EN-Eins Perfektewelt Anastasis/Sai

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Background

Translation of their background in the movelist.

Read the translation of his arcade mode!

Introduction

Paragraph introducing the character and what they do.

Archetype: The general fighting game archetype the character belongs to.


Strengths Weaknesses
  • Pro: Something good this character does.
  • Con: A weakness of the character.

All damage values below were tested on Akatsuki with 1.000 armor ratio and full life on both sides (remember about "Health difference" and "Guts" systems)

Character Summary

Move list

Special Moves
XX - Special name: Quick description of a special move.
Super
ABC - Super name: Quick description of their super.
Command Normals
6X - Command normal name: Quick description of the command normal.
Stats & vitals

  • Armor Ratio = How much damage they take, their armor.
  • Forward Walk Speed = Their forward walk speed in dots.
  • Back Walk Speed = Their back walk speed in dots.
  • Forward Dash Duration = How long their forward dash is in frames.
  • Back Dash Duration = How long their back dash is in frames.
  • Jump Startup = How long it takes for their jump to leave the ground in frames.
Quick combo reference

Basic BNB: Easy combo for helping beginners.

Normal Moves

5A
Damage Guard Startup Total Adv Hit Adv Block
- High/Low - - - -

Describe the move and the uses it has.

5B
Caption
Caption
Damage Guard Startup Total Adv Hit Adv Block
- High/Low - - - -

F

5C
Damage Guard Startup Total Adv Hit Adv Block
- High/Low - - - -

F

2A
Damage Guard Startup Total Adv Hit Adv Block
- High/Low - - - -

F

2B
Damage Guard Startup Total Adv Hit Adv Block
- High/Low - - - -

F

2C
Damage Guard Startup Total Adv Hit Adv Block
- High/Low - - - -

F

j.A
Damage Guard Startup Total Adv Hit Adv Block
- High/Low - - - -

F

j.B
Damage Guard Startup Total Adv Hit Adv Block
- High/Low - - - -

F

j.C
Damage Guard Startup Total Adv Hit Adv Block
- High/Low - - - -

F

Command Normals

Command Normal Name
6X
Damage Guard Startup Total Adv Hit Adv Block
- High/Low - - - -

Describe a command normal. Add bullet points if necessary.

Special Moves

Special Name
X (Air OK)
- - - - - -

Decribe the move in general here.

Version Damage Guard Startup Total Adv Hit Adv Block
A - High/Low - - - -

Describe the A version of the move.

Version Damage Guard Startup Total Adv Hit Adv Block
B - High/Low - - - -

Describe the B version of the move.

Version Damage Guard Startup Total Adv Hit Adv Block
C - High/Low - - - -

Describe the C version of the move.

Version Damage Guard Startup Total Adv Hit Adv Block
EX - High/Low - - - -

Describe the EX version of the move.

Super Move

Super Name
ABC
Funny and/or informative caption
Funny and/or informative caption
Damage Guard Startup Total Adv Hit Adv Block
- High/Low - - - -

Describe the super and what you can do with it.

  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.

Strategy

Neutral

Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.

Offense

Describe how a character runs their offense.

Defense

Describe how a character defends themselves when they're on the receiving end.

Additional Resources

Links to any additional resources, delete category if there are none.

Additional Categories

Add any further categories as needed, just make sure they're worth a whole section.

Combos

Combo terminology

Symbol Meaning
> Cancel from the previous move to the following move
land The player must land
, Link from the previous move to the following move
dl./delay Delay before using the following move
nj.X Neutral Jump
AA Anti-Air, must hit an airborne opponent
[X] Hold the input
(X) Optional input
[X]*N Repeat (sequence) N number of times

Midscreen

Combo Damage Video Notes
5A > 5BB > 5CC X Link

Notes for the combo

5A > 5BB > 5CC X Link

Another combo

Corner

Combo Damage Video Notes
5A > 5BB > 5CC X Link

Notes for the combo

5A > 5BB > 5CC X Link

Another combo

Reflector

Combo Damage Video Notes
5A > 5BB > 5CC X Link

Notes for the combo

5A > 5BB > 5CC X Link

Another combo

Frame Data

Fill in frame data here, if it has an additional property that lasts for certain frames list it in Notes (i.e. XF~XF Invincible, XF~XF Armor). Delete this line when it's done.
KD - Knockdown
VA - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                           |     Frames      |  Frame Advantage  |
                   Attack  | Total | Startup | On Hit | On Block | Notes
                  Normals  ---------------------------------------
                     5A   |       |         |        |          |
                     5B   |       |         |        |          |
                     5C   |       |         |        |          |
                     2A   |       |         |        |          |
                     2B   |       |         |        |          |
                     2C   |       |         |        |          |
                    j.A   |       |         |        |          |
                    j.B   |       |         |        |          |
                    j.C   |       |         |        |          |
          Command Normals  ---------------------------------------
                     6X   |       |         |        |          | 
                 Specials  ---------------------------------------
                      X   |       |         |        |          |
           Super           ---------------------------------------
                    ABC   |       |         |        |          | ?F~?F invincible

Trivia

  • Add any fun facts about the character worth noting.



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