Story
Mai is RoFighter's version of Guilty Gear Strive May
Introduction
Mai is a versatile beginner friendly character that can exceel at doing anything
Strengths |
Weaknesses
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- Space Control: Mai has dolphins, bubble, full screen super, big normals and beachball that let her fight from a range
- Great Meter Usage: Cover big angles with 214H, blow through the opponents attacks with 623H or pay 100MT to win neutral and lock them down from fullscrren.
- Kid: Mai has a small body and falls fast, meaning things might whiff on her
- Anti Airing: 2M, Up Dolphin, j.H, 214H and 623M all can be used to anti-air. Take your pick
- Meterless Damage: Mai can crack 40-50 damage meterless from good hits by using j.H loops.
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- Fragile: Mai has the lowest in the game (110HP).
- Lack of string enders: Her Heavy buttons and her specials are all either slow to come out or punishable on block
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Move List
Normal Attacks
5L
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Damage
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Guard
|
Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
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7
|
-
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9
|
5
|
15
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+8
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+0
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- High hitbox jab that comes out slower than 5M, great for walling out the enemy
- Juggles on air hit
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|
5M
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Damage
|
Guard
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Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
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5
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-
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7
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6
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19
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+9
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+0
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- Mai's actual standing jab dispite being a medium
- Cancels into itself to frame trap. Mash on super armor! Ridiculous move.
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5H
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Damage
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Guard
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Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
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10
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high
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14
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5
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26
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-21
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-
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- Mai's grounded Overhead
- This move is not special cancellable, you can only combo off of it by using a Beachball setup, on Counterhit or by cancelling into Lvl1
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2L
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Damage
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Guard
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Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
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4
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low
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5
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6
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7
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+15
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-6
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- Self chaining fast low, your go-to abare
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|
2M
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
|
9
|
-
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12
|
12
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18
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+67
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-3
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- MASSIVE anti-air Launcher that leads to high damage
- Can only be done twice in a combo
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|
2H
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Damage
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Guard
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Startup
|
Active
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Recovery
|
Hit Adv.
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Block Adv.
|
10
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low
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8(10)
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18
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19
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+45
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+1
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- Forward-travelling sweep
- Your go-to for picking up from far hits and catching backdashes
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|
j.L
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Damage
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Guard
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Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
|
7
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Mid
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8
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12
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-2 (real)
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-
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-
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- Chains into self, allowing for funny looking ladder combos
- Pretty fast and safe airpoke, faster than most
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j.M
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
|
8
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high
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8
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12
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4
|
-
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-
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- Mai's only overhead aerial, can also be used as an instant overhead if done after jumping
- Juggles on hit
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|
j.H
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
|
12
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Mid
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10
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12
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17
|
-
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-
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- Mai's massive air launcher, does a lot of things and leads to easy confirms due to massive hitstun
- This is punishable on block, don't let them get away with IAD j.H
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Special Attacks
Overhead Hug 5S
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
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10, 6 (16)
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Throw
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10
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5
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24
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-
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N/A
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- Combos into 2L on corner, gives meh okizeme midscreen
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Overhead Hug (Air) j.S
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
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16
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Throw
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3
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8
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31
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-
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N/A
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- Very fast airthrow with meh reward
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Bubbly Trap 2S
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
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5
|
-
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-
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-
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-
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-
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-
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- Mais steps and summons a puddle 11 studs infront of her, enemies hit are trapped in a bubble and stunned for ages
- Midrange move and versatile combo tool
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Miss. Dolphin 236L or M or H
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
|
L
|
10
|
mid
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6
|
-
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-
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+5
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-
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```Totsugeki```
- May's classic Dolphin move, not a charge special here
- Dolphin > Super to win neutral
|
M
|
12
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Low
|
30
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6
|
-
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+40
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-
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- Up-dolphin, high active frames anti-air
- Juggles on hit for easy confirms
- Due to the hitbox and active frames, also beats out ground aproaches
|
H
|
12
|
-
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-
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-
|
-
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-
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-
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- May doesn't jump out of the dolphin on hit, allowing to link out of it
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Beach Games 214L or M or H
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
|
L
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6(x3)
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mid
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-
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30(x3)
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-
|
-
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+
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- May throws out a beachball upwards that bounces on the ground
- The projectile multi hit's and can combo into itself
- Do 2H 214L to start your setplay
|
M
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6(x3
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mid
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-
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30(x3)
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-
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+
|
+
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- Mai throws the beachball forwards and it bounces on the ground
- Covers almost the entire ground
- On corner it bounces off the wall, allowing use in combos
|
H
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6(x3)
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-
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-
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30(x3)
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-
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-
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-
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- Mai throws the beachball really far upwards at an angle, covering the ground and then hittin enemies on the corner of the screen
- Both an anti-air and anti-zoning move
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Typhoon 623L or M or H
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
|
Hit Adv.
|
Block Adv.
|
L
|
8
|
mid
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-
|
-
|
-
|
-
|
-
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- Mai spins before slash sideways with her Anchor
- Midrange poke that leads to a full combo, has good scaling too
- Beats mid pokes due to having low profile
|
M
|
9
|
mid
|
30
|
6
|
-
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-
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-18
|
|
H
|
8(x3)
|
-
|
-
|
-
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-
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-
|
-
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- Mai gains armor and travels forward while spinning
- Leads to a full combos and hits 3 times
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Level 1 Ultimate Attack
Marine Life 236S
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Damage
|
Guard
|
Startup
|
Active
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Recovery
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Hit Adv.
|
Block Adv.
|
6, 4, 3x3 (19)
|
mid
|
-
|
-
|
-
|
-
|
+51
|
- Fullscreen lockdown super, always a good use for meter.
- Hitbox activates kinda slow and it's not invincible, it's likely to lose scrambles
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Strategy
Spam
Combos
5L 5MM 2H 623L 2M j.H airdash j.H 5L 5M 2M 236M 2S 5M 2H 214L
The j.L Minigame
Colors