Vertex
|
|
Overview
Vertex was made with a speedy brawler archetype in mind, referencing moves with good frame data for great combos. He even showcases Fighting Game Inputs with Terry's Power geyser. The only exception is the use of Snake's C4 as a Down Special for showcasing variety.
Attributes
Attributes
Stock |
Name |
Character |
Weight
|
|
Vertex
|
character_init2
|
1.1
|
Gravity |
Hitstun Gravity |
Max Fall Speed |
Fast Fall Speed
|
0.65
|
0.55
|
11
|
16
|
Jump Squat |
Jump Speed |
Jump Horizontal Accel |
Short Hop Speed
|
3
|
13.5
|
10
|
8.5
|
double Jump Speed |
double Jump Horizontal Accel |
max Double Jumps |
land Time
|
11.5
|
10
|
1
|
4
|
air Accel |
max Air Speed |
max Air Speed Dash |
air Friction
|
0.35
|
5.75
|
7.5
|
0.05
|
ground Friction |
crouch Friction |
slide Friction |
hard Landing Friction
|
0.85
|
1
|
0.35
|
0.5
|
jostle Strength |
walk Speed |
walk Accel |
walk Turn Time
|
jostle_strength_default
|
3.5
|
0.5
|
6
|
dash Speed |
dash Time |
dash Accel |
run Stop Time
|
9
|
9
|
9
|
8
|
run Speed |
run Accel |
run Turn Time |
run Turn Accel
|
8
|
0.8
|
5
|
1
|
can Wall Jump |
wall Jump Type |
wall Jump Startup |
wall Jump Time
|
Yes
|
jump_press
|
2
|
10
|
wall Jump H Sp |
wall Jump V Sp |
max Wall Jumps |
wall Cling
|
6
|
-13
|
1
|
Yes
|
jump Float |
float Time |
float Max Speed |
float Accel
|
No
|
0
|
0
|
0
|
float Dip |
float Dip Time
|
0
|
0
|
Movelist
Vertex Moveset
Jab
|
jab_rapid
|
Dash Attack
|
dash_attack_mewtwo
|
FTilt
|
ftilt_sheik
|
UTilt
|
utilt0
|
DTilt
|
dtilt_ryu
|
FSmash
|
fsmash_combat
|
USmash
|
usmash_sheik
|
DSmash
|
dsmash_pichu
|
NAir
|
nair_dedede
|
FAir
|
fair_slash
|
BAir
|
bair_mario
|
UAir
|
uair_mario
|
DAir
|
dair_falco
|
NSpec
|
nspec_homing_attack
|
FSpec
|
fspec_falcon
|
USpec
|
uspec_fox
|
DSpec
|
dspec_c4
|
Grab
|
grab0
|
DashGrab
|
dash_grab0
|
Pummel
|
pummel0
|
ZAir
|
-1
|
FThrow
|
fthrow_spin
|
BThrow
|
bthrow_drag
|
UThrow
|
uthrow_jump
|
DThrow
|
dthrow2
|
GetUpAtk
|
getup_attack0
|
LedgeAtk
|
ledge_attack0
|
ItemThrow
|
item_throw0
|
ItemAtk
|
item_attack0
|
Taunt
|
taunt2
|
Final Smash
|
final_smash2
|
Moveset
Jab
Jab 1 5A. 5A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
22
|
6
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
3
|
2
|
4
|
1
|
1
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Jab 2 5A.5A. 5A.5A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
24
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
3
|
75
|
1.45
|
0
|
3
|
2
|
4
|
1
|
2
|
Follows up with a Right punch forward.
|
|
Toggle Hitboxes Toggle Hitboxes
|
Jab 3 5A.5A.5A. 5A.5A.5A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
21
|
7
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
4
|
20
|
5.5
|
1.3
|
7
|
5
|
4
|
1
|
1
|
Finishes with a kick forward.
|
|
Toggle Hitboxes Toggle Hitboxes
|
Tilts
Side Tilt 6A. 6A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
29
|
7
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
8
|
25
|
5
|
5
|
10
|
6
|
6
|
2
|
1
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Up Tilt 8A. 8A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
25
|
7
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
8
|
90
|
4.8
|
6
|
10
|
-
|
5
|
1
|
1
|
Sweetspot. A Spinning uppercut in place.
|
Type
|
Placement
|
Version
|
'Sourspot'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
2
|
^
|
^
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
6
|
80
|
4.55
|
5.65
|
8
|
-
|
^
|
^
|
1
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Down Tilt 2A. 2A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
24
|
6
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
6
|
70
|
5.65
|
1.4
|
9
|
-
|
5
|
1
|
1
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Smash Attacks
Side Smash 6C. 6C.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
44
|
14
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
15
|
25
|
6.8
|
7.1
|
23
|
-
|
3
|
4
|
1
|
Sweetspot. Leans to the side and then steps forward to attack with Fireball on his palm.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
2
|
^
|
^
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
12
|
30
|
6.75
|
6.25
|
17
|
-
|
9
|
2
|
1
|
|
|
Up Smash 8C. 8C.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
41
|
9
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
15
|
75
|
6.1
|
7.1
|
19
|
-
|
6
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
^
|
^
|
11
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
16
|
80
|
6.3
|
7.3
|
20
|
-
|
^
|
2
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
^
|
^
|
13
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
12
|
^
|
^
|
^
|
^
|
-
|
^
|
^
|
1
|
|
|
Down Smash 2C. 2C.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
2
|
1
|
33
|
8
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
15
|
35
|
6.1
|
6.6
|
18
|
-
|
5
|
2
|
1
|
1st Hit. Breakdance Sweep Kicks in front.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
16
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
14
|
145
|
6
|
6.4
|
18
|
-
|
5
|
2
|
1
|
2nd Hit. Continues the spin to sweep kick behind.
|
|
Normals
Dash Attack (During Dash/Run) A. (During Dash/Run) A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
35
|
7
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
9
|
35
|
6
|
6
|
12
|
-
|
18
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
11
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
5
|
^
|
4
|
^
|
^
|
-
|
^
|
^
|
1
|
|
|
Aerials
Neutral Air (Air) 5A. (Air) 5A.
|
Type
|
Placement
|
Version
|
'Single hit'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
32
|
4
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
8
|
30
|
3.25
|
7.95
|
12
|
6
|
9
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'Late hit'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
32
|
9
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
6
|
362
|
3
|
1
|
7
|
4
|
9
|
1
|
1
|
|
A quick and long lasting Lingering Kick
|
|
Forward Air (Air) 6A. (Air) 6A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
3
|
-
|
4
|
1
|
1
|
|
|
Back Air (Air) 4A. (Air) 4A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
3
|
-
|
4
|
1
|
1
|
|
|
Up Air (Air) 8A. (Air) 8A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
3
|
-
|
4
|
1
|
1
|
|
|
Down Air (Air) 2A. (Air) 2A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
7
|
1
|
48
|
9, 17, 25
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
270
|
1
|
0
|
2
|
-
|
2
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
13, 21, 29
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
270
|
1.75+vspeed/3
|
0
|
2
|
-
|
2
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
33
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
362
|
4.5
|
5.75
|
4
|
-
|
4
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
2
|
^
|
9 to 33
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
3
|
30
|
6
|
2.5
|
4
|
-
|
4
|
2
|
1
|
|
|
Grabs
Grab (Grounded) 5Z. or 6Z. (Grounded) 5Z. or 6Z.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
|
Pummel (During Grab) 5A. (During Grab) 5A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Forward Throw (During Grab) 6. (During Grab) 6.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Back Throw (During Grab) 4. (During Grab) 4.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Up Throw (During Grab) 8. (During Grab) 8.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Down Throw (During Grab) 2. (During Grab) 2.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Specials
Fireball 5B. (Neutral Special) 5B. (Neutral Special)
|
Type
|
Placement
|
Version
|
'Projectile'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
45
|
15
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
5
|
15
|
3
|
1
|
7
|
4
|
120
|
-
|
3
|
|
|
Cape 6B. (Side Special) 6B. (Side Special)
|
Type
|
Placement
|
Version
|
'Reflector'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
38
|
11
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
8
|
361
|
1
|
1
|
12
|
4
|
14
|
-
|
-
|
Swings his cape to reflect projectiles or turning opponents around.
|
|
Super Jump Punch 8B. (Up Special) 8B. (Up Special)
|
Type
|
Placement
|
Version
|
'Multi Hit'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
5
|
1
|
33
|
8, 10, 12, 14, 16
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
1
|
370
|
7
|
0
|
4
|
4
|
1
|
3
|
-
|
Multihit on the Jumping portion
|
Type
|
Placement
|
Version
|
'Finisher'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
^
|
17
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
3
|
50
|
7.5
|
3
|
5
|
6
|
3
|
3
|
4
|
Weak finisher before going into Free Fall.
|
Uppercut that Hits multiple times as he quickly raises up in a jump
|
|
Mario Tornado 2B. (Down Special) 2B. (Down Special)
|
Type
|
Placement
|
Version
|
'Multi Hit'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
6
|
1
|
50
|
3, 11, 19
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
1
|
195
|
3.55+vspeed/4
|
0
|
10
|
1
|
1
|
2
|
-
|
Multi hit that sends Left and into the move.
|
Type
|
Placement
|
Version
|
'Multi Hit'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
7, 15, 23
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
335
|
3.55+vspeed/4
|
0
|
8
|
1
|
1
|
2
|
-
|
Multihit that sends Right and into the move.
|
Type
|
Placement
|
Version
|
'Finisher'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
^
|
30
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
4
|
80
|
6.5
|
4.1
|
15
|
6
|
3
|
2
|
-
|
|
Type
|
Placement
|
Version
|
'Finisher'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
2
|
^
|
30
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
4
|
270
|
4
|
4
|
20
|
8
|
3
|
2
|
-
|
|
Back from Melee, this move is a multi hit spinning attack. Mash to gain or maintain height.
|
|
Final Smash
Final Smash: Mario Finale 5B. (Full Meter) 5B. (Full Meter)
|
Type
|
Placement
|
Version
|
'Final Smash'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Unleashes two Massive Fireballs which slowly move forward to push opponents offstage.
|
|
Alternate Costumes
Trivia