Head-invulnerable anti-air.
- Chains from lights unlike 5MK but is awfully stubby by comparison.
- Decent kara throw button but 5HK might be a little better.
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Burning Slash Toggle Hitboxes Toggle Hitboxes
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5HP
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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-
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200
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1%
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-7
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-14
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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17
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2
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34
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28
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24
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16
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- Samurai Shodown heavy slash. More damage than Tahu's specials and slightly less than his supers.
- Minus on hit, but a) the pushback makes that sting less and b) it is super-cancellable like all non-airborne normals.
- If blocked, goes into a recoil state that can be cancelled into any special move on frame 11 and beyond.
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Knee Bash Toggle Hitboxes Toggle Hitboxes
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5LK
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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-
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40
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0%
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0
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-2
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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5
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2
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12
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14
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12
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12
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Gatling options: 5MP
- Excellent light poke.
- Gatling into 5MP could be tricky at poke range, circumvent by cancelling into MP Bolt or LP Eruption.
- Can be cancelled into itself a little before recovery ends. Not as fast as jab renda.
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Roundhouse Toggle Hitboxes Toggle Hitboxes
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5MK
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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-
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80
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0.66%
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+3
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0
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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7
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4
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12
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19
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16
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12
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- Tahu's other best poke.
- Standalone medium, no gatling into it unfortunately.
- Moves forward a bit. Not that notable, but could be important for certain blockstrings.
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Backspin Kick Toggle Hitboxes Toggle Hitboxes
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5HK
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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-
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110
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1%
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+6
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-1
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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14
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3
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16
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25
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18
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12
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- Pretty oppressive due to only being -1 on block.
- Goes airborne on frame 7, dodges lows from 7-25, becomes grounded again on frame 26.
- Links into light normals. Go crazy!
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Crouching Normals
Low Jab Toggle Hitboxes Toggle Hitboxes
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2LP
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c.
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x1, x2
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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Chains Into Self
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30
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0%
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0
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0
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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3
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2
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11
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13
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13
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8
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Gatling options: 2LK, 5LP, 5LK
- Not very distinct from its standing equivalent.
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Jumping Normals
Command Normals
Universal Mechanics
Special Moves
Super Moves
Combos
Colors
Tahu's colors (with references)
General
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Characters
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Mechanics
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