Jin
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- Weapon: Unarmed
- Forward Walk Speed: 1.0 (Standard)
- Backward Walk Speed: 1.0 (Standard)
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Introduction
Jin is a Japanese martial arts fighter, and the former #2 apprentice to Hoi. He joined the tournament to test his skills and prove he is the strongest.
Gameplay
Lorem Ipsum
Strengths |
Weaknesses
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- Has strong H and M pokes which get even more dangerous if he can get his hands on a weapon.
- 623H is unblockable up close, it can be used almost like a throw.
- j.H has two hits and is thus both great at anti-airing and jumping in.
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- His 5L & 2L moves have two hits, but they're very spread out and often punishable, making lows dangerous to attempt.
- Isn't particularly outstanding in any category.
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Normal Moves
Far Attacks
5H
5H
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Damage
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Guard
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Startup
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Active
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Recovery
|
Total
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Hit Adv
|
Block Adv
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Weapon
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-
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Mid
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-
|
-
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-
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-
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-
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-
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-
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This can possibly hit 2 times but it won't combo (this game doesn't have combos for sure) so the opponent can just escape out of it... or not.
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5M
5M
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Damage
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Guard
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Startup
|
Active
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Recovery
|
Total
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Hit Adv
|
Block Adv
|
Weapon
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-
|
Mid
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-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5L
5L
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Damage
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Guard
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Startup
|
Active
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Recovery
|
Total
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Hit Adv
|
Block Adv
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Weapon
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-
|
Low
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-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2H
2H
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Damage
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Guard
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Startup
|
Active
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Recovery
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Total
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Hit Adv
|
Block Adv
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Weapon
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-
|
Mid
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-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2M
2M
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Damage
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Guard
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Startup
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Active
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Recovery
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Total
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Hit Adv
|
Block Adv
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Weapon
|
-
|
Mid
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-
|
-
|
-
|
-
|
-
|
-
|
-
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A pretty good poke. Also minus on block so please watch out if you are going to use this.
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|
2L
2L
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Damage
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Guard
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Startup
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Active
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Recovery
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Total
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Hit Adv
|
Block Adv
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Weapon
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-
|
Low
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-
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-
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-
|
-
|
-
|
-
|
-
|
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Near Attacks
n5H
n.5H
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Damage
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Guard
|
Startup
|
Active
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Recovery
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Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
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-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n5M
n.5M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
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Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
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-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n5L
n.5L
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Damage
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Guard
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Startup
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Active
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Recovery
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Total
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Hit Adv
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Block Adv
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Weapon
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-
|
Low
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-
|
-
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-
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-
|
-
|
-
|
-
|
|
n2H
n.2H
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Damage
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Guard
|
Startup
|
Active
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Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n2M
n.2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n2L
n.2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jumping
j5H
j.H
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Damage
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Guard
|
Startup
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Active
|
Recovery
|
Total
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Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j5M
j.M
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
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Total
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Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j5L
j.L
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
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7
|
-
|
-
|
-
|
-
|
-
|
-
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This move is pretty useless. can't hit on a standing opponent thanks to it's hitbox and it can hit an air Opponent. don't use it.
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Throw
Throw
Throw 6M
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Damage
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Guard
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Startup
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Active
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Recovery
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Total
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Hit Adv
|
Block Adv
|
Weapon
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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No
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Takes 255 frames to recover after throw animation is complete. (About 4.25 seconds)
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Special Moves
Savannah Tornado
Ho'o Ken 236M
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Damage
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Guard
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Startup
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Active
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Recovery
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Total
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Hit Adv
|
Block Adv
|
Weapon
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
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Panther Claw
Ten Ga Ren Ken 623H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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Strategy
Matchups