Azure Night Sky/Oath

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Story

Oath is british

Introduction

Archetype: Shoto


Strengths Weaknesses
  • Versitile: Oath not only has a tool for every situation, but he also has one of the best tools for dealing with that situation
  • Range: Oath has the longest range on normals in the game
  • Heavy DP: Combos on counterhit for 50%, actual invincible reversal unlike most
  • Varied Pressure: With 236H okizeme, -2 5M, comboable airthrow and 2L 5L frametrap, Oath has very varied pressure
  • Projectiles: Oath has a good fireball and 236S is a fullscreen punish tool
  • Weak Mixup: Heavily reliant on 236H for any kind of mixups, meaning Oath needs meter for decent oki and if you block the mix, all Oath can do is weak strike/throw with 5M > 2L or 5M dash 5S
  • Neutral pokes dont lead to peessure

Move List

Normal Attacks

5L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5 Mid 9 1 - +7 -3
  • The best jab in the game, use and abuse this.
    Great reach move you should just throw out, kinda slow at 10f


5M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 Mid 11 3 - +9 -2
  • Good poke that leads to good damage, your main pressure tool: Only -2 on block, hitconfirm 2L 5M then either do 2L, 5H or dash 5S


5H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
10 Mid 15 4 - -3 -4
  • High damage combo starter and blockstring filler.


2L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5 Low 8 2 - +11 -
  • Your only real low, mix up with throw for a 50/50. Decent poke thst leads to okay damage, mostly used in otg pickups and pressure.
  • Your fastest move but not a go to reversal normal


2M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 Mid 12 4 - +5 -

A lot like 5M but you walk back during the move, making it a a defensive poke.


2H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9 Mid 12 3 - +72 -35
  • Launcher, one of the best pokes and abare moves in the game.
    *Gives you a year to confirm on hit.
  • Has almost no blockstun, hope they don't react fast enough to punish.


j.L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
6 Mid - - - -4 -
  • Godlike jump-in #1


j.M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
8 High - - - +17 -
  • Godlike jump-in #2.
  • Massive hitbox, one of your 2 overhead. Used as a jump in or/and air to air poke and in 236H pressure.

On hit, can be chained back into j.L or itself


j.H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9 Mid - - - +47 -

Godlike jump in #3

Special Attacks

Wild Throw
5S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
15 Throw - - - +47 -
  • Go to combo ender, buffer backdash 236H to setup your strong oki.
  • Unimpressive reward meterless, but can be comboed off of by delaying a move with superflash. (EG: 5S delay 63214S)


Wild Throw (Air)
j.S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
18 (4.5x4) Throw - - - +27 -
  • Godlike jump in #4.
  • Best airthrow in the game. Meterless comboable anti air, high damage at minimum scaling, setups burstbaits, etc.


Oath Slide
2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5,7 Mid,Low - - - +24 -
  • Last hit is a low, will catch people offguard.
  • Very punishable on block, but a very good neutral poke if you have meter to make it safe or/and combo from it.
  • Leads to a weak knockdown but can be a good combo ender from far away hits.


Oath Slide (Air)
j.2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
4,5 High - - - +26 -
  • Not a godlike jump in. Oath's divekick, rather slow, sees more use in combos or as a slow instant overhead.


Centro Slash
236L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 6 Mid - - - -21 -
  • Very usefull projectile. Buffer a dash out of this and throw out another one for great ground control
  • Meterless combos on counterhit
M 6 Mid - - - -21 -
  • 236L but angled up, anti air fireball
  • Juggles on air hit, combo from it with 2S or dash 2H
H 4,4,4 Mid - - - +36 +28
  • This is a 50/50, you have to guess
  • Multihit fireball you setup at the end of combos


Dragon Slash
623L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 9 Mid 6 - - +46 -
  • Your fastest attack, anti air and fast abare
  • Not invincible
M 12 Mid - - - +40 -
  • High damage starter and combo tool
  • Not invincible
H 15 Mid - - - +20 -
  • Godlike dp, abuse this reversal until they start baiting.
  • Fully invincible during startup
  • High damage combo starter on counterhit

Level 1 Ultimate Attack

Linked Barrage
236S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
23(6x6) Mid - - - +34 -
  • Very strong for just throwing out in neutral, good chip, good for adding damage to random fireball hits.
  • Can combo into itswlf and out of in the corner. Make sure to learn 5S delay 236S dash 5H routes in corner.

Level 3 Ultimate Attack

Faith
63214S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
36 Hitgrab - - - +71 -
  • Deals high dmg and can be comboed out of, say goodbye to your health if you get hit by an Oath with full bar.

Strategy

  • 236L if they on the ground, 236M of they on the air, spam dashing normals and airdash j.L/j.M/j.H/j.S

Combos

  • lol

Colors

Color 1: Base

Color 2: Ky Kiske

Color 3(Secret): McDonalds


General
FAQ
Controls
HUD
System
Characters
Oath
Gaunt
Geovana
Order Oath
Mai