Azure Night Sky/Geovana

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Story

"Geovana is a convict that fights using her leg brace."

A reimagination of GGST'S Giovanna.

Introduction

Archetype: Rushdown


Strengths Weaknesses
  • Plus On Block: Geovana's attacks have a lot more blockstun than normal, meaning she has access to multiple frametraps and even + on block moves.
  • Mobile: Geovana has the highest walkspeed, dash speed and airdash speed in the game, allowing her to aproach you easily, specially from the air. Superjump>airdash>doublejump>airdash>airdash.
  • Snowball: Her high damage + strong offense means she can very well in a round from any touch, even better if she corners you.
  • High/Low/Throw: Geovana has 3 lows(2M,2H,236M), multiple overheads, a rekka, a demonflip and a comboable throw (5S delay 236H)
  • Grappler: Geovana's normal grab can be comboed off of midscreen with 50mt and meterless in the corner, giving her a scary grab at anytime.
  • Roblox Limbs: Geovana is a short character without weapons, meaning her attacks have very limited range.
  • Weak Defense: Short range, no revesal outside of Ultimate, she only has gimmicks like 2S and 214H and universal mechanics for defense.
  • Hitconfirming: Geovana has easily the worst hitconfirming ability in the game, her moves lack the range to combo from far hits
  • Anti-Airing: Geovana doesn't have a grounded anti air, has to stick with jumping at them

Move List

Normal Attacks

5L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5 Mid 6 - - +6 -
  • Good hitconfirm and starts your offense, slower than 2L but better range.


5M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
8 - - - - +17 +5
  • The money maker, high damage combo starter, very strong pressure tool.
  • Cancel into demonflip/rekka/2H/grab for strong mixups


5H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
4,6 - - - - +15 -
  • Fast multihit heavy that moves you forward.
  • Good hitconfirm and can cancel into rekka for frametrap on block


2L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
4 Low 5 - - +15 +1
  • Plus on block crouch jab that chains into self, short range limits it's usage a lot though.


2M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
6 Low - - - +3 -
  • Low #1
  • Very usefull pressure tool, can chain into 5M or 2H or tickthrow for mixups


2H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9 Low - - - +63 -
  • Low #3
  • Short range sweep, used for a low mixup and/or in combos
  • Gived access to advanced 2H loops, takes practise to learn


j.L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 High - - - +15 -
  • Airdash jump in #1


j.M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
8 High - - - +18 -

Airdash jump in #3


j.H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9 - - - - +64 -
  • Air launcher, can reverse beat after
  • Causes juggle, allowing for easy air to air confirms into full combo

Special Attacks

Dropkick Pull
5S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
16 Throw 8 - - +49 -
  • Please tech this
  • High damage combo ender/starter, use 236H to combo from it.
  • The best 5S in the game, makes Geovana a better grappler than lvl0/lvl1 Gaunt


Dropkick Pull (Air)
j.S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
25 Throw - - - - -
  • Airdash jump in #3
  • Pretty high damage, gives decent knockdown, but can never be comboed out of


Sidestep
2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
0 - - - - - -
  • Very fast low profile, lets geo pass through most moves in the game
  • If she dodges a move near the start of the low profile, time will stop and you'll likely get a full punish on the opponeny


Sidestep (Air)
j.2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
q2 High - - - - -
  • Mixup Overhead #1, Airdash jump in #4
  • Instant overhead, leads to high damage
  • Can be used many many times in a single combo, unlocks Geo's massive juggles
  • Very unsafe on block


Rekka; Start
236L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 7 - - - - +3 -
M 7 Low - - - -7 -
H 13 - - - - +103 -


Rekka; Middle
After Rekka; Start, 5L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L - - - - - - -
M - - - - - - -
H - - - - - - -


Rekka; Ender
After Rekka; Middle, 5L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L - - - - - - -
M 13 High - - - - -
  • Funny overhead, doesnt naturally combo, making it a reset tool againsy people sleeping
  • Whiffing the low then only hitting the high in combos allows for high dmg
H - - - - - - -
  • YOLO, your tracking launcher


Acrobat Flip
214L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 3,7 Mid, High - - - +62 -
  • Should have blocked high
  • Has a hit in the start, useful for frametraps and combos
M 9 Low - - - +40 -
  • Should have blocked low
  • Useful in combos
H - - - - - - -
  • Doesn't have a hitbox, Geo instead performs a fast forward flip that has armor, allowing for pressure resets

Level 1 Ultimate Attack

Last Generation
214S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9,7,5,4,5 Low - - - +67 -
  • Combo ender and extender in the corner

Level 3 Ultimate Attack

Geoclysm
236S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
50 - - - - +95 -
  • Can be comboed out of
  • Most rewarding move to land in the game, 75 dmg on counterhit

Strategy

Combos

https://www.youtube.com/watch?v=qHHESNyBvos

Colors

Color 1: Base
Color 2: Juri from SF4

General
FAQ
Controls
HUD
System
Characters
Oath
Gaunt
Geovana
Order Oath
Mai