Story
"Geovana is a convict that fights using her leg brace."
A reimagination of GGST'S Giovanna.
Introduction
Archetype: Rushdown
Strengths |
Weaknesses
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- Oppressive Frame Advantage: Geovana's attacks have great framedata, meaning she has access to multiple frametraps and + on block moves.
- Great Mobility: Geovana has some of the highest walkspeed, dash speed and airdash speed in the game, allowing her to aproach you easily, specially from the air. Superjump>airdash>doublejump>airdash>airdash.
- Snowball Potential: Her high counterhit damage + strong offense means she can very well win a round from any touch, even better if she corners you.
- Amazing Mixups: Geovana has 3 lows(2M,2H,236M), multiple overheads, a rekka, a demonflip and a comboable throw (5S delay 236H)
- Great Throw: Geovana's grab is the fastest in the game, and with meter or the corner she gains the ability to combo off of it, this gives her some scary damage if you guess wrong
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- Roblox Limbs: Geovana is a short character without weapons, meaning her attacks have very limited range.
- Weak Defense: Short range, no revesal outside of Ultimate, she only has gimmicks like 2S and 214H and universal mechanics for defense.
- Bad Hitconfirming: Geovana has easily the worst hitconfirming ability in the game, her moves lack the range to combo from far hits
- No good Anti Airs: Geovana doesn't have a grounded anti air, has to stick with jumping at them
- Reliance on Mixups: Geovana does not have crazy high damage in her combos, which forces her to succesfully mix up the opponent many times
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Gameplay
Geovana is a fast rushdown who has multiple tools to open up the opponent. Her multiple lows, fast throw, and demonflip give her great options once she is in your face. Tools such as 214X making you either guess if it is a cross up or not, tick throw setups, or her fast aerial movement allow her to run over any unsuspecting players.
However she has one major weakness, her lack of neutral tools. Almost all of Geovana's specials are for her mix, and in matchups where she struggles against getting in, she will become less and less of a threat. Geovana also has terrible range, which makes getting in even harder for her.
Move List
Normal Attacks
5L
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
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5
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Mid
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9
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6
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-
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+6
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-
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- Good hitconfirm and starts your offense, slower than 2L but better range.
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5M
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Damage
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Guard
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Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
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8
|
-
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14
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6
|
-
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+17
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+5
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- The money maker, high damage combo starter, very strong pressure tool.
- Cancel into demonflip/rekka/2H/grab for strong mixups
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5H
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Damage
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Guard
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Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
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4,6
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-
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10
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6(9)6
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-
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+15
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-
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- Fast multihit heavy that moves you forward.
- Good hitconfirm and can cancel into rekka for frametrap on block
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2L
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Damage
|
Guard
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Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
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4
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Low
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5
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6
|
-
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+15
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+1
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- Plus on block crouch jab that chains into self, short range limits it's usage a lot though.
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|
2M
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Damage
|
Guard
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Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
|
6
|
Low
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9
|
6
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-
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+3
|
-
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- Low #1
- Very usefull pressure tool, can chain into 5M or 2H or tickthrow for mixups
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2H
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Damage
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Guard
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Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
|
9
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Low
|
13
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6
|
-
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+63
|
-
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- Low #3
- Short range sweep, used for a low mixup and/or in combos
- Gived access to advanced 2H loops, takes practice to learn
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|
j.L
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Damage
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Guard
|
Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
|
7
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High
|
8
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12
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-
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+15
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-
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|
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j.M
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
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8
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High
|
8
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12
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-
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+18
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-
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|
|
j.H
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
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9
|
-
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7
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6
|
-
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+64
|
-
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- Air launcher, can reverse beat after
- Causes juggle, allowing for easy air to air confirms into full combo
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Special Attacks
Dropkick Pull 5S
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
|
16
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Throw
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8
|
-
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-
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+49
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-
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- Please tech this
- High damage combo ender/starter, use 236H to combo from it.
- The best 5S in the game, makes Geovana a better grappler than lvl0/lvl1 Gaunt
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Dropkick Pull (Air) j.S
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Damage
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Guard
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Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
|
25
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Throw
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-
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-
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-
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-
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-
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- Airdash jump in #3
- Pretty high damage, gives decent knockdown, but can never be comboed out of
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Sidestep 2S
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
|
Block Adv.
|
0
|
-
|
6
|
7
|
-
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-
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-
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Geo sidesteps to try and avoid an attack.
- Very usable while in block pressure due to it's fast startup and good active frames for the actual parry.
- On a successful parry, the opponent is stunned, allowing for a free combo.
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Sidestep (Air) j.2S
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Damage
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Guard
|
Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
|
2
|
High
|
18
|
11
|
-
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-
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-
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- Mixup Overhead #1, Airdash jump in #4
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|
Rekka; Start 236L
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Damage
|
Guard
|
Startup
|
Active
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Recovery
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Hit Adv.
|
Block Adv.
|
7
|
Mid
|
15
|
6
|
-
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+3
|
-
|
|
|
Rekka; Middle 236L~X or 236M
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
7
|
Low
|
15
|
6
|
-
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-
|
-
|
|
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Rekka; Ender L/M after Rekka Middle
|
Version
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Damage
|
Guard
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Startup
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Active
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Recovery
|
Hit Adv.
|
Block Adv.
|
L
|
14
|
Mid
|
15
|
6
|
-
|
-
|
-
|
|
M
|
13
|
High
|
27
|
6
|
-
|
-
|
-
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Funny overhead. Doesnt naturally combo, making it a reset tool against people sleeping
- Whiffing the low then only hitting the high in combos allows for high dmg
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|
Rekka; EX 236H or H during Rekka
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
13
|
Mid
|
15
|
6
|
-
|
-
|
-
|
|
|
Acrobat Flip 214L or M or H
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
L
|
3,7
|
High
|
6
|
6(24)6
|
-
|
+62
|
-
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- Should have blocked high
- Has a hit in the start, useful for frametraps and combos
|
M
|
9
|
Low
|
30
|
6
|
-
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+40
|
-
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- Should have blocked low
- Useful in combos
|
H
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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- Doesn't have a hitbox, Geo instead performs a fast forward flip that has armor, allowing for pressure resets
- Armor lasts for 0.5s.
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|
Level 1 Ultimate Attack
Geoclysm 214S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
25
|
Low
|
-
|
-
|
-
|
-
|
-
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- High damage reversal and cashout move
- Combos into itself
- It's very punishable on block but leads to really high damage on counterhit, YOLO.
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|
Level 3 Ultimate Attack
PLACEHOLDER 236S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
15,8,12,13
|
Mid
|
-
|
-
|
-
|
+95
|
-
|
|
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Strategy
Combos
https://www.youtube.com/watch?v=qHHESNyBvos
Colors
Color 1: Base
Color 2: Juri from SF4