Blocky
|
|
Overview
Blocky was made with an All-rounder character in mind, who also uses as Sword as their main way of attacking. As a result, he is the easiest default character to use as a base for new fighters.
Attributes
Attributes
Stock |
Name |
Character |
Weight
|
|
Blocky
|
character_init0
|
1
|
Gravity |
Hitstun Gravity |
Max Fall Speed |
Fast Fall Speed
|
0.5
|
0.5
|
10
|
14
|
Jump Squat |
Jump Speed |
Jump Horizontal Accel |
Short Hop Speed
|
3
|
11.5
|
3
|
6.5
|
double Jump Speed |
double Jump Horizontal Accel |
max Double Jumps |
land Time
|
10.5
|
2
|
1
|
4
|
air Accel |
max Air Speed |
max Air Speed Dash |
air Friction
|
0.35
|
5.25
|
6.75
|
0.04
|
ground Friction |
crouch Friction |
slide Friction |
hard Landing Friction
|
0.75
|
1
|
0.35
|
0.6
|
jostle Strength |
walk Speed |
walk Accel |
walk Turn Time
|
jostle_strength_default
|
3.25
|
0.5
|
6
|
dash Speed |
dash Time |
dash Accel |
run Stop Time
|
8
|
9
|
8
|
1
|
run Speed |
run Accel |
run Turn Time |
run Turn Accel
|
7
|
0.8
|
5
|
1
|
can Wall Jump |
wall Jump Type |
wall Jump Startup |
wall Jump Time
|
Yes
|
jump_press
|
2
|
8
|
wall Jump H Sp |
wall Jump V Sp |
max Wall Jumps |
wall Cling
|
7
|
-8
|
1
|
No
|
jump Float |
float Time |
float Max Speed |
float Accel
|
No
|
0
|
0
|
0
|
float Dip |
float Dip Time
|
0
|
0
|
Movelist
Blocky Moveset
Jab
|
jab_chrom
|
Dash Attack
|
dash_attack_claw
|
FTilt
|
ftilt0
|
UTilt
|
utilt0
|
DTilt
|
dtilt0
|
FSmash
|
fsmash_chrom
|
USmash
|
usmash0
|
DSmash
|
dsmash0
|
NAir
|
nair_joker
|
FAir
|
fair_bayonetta
|
BAir
|
bair_cloud_Sim
|
UAir
|
uair_cloud
|
DAir
|
dair_shulk
|
NSpec
|
nspec_hadoken
|
FSpec
|
fspec_afterburner_Kick
|
USpec
|
uspec_zss
|
DSpec
|
dspec_falling_attack
|
Grab
|
grab0
|
DashGrab
|
dash_grab0
|
Pummel
|
pummel0
|
ZAir
|
-1
|
FThrow
|
fthrow0
|
BThrow
|
bthrow0
|
UThrow
|
uthrow_Combo
|
DThrow
|
dthrow_Combo
|
GetUpAtk
|
getup_attack0
|
LedgeAtk
|
ledge_attack0
|
ItemThrow
|
item_throw0
|
ItemAtk
|
item_attack0
|
Taunt
|
taunt0
|
Final Smash
|
final_smash0
|
Moveset
Jab
Jab 1 jab_chrom jab_chrom Input: 5A. Input: 5A.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Jab 2 5A.5A. 5A.5A.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Follows up with a Right punch forward.
|
|
Toggle Hitboxes Toggle Hitboxes
|
Jab 3 5A.5A.5A. 5A.5A.5A.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Finishes with a kick forward.
|
|
Toggle Hitboxes Toggle Hitboxes
|
Tilts
Side Tilt 6A. 6A.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Up Tilt 8A. 8A.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Sweetspot. A Spinning uppercut in place.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Down Tilt 2A. 2A.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Smash Attacks
Side Smash 6C. 6C.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Sweetspot. Leans to the side and then steps forward to attack with Fireball on his palm.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Up Smash 8C. 8C.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Down Smash 2C. 2C.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
1st Hit. Breakdance Sweep Kicks in front.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
2nd Hit. Continues the spin to sweep kick behind.
|
|
Normals
Dash Attack (During Dash/Run) A. (During Dash/Run) A.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Aerials
Neutral Air (Air) 5A. (Air) 5A.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
A quick and long lasting Lingering Kick
|
|
Forward Air (Air) 6A. (Air) 6A.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Back Air (Air) 4A. (Air) 4A.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Up Air (Air) 8A. (Air) 8A.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Down Air (Air) 2A. (Air) 2A.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Grabs
Grab (Grounded) 5Z. or 6Z. (Grounded) 5Z. or 6Z.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Pummel (During Grab) 5A. (During Grab) 5A.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Forward Throw (During Grab) 6. (During Grab) 6.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Back Throw (During Grab) 4. (During Grab) 4.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Up Throw (During Grab) 8. (During Grab) 8.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Down Throw (During Grab) 2. (During Grab) 2.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Specials
Fireball 5B. (Neutral Special) 5B. (Neutral Special)
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Cape 6B. (Side Special) 6B. (Side Special)
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Swings his cape to reflect projectiles or turning opponents around.
|
|
Super Jump Punch 8B. (Up Special) 8B. (Up Special)
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Multihit on the Jumping portion
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Weak finisher before going into Free Fall.
|
Uppercut that Hits multiple times as he quickly raises up in a jump
|
|
Mario Tornado 2B. (Down Special) 2B. (Down Special)
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Multi hit that sends Left and into the move.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Multihit that sends Right and into the move.
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Back from Melee, this move is a multi hit spinning attack. Mash to gain or maintain height.
|
|
Final Smash
Final Smash: Mario Finale 5B. (Full Meter) 5B. (Full Meter)
|
Type
|
Total
|
Startup
|
Endlag
|
FAF/IASA
|
Landing lag
|
Auto Cancel
|
'Single Hit'
|
-
|
-
|
-
|
-
|
-
|
-
|
Hits
|
Damage
|
BKB
|
KBG
|
Angle
|
Duration
|
Effects
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitlag
|
Hitstun
|
Shield
|
Cancel
|
EX
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Unleashes two Massive Fireballs which slowly move forward to push opponents offstage.
|
|
Alternate Costumes
Trivia