Goldor
|
- Weapon: Sansetsukon
- Forward Walk Speed: 0.8 (Slow)
- Backward Walk Speed: 0.85 (Slow)
|
Introduction
Goldor is a Frenchman and practitioner of Aikido. He enters the tournament to use the money for rebuilding his closed down fighting ring. Additionally, in his downtime, he enjoys the company of birds.
Gameplay
Goldor is the prime zoner of the game, boasting mastery over a complicated weapon that only he can use effectively. Try not to lose it.
Strengths |
Weaknesses
|
- Has the longest range weapon, which is also the only one to change effectiveness based on character, becoming worse in the hands of other characters and thus punishing other weapon users who try to steal his sansetsukon.
- Has decent close range options too, like 5L & 2L, as well as an air-throw.
- [4]6L is the only low projectile, preventing it from being destroyed with other projectiles, it also always knocks down and is a serviceable option for zoning.
|
- The sansetsukon is linear, making it difficult to hit opponents sometimes.
- Is the slowest character, and big too, really struggling to approach.
- Is almost useless without a weapon, only having 2L & [4]6L for anything beyond point blank range.
|
Normal Moves
Far Attacks
5H
5H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5M
5M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5L
5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2H
2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2M
2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2L
2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Near Attacks
n5H
n.5H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n5M
n.5M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n5L
n.5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n2H
n.2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n2M
n.2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n2L
n.2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jumping
j5H
j.H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j5M
j.M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j5L
j.L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Throws
Throw
Throw 6M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
|
Throw
Air Throw j.6M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
|
Special Moves
Savannah Tornado
Gol Wave [4]6L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Panther Claw
Gol Barrier 5M(xN)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Strategy
Matchups