EN-Eins Perfektewelt Anastasis/Elektrosoldat
Background
Translation of their background in the movelist.
Read the translation of his arcade mode!
Introduction
Paragraph introducing the character and what they do.
Archetype: The general fighting game archetype the character belongs to.
Strengths | Weaknesses |
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All damage values below were tested on Akatsuki with 1.000 armor ratio and full life on both sides (remember about "Health difference" and "Guts" systems)
Character Summary
- Special Moves
- XX - Special name: Quick description of a special move.
- Super
- ABC - Super name: Quick description of their super.
- Command Normals
- 6X - Command normal name: Quick description of the command normal.
- Armor Ratio = How much damage they take, their armor.
- Forward Walk Speed = Their forward walk speed in dots.
- Back Walk Speed = Their back walk speed in dots.
- Forward Dash Duration = How long their forward dash is in frames.
- Back Dash Duration = How long their back dash is in frames.
- Jump Startup = How long it takes for their jump to leave the ground in frames.
Basic BNB: Easy combo for helping beginners.
Normal Moves
5A
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5B
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5C
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2A
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2B
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2C
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j.A
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j.B
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j.C
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Command Normals
Command Normal Name
6X |
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Special Moves
Special Name
X (Air OK) |
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Super Move
Super Name
ABC |
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Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources, delete category if there are none.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
Combo terminology
Symbol | Meaning |
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> | Cancel from the previous move to the following move |
land | The player must land |
, | Link from the previous move to the following move |
dl./delay | Delay before using the following move |
nj.X | Neutral Jump |
AA | Anti-Air, must hit an airborne opponent |
[X] | Hold the input |
(X) | Optional input |
[X]*N | Repeat (sequence) N number of times |
Midscreen
Combo | Damage | Video | Notes |
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5A > 5BB > 5CC | X | Link |
Notes for the combo |
5A > 5BB > 5CC | X | Link |
Another combo |
Corner
Combo | Damage | Video | Notes |
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5A > 5BB > 5CC | X | Link |
Notes for the combo |
5A > 5BB > 5CC | X | Link |
Another combo |
Reflector
Combo | Damage | Video | Notes |
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5A > 5BB > 5CC | X | Link |
Notes for the combo |
5A > 5BB > 5CC | X | Link |
Another combo |
Frame Data
Fill in frame data here, if it has an additional property that lasts for certain frames list it in Notes (i.e. XF~XF Invincible, XF~XF Armor). Delete this line when it's done.
KD - Knockdown
VA - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
| Frames | Frame Advantage | Attack | Total | Startup | On Hit | On Block | Notes Normals --------------------------------------- 5A | | | | | 5B | | | | | 5C | | | | | 2A | | | | | 2B | | | | | 2C | | | | | j.A | | | | | j.B | | | | | j.C | | | | | Command Normals --------------------------------------- 6X | | | | | Specials --------------------------------------- X | | | | | Super --------------------------------------- ABC | | | | | ?F~?F invincible
Trivia
- Add any fun facts about the character worth noting.