Hoi
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- Weapon: Unarmed
- Forward Walk Speed: 1.0 (Standard)
- Backward Walk Speed: 1.0 (Standard)
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Introduction
A 102 year old Chinese hermit, and former master of both Jin and Salamander. He lives quietly atop a mountain, but comes down once in a while to obtain his favorite drink: shōchū. He enters the tournament to be able to buy as much as he wants with the prize money.
Gameplay
Hoi is a very tricky fighter, being quite skilled at aerial combat, with several ways to change his jump arc and crossup opponents. Having access to a wall jump makes him especially hard to pin down.
Strengths |
Weaknesses
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- Excellent aerials: jH/jM makes Hoi fall quickly, allowing for an easy mix or a throw. jM also has a built in crossup hit at the end. jL carries Hoi across the entire screen and can hit multiple times.
- Both of Hoi's specials destroy projectiles, and always knock down opponents on hit, letting Hoi easily set up a crossup situation. 623H is also the only move in the game completely invincible during it's startup.
- Can use 5L to duck under most projectiles, giving you lots of style points.
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- Short range overall, even with a weapon, only his H attacks get any benefit.
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Normal Moves
Far Attacks
5H
5H
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5M
5M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5L
5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2H
2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2M
2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2L
2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Near Attacks
n5H
n.5H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n5M
n.5M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n5L
n.5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n2H
n.2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n2M
n.2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n2L
n.2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jumping
j5H
j.H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j5M
j.M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j5L
j.L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Throw
Throw
Throw 6M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
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Special Moves
Savannah Tornado
Sho En Kyaku 623H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Panther Claw
Makuken [4]6M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
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Strategy
Matchups