View table: PFE_CharacterAttributes
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Table structure:
- gameCharacter - String
- nameDisplayed - String
- stockIcon - String
- characterInit - String
- weight - Float
- gravity - Float
- hitstunGravity - Float
- maxFallSpeed - Float
- fastFallSpeed - Float
- jumpSquat - Float
- jumpSpeed - Float
- jumpHorizontalAccel - Float
- shortHopSpeed - Float
- doubleJumpSpeed - Float
- doubleJumpHorizontalAccel - Float
- maxDoubleJumps - Integer
- landTime - Float
- airAccel - Float
- maxAirSpeed - Float
- maxAirSpeedDash - Float
- airFriction - Float
- groundFriction - Float
- crouchFriction - Float
- slideFriction - Float
- hardLandingFriction - Float
- jostleStrength - String
- walkSpeed - Float
- walkAccel - Float
- walkTurnTime - Float
- dashSpeed - Float
- dashTime - Float
- dashAccel - Float
- runStopTime - Float
- runSpeed - Float
- runAccel - Float
- runTurnTime - Float
- runTurnAccel - Float
- canWallJump - Boolean
- wallJumpType - String
- wallJumpStartup - Float
- wallJumpTime - Float
- wallJumpHSp - Float
- wallJumpVSp - Float
- maxWallJumps - Integer
- wallCling - Boolean
- jumpFloat - Boolean
- floatTime - Float
- floatMaxSpeed - Float
- floatAccel - Float
- floatDip - Float
- floatDipTime - Float
This table has 5 rows altogether.
Page | gameCharacter | nameDisplayed | stockIcon | characterInit | weight | gravity | hitstunGravity | maxFallSpeed | fastFallSpeed | jumpSquat | jumpSpeed | jumpHorizontalAccel | shortHopSpeed | doubleJumpSpeed | doubleJumpHorizontalAccel | maxDoubleJumps | landTime | airAccel | maxAirSpeed | maxAirSpeedDash | airFriction | groundFriction | crouchFriction | slideFriction | hardLandingFriction | jostleStrength | walkSpeed | walkAccel | walkTurnTime | dashSpeed | dashTime | dashAccel | runStopTime | runSpeed | runAccel | runTurnTime | runTurnAccel | canWallJump | wallJumpType | wallJumpStartup | wallJumpTime | wallJumpHSp | wallJumpVSp | maxWallJumps | wallCling | jumpFloat | floatTime | floatMaxSpeed | floatAccel | floatDip | floatDipTime |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Platform Fighter Engine/Blocky (edit) | Blocky | Blocky | PFE_Blocky_Stock.png | character_init0 | 1.0 | 0.5 | 0.5 | 10.0 | 14.0 | 3.0 | 11.5 | 3.0 | 6.5 | 10.5 | 2.0 | 1 | 4.0 | 0.35 | 5.25 | 6.75 | 0.04 | 0.75 | 1.0 | 0.35 | 0.6 | jostle_strength_default | 3.25 | 0.5 | 6.0 | 8.0 | 9.0 | 8.0 | 1.0 | 7.0 | 0.8 | 5.0 | 1.0 | Yes | jump_press | 2.0 | 8.0 | 7.0 | -8.0 | 1 | No | No | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Platform Fighter Engine/Polygon (edit) | Polygon | Polygon | PFE_Polygon_Stock.png | character_init1 | 0.9 | 0.4 | 0.45 | 8.0 | 13.0 | 3.0 | 1.0 | 3.0 | 6.5 | 10.0 | 6.0 | 1 | 3.0 | 0.35 | 6.0 | 6.5 | 0.04 | 0.5 | 1.0 | 0.35 | 0.6 | jostle_strength_default | 3.0 | 0.5 | 6.0 | 7.5 | 9.0 | 4.0 | 8.0 | 7.0 | 0.8 | 5.0 | 1.0 | Yes | jump_press | 2.0 | 8.0 | 8.0 | -6.0 | 1 | No | Yes | 19.0 | -12.0 | -1.7 | 3.0 | 2.0 |
Platform Fighter Engine/Radian (edit) | Radian | Radian | PFE_Radian_Stock.png | character_init4 | 1.1 | 0.81 | 0.55 | 15.0 | 19.0 | 3.0 | 18.0 | 6.0 | 8.5 | 15.0 | 6.0 | 1 | 4.0 | 0.55 | 5.15 | 7.5 | 0.05 | 0.85 | 1.0 | 0.35 | 0.5 | jostle_strength_default | 4.5 | 0.65 | 5.0 | 9.0 | 12.0 | 7.0 | 8.0 | 7.5 | 1.5 | 3.0 | 2.5 | Yes | jump_press | 2.0 | 10.0 | 4.0 | -13.0 | 1 | Yes | No | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Platform Fighter Engine/Scalar (edit) | Scalar | Scalar | PFE_Scalar_Stock.png | character_init3 | 0.8 | 0.7 | 0.6 | 10.0 | 17.0 | 4.0 | 14.0 | 5.0 | 9.0 | 13.0 | 4.0 | 1 | 5.0 | 0.25 | 5.75 | 6.5 | 0.03 | 1.0 | 1.5 | 0.4 | 0.7 | 1.4 | 2.5 | 0.5 | 6.0 | 9.0 | 9.0 | 3.0 | 10.0 | 8.0 | 0.8 | 5.0 | 1.0 | Yes | jump_press | 4.0 | 10.0 | 7.0 | -14.0 | 1 | No | No | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Platform Fighter Engine/Vertex (edit) | Vertex | Vertex | PFE_Vertex_Stock.png | character_init2 | 1.1 | 0.65 | 0.55 | 11.0 | 16.0 | 3.0 | 13.5 | 10.0 | 8.5 | 11.5 | 10.0 | 1 | 4.0 | 0.35 | 5.75 | 7.5 | 0.05 | 0.85 | 1.0 | 0.35 | 0.5 | jostle_strength_default | 3.5 | 0.5 | 6.0 | 9.0 | 9.0 | 9.0 | 8.0 | 8.0 | 0.8 | 5.0 | 1.0 | Yes | jump_press | 2.0 | 10.0 | 6.0 | -13.0 | 1 | Yes | No | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |