Martial Champion/Racheal

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Racheal
  • Weapon: Unarmed
  • Forward Walk Speed: 1.0 (Standard)
  • Backward Walk Speed: 1.0 (Standard)

Introduction

A skilled American ninja always looking for her next exciting challenge.

Gameplay

Widely considered to be the worst of the cast, Racheal has several problems that none of the other fighters share. You could still do well with her if you're dedicated enough, but it will be an uphill battle.


Strengths Weaknesses
  • Has good reach overall, despite being unarmed.
  • Can double jump and air throw, making it tricky to anti-air her on occasion.
  • [4]6M is very fast and hits everywhere in front of Racheal, making it an excellent punish tool.. When used to KO, or as the 4th hit.
  • Fights entirely unarmed, gaining no benefit from any weapon on any of her attacks.
  • Her [4]6M special and longer ranged attacks, notably 2M & 2L, are punishable on block and most of the time on hit as well.
  • Her anti-airs are generally awkward to use, especially 5H, which is at a poor angle.
  • Double jump can only go in the same direction as the first jump, and only before an attack, greatly hampering her mix-up potential.

Normal Moves

Far Attacks

5H
5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
5M
5M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
5L
5L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -
2H
2H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
2M
2M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
2L
2L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -

Near Attacks

n5H
n.5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n5M
n.5M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n5L
n.5L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -
n2H
n.2H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n2M
n.2M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n2L
n.2L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -

Jumping

j5H
Double Jump
j.7/8/9
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
N/A N/A - - - - N/A N/A N/A

Can only double jump in the same direction as her first jump, and before any aerial attacks.

j5H
j.H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead - - - - - - -
j5M
j.M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead - - - - - - -
j5L
j.L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead - - - - - - -

Throws

Throw
Throw
6M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - No
Throw
Air Throw
j.6M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - No

Special Moves

Savannah Tornado
Hiton'No Jutsu
5M(xN)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - -
Panther Claw
Shadow Attack
[4]6M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - -

Strategy

Matchups

General
FAQ
Controls
HUD
Mechanics
System
Characters
Mahambah
Avu
Chaos
Bobby
Jin
Goldor
Racheal
Zen
Hoi
Titi
Salamander