View table: PFE_CharacterAttributes

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Table structure:

  1. gameCharacter - String
  2. nameDisplayed - String
  3. stockIcon - String
  4. characterInit - String
  5. weight - Float
  6. gravity - Float
  7. hitstunGravity - Float
  8. maxFallSpeed - Float
  9. fastFallSpeed - Float
  10. jumpSquat - Float
  11. jumpSpeed - Float
  12. jumpHorizontalAccel - Float
  13. shortHopSpeed - Float
  14. doubleJumpSpeed - Float
  15. doubleJumpHorizontalAccel - Float
  16. maxDoubleJumps - Integer
  17. landTime - Float
  18. airAccel - Float
  19. maxAirSpeed - Float
  20. maxAirSpeedDash - Float
  21. airFriction - Float
  22. groundFriction - Float
  23. crouchFriction - Float
  24. slideFriction - Float
  25. hardLandingFriction - Float
  26. jostleStrength - String
  27. walkSpeed - Float
  28. walkAccel - Float
  29. walkTurnTime - Float
  30. dashSpeed - Float
  31. dashTime - Float
  32. dashAccel - Float
  33. runStopTime - Float
  34. runSpeed - Float
  35. runAccel - Float
  36. runTurnTime - Float
  37. runTurnAccel - Float
  38. canWallJump - Boolean
  39. wallJumpType - String
  40. wallJumpStartup - Float
  41. wallJumpTime - Float
  42. wallJumpHSp - Float
  43. wallJumpVSp - Float
  44. maxWallJumps - Integer
  45. wallCling - Boolean
  46. jumpFloat - Boolean
  47. floatTime - Float
  48. floatMaxSpeed - Float
  49. floatAccel - Float
  50. floatDip - Float
  51. floatDipTime - Float

This table has 5 rows altogether.

Recreate data.

Page gameCharacter nameDisplayed stockIcon characterInit weight gravity hitstunGravity maxFallSpeed fastFallSpeed jumpSquat jumpSpeed jumpHorizontalAccel shortHopSpeed doubleJumpSpeed doubleJumpHorizontalAccel maxDoubleJumps landTime airAccel maxAirSpeed maxAirSpeedDash airFriction groundFriction crouchFriction slideFriction hardLandingFriction jostleStrength walkSpeed walkAccel walkTurnTime dashSpeed dashTime dashAccel runStopTime runSpeed runAccel runTurnTime runTurnAccel canWallJump wallJumpType wallJumpStartup wallJumpTime wallJumpHSp wallJumpVSp maxWallJumps wallCling jumpFloat floatTime floatMaxSpeed floatAccel floatDip floatDipTime
Platform Fighter Engine/Blocky (edit) Blocky Blocky PFE_Blocky_Stock.png character_init0 1.0 0.5 0.5 10.0 14.0 3.0 11.5 3.0 6.5 10.5 2.0 1 4.0 0.35 5.25 6.75 0.04 0.75 1.0 0.35 0.6 jostle_strength_default 3.25 0.5 6.0 8.0 9.0 8.0 1.0 7.0 0.8 5.0 1.0 Yes jump_press 2.0 8.0 7.0 -8.0 1 No No 0.0 0.0 0.0 0.0 0.0
Platform Fighter Engine/Polygon (edit) Polygon Polygon PFE_Polygon_Stock.png character_init1 0.9 0.4 0.45 8.0 13.0 3.0 1.0 3.0 6.5 10.0 6.0 1 3.0 0.35 6.0 6.5 0.04 0.5 1.0 0.35 0.6 jostle_strength_default 3.0 0.5 6.0 7.5 9.0 4.0 8.0 7.0 0.8 5.0 1.0 Yes jump_press 2.0 8.0 8.0 -6.0 1 No Yes 19.0 -12.0 -1.7 3.0 2.0
Platform Fighter Engine/Radian (edit) Radian Radian PFE_Radian_Stock.png character_init4 1.1 0.81 0.55 15.0 19.0 3.0 18.0 6.0 8.5 15.0 6.0 1 4.0 0.55 5.15 7.5 0.05 0.85 1.0 0.35 0.5 jostle_strength_default 4.5 0.65 5.0 9.0 12.0 7.0 8.0 7.5 1.5 3.0 2.5 Yes jump_press 2.0 10.0 4.0 -13.0 1 Yes No 0.0 0.0 0.0 0.0 0.0
Platform Fighter Engine/Scalar (edit) Scalar Scalar PFE_Scalar_Stock.png character_init3 0.8 0.7 0.6 10.0 17.0 4.0 14.0 5.0 9.0 13.0 4.0 1 5.0 0.25 5.75 6.5 0.03 1.0 1.5 0.4 0.7 1.4 2.5 0.5 6.0 9.0 9.0 3.0 10.0 8.0 0.8 5.0 1.0 Yes jump_press 4.0 10.0 7.0 -14.0 1 No No 0.0 0.0 0.0 0.0 0.0
Platform Fighter Engine/Vertex (edit) Vertex Vertex PFE_Vertex_Stock.png character_init2 1.1 0.65 0.55 11.0 16.0 3.0 13.5 10.0 8.5 11.5 10.0 1 4.0 0.35 5.75 7.5 0.05 0.85 1.0 0.35 0.5 jostle_strength_default 3.5 0.5 6.0 9.0 9.0 9.0 8.0 8.0 0.8 5.0 1.0 Yes jump_press 2.0 10.0 6.0 -13.0 1 Yes No 0.0 0.0 0.0 0.0 0.0