RoFighters/HUD
Heads-Up Display Elements
Top Left and Top Right Side) User Portraits
Shows an image of the player's Avatar and what player they are. Player 1 is on the left, Player 2 is on the right.
Health Bars
Shows how much health each character has remaining. You will lose the round if your health bar goes to 0. Each player's username is situated above the health bar.
Top Middle of the Screen) Round Count
Displays the amount of rounds each player has taken. Round wins are shown with a filled-in circle.
Top Middle of the Screen) Timer
Shows how much time is left in a given round. The standard amount of time is 99 seconds. If this timer runs out, the player with the most HP wins the round.
Under Player Health Bars) Burst Meter
Displays whether you have burst or not. The normal color of the meter is red, and turns blue when you are hitting the opponent. Disappears when Burst is used until an IPS (or Green) burst occurs.
Bottom Left and Right Side) Meter
Displays the amount of meter you have. Changes colors depending on the amount of MT you have, until it hits the maximum at 300 MT. The colors go as followed:
-Light Yellow from 0-100 MT.
-Light Teal from 100-199 MT.
-Dull Green from 200-299 MT.
-Purple at 300 MT.
Right Side of the Screen) Combo Damage Counter
Shows the current Damage of a combo and the amount of damage a move does. (TRAINING ONLY)
Left Side of Screen) Damage/Damage Scaling
Shows the current damage of a combo and its scaling, avaliable in both training and a normal match
Under Combo Damage) Hitstun Bar
Shows the amount of remaining hitstun of a move in a combo. The bar shrinks over the hitstun time of the attack.
Bottom Middle of the Screen) Pause Menu
Does not actually pause the game, rather it shows you the basic inputs that all characters have.
Bottom Middle of the Screen) Settings Menu
Is a menu you that allows you to do several things, such as end rounds, go back to the main menu, and tinker with the training mode.