Mighty Morphin' Power Rangers Genesis/Red Ranger

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Introduction

MMPRG redranger portrait.png

Really, really, incredibly, insanely, disproportionately, obtusely, ridiculously long text box that goes far far far far far far far into the distant future where its end will never be seen because it's still going so so so so far far far far far away
if not obvious, this is temp text; please add lore/story here eventually


Jason Lee Scott, the Red Ranger and one of the 5 (later 6) Power Rangers, is the closest thing to a proper Shoto-type character in MMPRG; the Power Gun which is shared between all of the Rangers acts as his fireball, while Wheel Kick and Power Sword act as the quintessential "Tatsumaki" and "Shoryuken" respectively.

Red Ranger is arguably the most well-rounded of the Rangers, handling himself nicely in most match-ups and having formidable versatility with his simple but effective special moves. He specializes in having easy knock-down combos and very strong to even suffocating block pressure with Heel Kick. Definitely one of the stronger characters in the game and a great pick for anyone, from new players to the more advanced.


Strengths Weaknesses
  • Is a Ranger, which has many benefits like a small hurtbox, solid normals and consistent plus frames for solid pressure.
  • Power Sword is an incredibly useful (partially) invulnerable DP that also makes a great counter-poke in neutral, high damage ender in combos and a bizarrely safe chipping tool in block-strings.
  • Powerful Anti-air options like c.5B, Power Sword and even solid air-to-airs can make getting in against Red Ranger difficult.
  • Base move-set meaty options and Heel Kick allow Red Ranger to keep incredibly long turns in pressure in general, arguably longer than any other character in the game while being consistently plus.
  • Is a Ranger, which also has some downsides; generally predictable gameplan, a short duration reflector, strange hitbox interactions, mediocre projectile play and low damage when specials cannot be used in combos.
  • Power Sword is only invincible a few frames after start-up, which makes it faulty as a reversal and makes Red Ranger have to rely solely on careful stand-blocking and backdashes to escape the opponent's block pressure.
  • Heel Kick and Power Sword don't do much against projectiles, making Red Ranger have few counter-measures of his own versus projectiles and forcing him to rely on universal options.

Stats & Properties

Jump: TBA
Pre-jump: TBA
  • 1 notable thing
  • 2 notable thing

Other description if necessary

Movelist

Normal Moves

Standing Normals

Standing Genesis b-A.png
5A
MMPRG redranger 5A.png
MMPRG uniranger HB 5A.png
Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
- - - - - - - -
  • Has no proximity variant; same normal if performed close or far.
  • Shared between all Rangers.

Quick Ranger punch. Commonly used across all Rangers as an advanced combo tool because of its dash-link potential, or as a block-pressure tool due to being plus and quite fast. Notably used in Red Ranger's gameplan to frame-trap after 63214A/B and prolong pressure in multiple ways.

Can sometimes be useful as an anti-air, in which case it air resets for a high damage combo, but all the Rangers have better options including their homogenous c.5B.

Toggle Hitboxes
Toggle Hitboxes


Far Standing Genesis b-B.png
f.5B
MMPRG redranger f5B.png
MMPRG uniranger HB f5B.png
Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
- - - - - - - -
  • Shared between all Rangers.

Big roundhouse kick. Can anti-air but far too slow to do so reliably when combined with it being proximity, and more often happens by accident. Generally mediocre normal that goes unused in many Rangers' gameplans and only comes out by mistake most of the time.

Toggle Hitboxes
Toggle Hitboxes


Close Standing Genesis b-B.png
c.5B
MMPRG redranger c5B.png
MMPRG uniranger HB c5B.png
Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
- - - - - - - -
  • Shared between all Rangers.

The breadwinner button, a simple uppercut. Has a criminal amount of active frames and hits standing and crouching opponents alike with its start-up hitbox, making it arguably the best meaty in the entire game and can go as high in advantage as +15. You can do a tight dash after hitting a late meaty c.5B to hit 5A, which lets you continue the blockstring.

Used in Red Ranger's gameplan to continue long turns of pressure after every knockdown. When you hit the double digit plus frames, you can go into 63214A/B immediately and have it be an air-tight blockstring; in practice, you're better off going for 2A or dash 5A though.

Toggle Hitboxes
Toggle Hitboxes

Crouching Normals

Crouching Genesis b-A.png
2A
MMPRG redranger 2A.png
MMPRG uniranger HB 2A.png
Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
- - - - - - - -
  • Shared between all Rangers.

The other breadwinner button, a simple low kick. Has great range, is plus on block and has an abnormal amount of advantage on hit, which enables advanced dash 5A combos or simple consistent hit-confirms with specials.

Incredibly useful button for Red Ranger in basically every way, as A Power Sword combos directly from 2A at most distances, but also a great pressure tool.

Toggle Hitboxes
Toggle Hitboxes


Crouching Genesis b-B.png
2B
MMPRG redranger 2B.png
MMPRG uniranger HB 2B.png
Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
- - - - - - - -
  • Shared between all Rangers.

Long-range sweep, one of the better sweeps in the game. Has a very small hurtbox during active frames, making it a very powerful low-profile move (and can notably low-profile Ranger c.5B in Ranger/Ranger MUs), also useful to catch the opponent mashing after stagger pressure.

Toggle Hitboxes
Toggle Hitboxes

Jumping Normals

Jumping Genesis b-A.png
j.A
MMPRG redranger jA.png
MMPRG uniranger HB jA.png
Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
- - - - - - - -

dummy text

Toggle Hitboxes
Toggle Hitboxes


Jumping Genesis b-B.png
j.B
MMPRG redranger jB.png
MMPRG uniranger HB jB.png
Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
- - - - - - - -
  • Same normal on straight jump.

dummy text

Toggle Hitboxes
Toggle Hitboxes


Special Moves

Reflector
6.png Genesis b-A.png + Genesis b-B.png
6AB
MMPRG redranger Reflect.png
MMPRG uniranger HB Reflect.png
Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
- - - - - - - -

Universal reflect. Infamously hard to have come out after pressing back.

Toggle Hitboxes
Toggle Hitboxes


Power Gun
2.png 3.png 6.png + Genesis b-A.png / Genesis b-B.png
236 A/B
MMPRG redranger 236X.png
MMPRG uniranger HB 236X.png
Version Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
A - - - - - - - -

dummy text

Version Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
B - - - - - - - -

dummy text

Toggle Hitboxes
Toggle Hitboxes


Heel Kick
6.png 3.png 2.png 1.png 4.png + Genesis b-A.png / Genesis b-B.png
63214 A/B
MMPRG redranger 63214X.png
MMPRG redranger HB 63214X.png
Version Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
A - - - - - - - -

dummy text

Version Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
B - - - - - - - -

dummy text

Toggle Hitboxes
Toggle Hitboxes


Power Sword
2.png 8.png + Genesis b-A.png / Genesis b-B.png
28 A/B
MMPRG redranger 28X 1.png
MMPRG redranger HB 28X 1.png
MMPRG redranger 28X 2.png
MMPRG redranger HB 28X 2.png
Version Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
A - - - - - - - -

dummy text

Version Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
B - - - - - - - -

dummy text

Toggle Hitboxes
Toggle Hitboxes


Super Secret Attack
4.png1.png2.png3.png6.pngx6 +Genesis b-A.png
41236x6 + A
MMPRG redranger Super.png
MMPRG uniranger HB Super.png
yes, the hitbox is that big
Goes far off the screen.
Damage Start-up Active Recovery Hit Adv. Block Adv. Guard Invul.
- - - - - - - -
  • Temp description
  • The input for the Super Special Attack is always the same; no need to change for every character.
Toggle Hitboxes
Toggle Hitboxes

Combos

WIP, remove when adept amount of combos are added


Type Combo Damage Notes Video Example
Class
Type Detail
Combo Notation Damage Descrption Video

Strategy

TBA

Advanced Strategy

TBA

Tech

TBA

Match-ups

MMPRG MU red ranger.gif
Red Ranger
[character page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
MMPRG MU black ranger.gif
Black Ranger
[character page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
MMPRG MU blue ranger.gif
Blue Ranger
[character page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
MMPRG MU pink ranger.gif
Pink Ranger
[character page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
MMPRG MU yellow ranger.gif
Yellow Ranger
[character page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
MMPRG MU green ranger.gif
Green Ranger
[character page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
MMPRG MU evil green.gif
Evil Green
[character page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
MMPRG MU megazord.gif
Megazord
[character page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
MMPRG MU dragonzord.gif
Dragonzord
[character page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
MMPRG MU minotaur.gif
Minotaur
[character page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
MMPRG MU madam woe.gif
Madam Woe
[character page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
MMPRG MU goldar.gif
Goldar
[character page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
MMPRG MU cyclopsis.gif
Cyclopsis
[character page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:



General
FAQ
Controls
HUD
System & Esoterics
Community
Characters
Red Ranger
Black Ranger
Blue Ranger
Pink Ranger
Yellow Ranger
(N) Green Ranger
Megazord
Dragonzord
Minotaur
Madam Woe
Goldar
Cyclopsis
(E) Green Ranger