RoFighters/Mai

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Story

Mai is RoFighter's version of Guilty Gear Strive May

Introduction

Mai is a versatile beginner friendly character that can exceel at doing anything

Strengths Weaknesses
  • Space Control: Mai has dolphins, bubble, full screen super, big normals and beachball that let her fight from a range
  • Great Meter Usage: Cover big angles with 214H, blow through the opponents attacks with 623H or pay 100MT to win neutral and lock them down from fullscrren.
  • Kid: Mai has a small body and falls fast, meaning things might whiff on her
  • Anti Airing: 2M, Up Dolphin, j.H, 214H and 623M all can be used to anti-air. Take your pick
  • Meterless Damage: Mai can crack 40-50 damage meterless from good hits by using j.H loops.
  • Fragile: Mai has the lowest in the game (110HP).
  • Lack of string enders: Her Heavy buttons and her specials are all either slow to come out or punishable on block

Move List

Normal Attacks

5L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 - 9 5 15 +8 +0
  • High hitbox jab that comes out slower than 5M, great for walling out the enemy
  • Juggles on air hit


5M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5 - 7 6 19 +9 +0
  • Mai's actual standing jab dispite being a medium
  • Cancels into itself to frame trap. Mash on super armor! Ridiculous move.


5H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
10 high 14 5 26 -21 -
  • Mai's grounded Overhead
  • This move is not special cancellable, you can only combo off of it by using a Beachball setup, on Counterhit or by cancelling into Lvl1


2L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
4 low 5 6 7 +15 -6
  • Self chaining fast low, your go-to abare


2M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9 - 12 12 18 +67 -3
  • MASSIVE anti-air Launcher that leads to high damage
  • Can only be done twice in a combo


2H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
10 low 8(10) 18 19 +45 +1
  • Forward-travelling sweep
  • Your go-to for picking up from far hits and catching backdashes


j.L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 Mid 8 12 -2 (real) - -
  • Chains into self, allowing for funny looking ladder combos
  • Pretty fast and safe airpoke, faster than most


j.M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
8 high 8 12 4 - -
  • Mai's only overhead aerial, can also be used as an instant overhead if done after jumping
  • Juggles on hit


j.H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
12 Mid 10 12 17 - -
  • Mai's massive air launcher, does a lot of things and leads to easy confirms due to massive hitstun
  • This is punishable on block, don't let them get away with IAD j.H

Special Attacks

Overhead Hug
5S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
10, 6 (16) Throw 10 5 24 - N/A
  • Combos into 2L on corner, gives meh okizeme midscreen


Overhead Hug (Air)
j.S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
16 Throw 3 8 31 - N/A
  • Very fast airthrow with meh reward


Bubbly Trap
2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5 - - - - - -
  • Mais steps and summons a puddle 11 studs infront of her, enemies hit are trapped in a bubble and stunned for ages
  • Midrange move and versatile combo tool


Miss. Dolphin
236L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 10 mid 6 - - +5 -

```Totsugeki```

  • May's classic Dolphin move, not a charge special here
  • Dolphin > Super to win neutral
M 12 Low 30 6 - +40 -
  • Up-dolphin, high active frames anti-air
  • Juggles on hit for easy confirms
  • Due to the hitbox and active frames, also beats out ground aproaches
H 12 - - - - - -
  • May doesn't jump out of the dolphin on hit, allowing to link out of it


Beach Games
214L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 6(x3) mid - 30(x3) - - +
  • May throws out a beachball upwards that bounces on the ground
  • The projectile multi hit's and can combo into itself
  • Do 2H 214L to start your setplay
M 6(x3 mid - 30(x3) - + +
  • Mai throws the beachball forwards and it bounces on the ground
  • Covers almost the entire ground
  • On corner it bounces off the wall, allowing use in combos
H 6(x3) - - 30(x3) - - -
  • Mai throws the beachball really far upwards at an angle, covering the ground and then hittin enemies on the corner of the screen
  • Both an anti-air and anti-zoning move


Typhoon
623L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 8 mid - - - - -
  • Mai spins before slash sideways with her Anchor
  • Midrange poke that leads to a full combo, has good scaling too
  • Beats mid pokes due to having low profile
M 9 mid 30 6 - - -18
  • Fully invul reversal
H 8(x3) - - - - - -
  • Mai gains armor and travels forward while spinning
  • Leads to a full combos and hits 3 times

Level 1 Ultimate Attack

Marine Life
236S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
6, 4, 3x3 (19) mid - - - - +51
  • Fullscreen lockdown super, always a good use for meter.
  • Hitbox activates kinda slow and it's not invincible, it's likely to lose scrambles

Strategy

Spam

Combos

5L 5MM 2H 623L 2M j.H airdash j.H 5L 5M 2M 236M 2S 5M 2H 214L

The j.L Minigame

Colors

General
FAQ
Controls
HUD
System
Characters
Oath
Gaunt
Geovana
Mai
Eppo