Platform Fighter Engine/Blocky

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Blocky PFE Blocky Stock.png
PFE Blocky Portrait.png


Overview

SSBC Mario Idle.gif Blocky was made with an All-rounder character in mind, who also uses as Sword as their main way of attacking. As a result, he is the easiest default character to use as a base for new fighters.

Attributes
Attributes
Stock Name Character Weight
PFE Blocky Stock.png Blocky character_init0 1
Gravity Hitstun Gravity Max Fall Speed Fast Fall Speed
0.5 0.5 10 14
Jump Squat Jump Speed Jump Horizontal Accel Short Hop Speed
3 11.5 3 6.5
double Jump Speed double Jump Horizontal Accel max Double Jumps land Time
10.5 2 1 4
air Accel max Air Speed max Air Speed Dash air Friction
0.35 5.25 6.75 0.04
ground Friction crouch Friction slide Friction hard Landing Friction
0.75 1 0.35 0.6
jostle Strength walk Speed walk Accel walk Turn Time
jostle_strength_default 3.25 0.5 6
dash Speed dash Time dash Accel run Stop Time
8 9 8 1
run Speed run Accel run Turn Time run Turn Accel
7 0.8 5 1
can Wall Jump wall Jump Type wall Jump Startup wall Jump Time
Yes jump_press 2 8
wall Jump H Sp wall Jump V Sp max Wall Jumps wall Cling
7 -8 1 No
jump Float float Time float Max Speed float Accel
No 0 0 0
float Dip float Dip Time
0 0

Movelist

PFE Blocky Stock.png Blocky Moveset
Jab jab_chrom
Dash Attack dash_attack_claw
FTilt ftilt0
UTilt utilt0
DTilt dtilt0
FSmash fsmash_chrom
USmash usmash0
DSmash dsmash0
NAir nair_joker
FAir fair_bayonetta
BAir bair_cloud_Sim
UAir uair_cloud
DAir dair_shulk
NSpec nspec_hadoken
FSpec fspec_afterburner_Kick
USpec uspec_zss
DSpec dspec_falling_attack
Grab grab0
DashGrab dash_grab0
Pummel pummel0
ZAir -1
FThrow fthrow0
BThrow bthrow0
UThrow uthrow_Combo
DThrow dthrow_Combo
GetUpAtk getup_attack0
LedgeAtk ledge_attack0
ItemThrow item_throw0
ItemAtk item_attack0
Taunt taunt0
Final Smash final_smash0

Moveset

Jab
Jab 1
SSBC Mario Jab1.gif
SSBC Mario Jab1 Hitbox.gif
jab_chrom
jab_chrom
Input: 5A.
Input: 5A.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Fast Punch forward.

Toggle Hitboxes
Toggle Hitboxes

Jab 2
SSBC Mario Jab2.gif
SSBC Mario Jab2 Hitbox.gif
5A.5A.
5A.5A.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Follows up with a Right punch forward.

Toggle Hitboxes
Toggle Hitboxes

Jab 3
SSBC Mario Jab3.gif
SSBC Mario Jab3 Hitbox.gif
5A.5A.5A.
5A.5A.5A.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Finishes with a kick forward.

Toggle Hitboxes
Toggle Hitboxes
Tilts
Side Tilt
SSBC Mario SideTilt.gif
SSBC Mario SideTilt Hitbox.gif
6A.
6A.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Fast sidekick forward.

Toggle Hitboxes
Toggle Hitboxes
Up Tilt
SSBC Mario UpTilt.gif
SSBC Mario UpTilt Hitbox.gif
8A.
8A.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Sweetspot. A Spinning uppercut in place.

Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Sourspot.

Toggle Hitboxes
Toggle Hitboxes
Down Tilt
SSBC Mario DownTilt.gif
SSBC Mario DownTilt Hitbox.gif
2A.
2A.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

A sweep kick in place.

Toggle Hitboxes
Toggle Hitboxes
Smash Attacks
Side Smash
6C.
6C.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Sweetspot. Leans to the side and then steps forward to attack with Fireball on his palm.

Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Sourspot. His hand/Body

Up Smash
8C.
8C.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Early Hit.

Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Middle Hit.

Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Late Hit.

Down Smash
2C.
2C.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

1st Hit. Breakdance Sweep Kicks in front.

Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

2nd Hit. Continues the spin to sweep kick behind.

Normals
Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Fast Punch forward.

Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Late Hit.

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Lingering Kick

Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Lingering Kick

A quick and long lasting Lingering Kick

Forward Air
(Air) 6A.
(Air) 6A.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Fast Punch forward.

Back Air
(Air) 4A.
(Air) 4A.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Fast Punch forward.

Up Air
(Air) 8A.
(Air) 8A.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Fast Punch forward.

Down Air
(Air) 2A.
(Air) 2A.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Multi Hit.

Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Multi Hit.

Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Finisher.

Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Landing Hitbox.

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -
Back Throw
(During Grab) 4.
(During Grab) 4.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -
Up Throw
(During Grab) 8.
(During Grab) 8.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -
Down Throw
(During Grab) 2.
(During Grab) 2.
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -
Specials
Fireball
SSBC Mario NeutralB.png
5B. (Neutral Special)
5B. (Neutral Special)
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Throws a Fireball.

Cape
SSBC Mario SideB.png
6B. (Side Special)
6B. (Side Special)
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Swings his cape to reflect projectiles or turning opponents around.

Super Jump Punch
SSBC Mario UpB.png
8B. (Up Special)
8B. (Up Special)
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Multihit on the Jumping portion

Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Weak finisher before going into Free Fall.

Uppercut that Hits multiple times as he quickly raises up in a jump

Mario Tornado
SSBC Mario DownB.png
2B. (Down Special)
2B. (Down Special)
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Multi hit that sends Left and into the move.

Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Multihit that sends Right and into the move.

Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Finisher that launches.

Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Finisher that spikes.

Back from Melee, this move is a multi hit spinning attack. Mash to gain or maintain height.

Final Smash
Final Smash:
Mario Finale
SSBC Mario FinalSmash.png
5B. (Full Meter)
5B. (Full Meter)
Type Total Startup Endlag FAF/IASA Landing lag Auto Cancel
'Single Hit' - - - - - -
Hits Damage BKB KBG Angle Duration Effects
- - - - - - -
Hitlag Hitstun Shield Cancel EX iFrames Armor
- - - - - - -

Unleashes two Massive Fireballs which slowly move forward to push opponents offstage.

Alternate Costumes

Trivia

  • Fun Fact


General
Downloads
Controls
Stages
Mechanics
Default Stats
Game Modes
Music
Characters
Blocky
Polygon
Vertex
Scalar
Radian