Azure Night Sky/Order Oath

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Unlock Requirement

Defeat the [OATH] CPU with any characters.

Story

Oath 10 years in the future.
He was supposed to be Oath's moveset rework, but the idea instead became a new character.

Introduction

Archetype: Setplay


Strengths Weaknesses
  • Summon Swords: The most versatile move in the game. Can be used for zoning, combos, defense, setplay, approaching, anti-airing, space control, and more.
  • Setplay: Order can put the opponent in suffocating safe pressure using 5H overhead, grabs and summon swords to lockdown.
  • Oath Clone: Order has a lot of Oath's good normals like 5L, 5M, Airthrow, j.M, etc. So what applies to Oath applies to Order too
  • Conversions: Using 623X, 214S and Swords, Order can full combo from any hit, and convert into decent reward.
  • Neutral King: With many many safe projectiles and disjointed moves, Order can consistently win neutral and chip away the opponents health.
  • Execution/Reward: Order has the hardest execution for the least explosive reward, must be consistent at his combos and setups.
  • Low Damage: Order has the lowest damage output in the game, meaning he has to work a lot to make a comeback.
  • Limited Defense: With only 5H and Ultra as his reversals, Order struggles against good grabs
  • Meter Hungry: Constantly has to use meter on 214S for conversions, 214H for pressure and 236H for anti airs.
  • Not Really Oath: Order's harder to play, bigger and taller than Oath. Order also loses some of Oath's amazing moves for less good ones.

Move List

Normal Attacks

5L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5 mid - - - +14 -

Same as Oaths


5M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 mid - - - +9 -

Same as Oaths


5H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
10 high - - - +13 -20
  • Slow, armored overhead. Unique move
  • Order's only reversal, a low slash that launched away. Good to use st any point when you could be getting hit.
  • Has 1 hit of armor, needs counterhit or sword setups or meter to combo off of


2L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5 Low - - - +10 -

Same ae Oaths


2M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
8 Mid - - - +42 -
  • Deprecated version of Oath's 2H, no longer juggles, less gattlings into it, less range
  • Order's decent launcher, integral to his combos, can slight anti air utility.


2H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
11 Low - - - +64 -
  • Decent rangr sweep, often used to hit otg and confirm into full combos
  • It's your other low, use in conjunction with 5H for high/low mixups.
  • Integral to combos, but unsafe when blocked


j.L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
6 mid - - - -2 -

Same as Oaths


j.M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
8 high - - - +17 -
  • Same framedata as Oath's but has different hit properties
  • Doesn't juggle on hit
  • Can chain out of on block


j.H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9 mid - - - +42 -
  • Same as Oath's, less usefull in combos

Special Attacks

Wild Throw
5S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
15 Throw - - - +49 -
  • Go to ender for degenerate pressure, your main setup is (buffer backdash 214X 214X dl 236X)
  • Can Can be full comboed out of with 236S 214S 2H... if you really want to


Wild Throw (Air)
j.S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
18 (4.5x4) Throw - - - +50 -
  • Same as Oath's, now with a different color


Oath Spin
2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
10 mid - - - +10 -
  • Order spins forward, ignoring any projectiles, then ends in a sweep
  • Seldom used in neutral and to get confirms fron afar, needs meter or sword setups to combo off of.
  • Slow startup, don't use near the opponent


Oath Spin (Air)
j.2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
6 - - - - +38 -
  • Air projectile, create the wall
  • Has a lot of hitstun, can combo from an air-to-air hit
  • LONG endlag, make sure they won't dash under this


Summon Sword
214L or M or H (Air OK)
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 4 mid - - - -22 -
  • Order can have a max of 3 swords out at a time, blocking or getting hit destroys them.
  • Swords will be summoned aiming at the opponents position at that time. They juggle on air hit
  • Swords have a 0.2s startup before they can be released

-

  • Red Sword, average and reliable.
  • Used for controlling space and creating walls
M 6 mid - - - -22 -
  • Purple Sword, fast and deadly.
  • Used for fullscreen zoning and anti-airing.
H 4,4,4 mid - - - -22 -
  • Gold Sword, slow and active, keeps them pinned down.
  • Has 3 hits, long lockdown, allows you to summon a sword and continue pressure while they are still locked down.


Release Sword
236L or M or H (Air OK)
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L - - 0 - 0 - -
  • Releasing swords can be done at any time and doesn't put you in recovery
  • Releases all swords in order of creation.
M - - 0 - 0 - -
  • Only releases the oldest sword.
H - - - - - - -
  • Releases all swords, tracks the enemies position


Centro Stab
623L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 9 Low - - - +45 -
  • Order summons a sword out of the ground that pushes the enemy away
  • Hitbox hits high enough to anti air sometimes
  • All the versions can be comboed into and out of one another, with a max of 3 times before the enemy becomes unhittable
M 9 Low - - - +45 -
  • Hits further than A but less than H
H 9 Low - - - +43 -
  • Not an EX move
  • Pulls them in instead of back, mostly used for poking and comboing from CH 5H

Level 1 Ultimate Attacks

Linked Army
236S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- - - - - - -
  • Funny
  • Unreliable reversal but is + on block


Linked Pull
214S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- - - - - - -
  • The reverse of 236S, creates a row of swords that pull them in
  • Used to confirm into pull combo from sword hits
  • Allowed comboing from burst back then, before thst was removed
  • Has no use as a reversal super

Level 3 Ultimate Attack

Faith
63214S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
36 Hitgrab - - - -71 -

Same as Oaths

Strategy

Spam

Combos

Colors

Color 1: Base
Color 2: Oath, not Dante Color 3: Ex Gold/Pornhub (Unlocked by completing Order's 'EX' trial

General
FAQ
Controls
HUD
System
Characters
Oath
Gaunt
Geovana
Order Oath
Mai