Platform Fighter Engine/Controls

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Controls Menu

Menu with a Pro Controller Set up

The Controls menu allows the player to alter the configuration of any controllers they use.

Accessed via the Options menu, a player must be selected to allow customization to begin - thereafter, the new control setting will apply to games played with that name only.

The "standard" actions - attack, special, jump, grab, and shield - can be set to any of the available buttons. Smash attacks and taunts can also be configured, but they are only available for certain buttons. The functionality of the left control stick can not be changed.

Once the control editing is complete, the controls can be saved to the custom name that is selected. Then, whenever that name is selected in a match[1], the controls will follow the customised settings.

Custom controls are used to perform many different techniques that would be more difficult or impossible to do otherwise.

Custom controls are fully legal in tournaments, and players are allowed to redefine controls to any degrees; before a tournament set starts proper, players are also allowed to test their custom controls before in a brief match before the start of the set, in what is known as a "button check".

Default Controls

These are the default controls on Keyboard upon a fresh download of the game comes with:

Arrow Keys move
S Attack
D Special
A Jump
TFGH C-stick
G Smash Button (when c-stick is off)
Q Shield
W Grab
E Taunt
Enter Start/Pause
Tap Jump Off
A-Smashing On
C-Stick On
Run Type 2tap2run


Moveset

Every character has:

PFE Blocky Stock.png Character Moveset
Jab Fastest Auto-Combo
Dash Attack Attack performed during run only
FTilt Forward Attack
UTilt Upward Attack
DTilt Downward Attack
FSmash Strong Forward Attack
USmash Strong Upward Attack
DSmash Strong Downward Attack
NAir Non-directional Attack while Airborne
FAir Forward Attack while Airborne
BAir Backward Attack while Airborne
UAir Upward Attack while Airborne
DAir Downward Attack while Airborne
NSpec Neutral Special.
Usually a projectile or basic attack.
FSpec Side Special.
Usually a mobility option or secondary projectile of some sort.
USpec Up Special.
A recovery option of some sort.
DSpec Down Special.
Usually a move that requires some more tactical thinking.
Grab How they reach out to grab
DashGrab Reach out to grab while runing
Pummel Attack while holding after a grab
ZAir What the Grab button does midair
FThrow Forward Throw after a grab
BThrow Backward Throw after a grab
UThrow Upward Throw after a grab
DThrow Downward Throw after a grab
GetUpAtk Attack while getting up from the Floor
LedgeAtk Attack while climbing up the ledge
ItemThrow Throws Item Forward
ItemAtk Swings a battering item
Taunt Basic Emotes
Final Smash Finisher move


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