Polygon
|
|
Overview
Polygon was the second character developed. As such, he uses a plethora of moves that Blocky does not. This includes plenty of Multi hits, mobility attacks, a Tether grab and even a Floaty Double Jump.
Attributes
Attributes
Stock |
Name |
Character |
Weight
|
|
Polygon
|
character_init1
|
0.9
|
Gravity |
Hitstun Gravity |
Max Fall Speed |
Fast Fall Speed
|
0.4
|
0.45
|
8
|
13
|
Jump Squat |
Jump Speed |
Jump Horizontal Accel |
Short Hop Speed
|
3
|
1
|
3
|
6.5
|
double Jump Speed |
double Jump Horizontal Accel |
max Double Jumps |
land Time
|
10
|
6
|
1
|
3
|
air Accel |
max Air Speed |
max Air Speed Dash |
air Friction
|
0.35
|
6
|
6.5
|
0.04
|
ground Friction |
crouch Friction |
slide Friction |
hard Landing Friction
|
0.5
|
1
|
0.35
|
0.6
|
jostle Strength |
walk Speed |
walk Accel |
walk Turn Time
|
jostle_strength_default
|
3
|
0.5
|
6
|
dash Speed |
dash Time |
dash Accel |
run Stop Time
|
7.5
|
9
|
4
|
8
|
run Speed |
run Accel |
run Turn Time |
run Turn Accel
|
7
|
0.8
|
5
|
1
|
can Wall Jump |
wall Jump Type |
wall Jump Startup |
wall Jump Time
|
Yes
|
jump_press
|
2
|
8
|
wall Jump H Sp |
wall Jump V Sp |
max Wall Jumps |
wall Cling
|
8
|
-6
|
1
|
No
|
jump Float |
float Time |
float Max Speed |
float Accel
|
Yes
|
19
|
-12
|
-1.7
|
float Dip |
float Dip Time
|
3
|
2
|
Movelist
Polygon Moveset
Jab
|
jab1
|
Dash Attack
|
dash_attack_dread
|
FTilt
|
ftilt_angled
|
UTilt
|
utilt1
|
DTilt
|
dtilt_belmont
|
FSmash
|
fsmash_cloud
|
USmash
|
usmash_greninja
|
DSmash
|
dsmash_mewtwo
|
NAir
|
nair1
|
FAir
|
fair_samus
|
BAir
|
bair_joker
|
UAir
|
uair_joker
|
DAir
|
dair_marth
|
NSpec
|
nspec_charge_shot
|
FSpec
|
fspec1
|
USpec
|
uspec_bowser
|
DSpec
|
dspec1
|
Grab
|
grab_tether
|
DashGrab
|
dash_grab_tether
|
Pummel
|
pummel1
|
ZAir
|
zair1
|
FThrow
|
fthrow_mewtwo
|
BThrow
|
bthrow1
|
UThrow
|
uthrow1
|
DThrow
|
dthrow_Combo
|
GetUpAtk
|
getup_attack0
|
LedgeAtk
|
ledge_attack0
|
ItemThrow
|
item_throw0
|
ItemAtk
|
item_attack0
|
Taunt
|
taunt1
|
Final Smash
|
final_smash1
|
Moveset
Jab
Jab 1 5A. 5A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
22
|
6
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
3
|
2
|
4
|
1
|
1
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Jab 2 5A.5A. 5A.5A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
24
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
3
|
75
|
1.45
|
0
|
3
|
2
|
4
|
1
|
2
|
Follows up with a Right punch forward.
|
|
Toggle Hitboxes Toggle Hitboxes
|
Jab 3 5A.5A.5A. 5A.5A.5A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
21
|
7
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
4
|
20
|
5.5
|
1.3
|
7
|
5
|
4
|
1
|
1
|
Finishes with a kick forward.
|
|
Toggle Hitboxes Toggle Hitboxes
|
Tilts
Side Tilt 6A. 6A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
29
|
7
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
8
|
25
|
5
|
5
|
10
|
6
|
6
|
2
|
1
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Up Tilt 8A. 8A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
25
|
7
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
8
|
90
|
4.8
|
6
|
10
|
-
|
5
|
1
|
1
|
Sweetspot. A Spinning uppercut in place.
|
Type
|
Placement
|
Version
|
'Sourspot'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
2
|
^
|
^
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
6
|
80
|
4.55
|
5.65
|
8
|
-
|
^
|
^
|
1
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Down Tilt 2A. 2A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
24
|
6
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
6
|
70
|
5.65
|
1.4
|
9
|
-
|
5
|
1
|
1
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Smash Attacks
Side Smash 6C. 6C.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
44
|
14
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
15
|
25
|
6.8
|
7.1
|
23
|
-
|
3
|
4
|
1
|
Sweetspot. Leans to the side and then steps forward to attack with Fireball on his palm.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
2
|
^
|
^
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
12
|
30
|
6.75
|
6.25
|
17
|
-
|
9
|
2
|
1
|
|
|
Up Smash 8C. 8C.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
41
|
9
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
15
|
75
|
6.1
|
7.1
|
19
|
-
|
6
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
^
|
^
|
11
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
16
|
80
|
6.3
|
7.3
|
20
|
-
|
^
|
2
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
^
|
^
|
13
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
12
|
^
|
^
|
^
|
^
|
-
|
^
|
^
|
1
|
|
|
Down Smash 2C. 2C.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
2
|
1
|
33
|
8
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
15
|
35
|
6.1
|
6.6
|
18
|
-
|
5
|
2
|
1
|
1st Hit. Breakdance Sweep Kicks in front.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
16
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
14
|
145
|
6
|
6.4
|
18
|
-
|
5
|
2
|
1
|
2nd Hit. Continues the spin to sweep kick behind.
|
|
Normals
Dash Attack (During Dash/Run) A. (During Dash/Run) A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
35
|
7
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
9
|
35
|
6
|
6
|
12
|
-
|
18
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
11
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
5
|
^
|
4
|
^
|
^
|
-
|
^
|
^
|
1
|
|
|
Aerials
Neutral Air (Air) 5A. (Air) 5A.
|
Type
|
Placement
|
Version
|
'Single hit'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
32
|
4
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
8
|
30
|
3.25
|
7.95
|
12
|
6
|
9
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'Late hit'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
32
|
9
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
6
|
362
|
3
|
1
|
7
|
4
|
9
|
1
|
1
|
|
A quick and long lasting Lingering Kick
|
|
Forward Air (Air) 6A. (Air) 6A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
3
|
-
|
4
|
1
|
1
|
|
|
Back Air (Air) 4A. (Air) 4A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
3
|
-
|
4
|
1
|
1
|
|
|
Up Air (Air) 8A. (Air) 8A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
3
|
-
|
4
|
1
|
1
|
|
|
Down Air (Air) 2A. (Air) 2A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
7
|
1
|
48
|
9, 17, 25
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
270
|
1
|
0
|
2
|
-
|
2
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
13, 21, 29
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
270
|
1.75+vspeed/3
|
0
|
2
|
-
|
2
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
33
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
362
|
4.5
|
5.75
|
4
|
-
|
4
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
2
|
^
|
9 to 33
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
3
|
30
|
6
|
2.5
|
4
|
-
|
4
|
2
|
1
|
|
|
Grabs
Grab (Grounded) 5Z. or 6Z. (Grounded) 5Z. or 6Z.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
|
Pummel (During Grab) 5A. (During Grab) 5A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Forward Throw (During Grab) 6. (During Grab) 6.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Back Throw (During Grab) 4. (During Grab) 4.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Up Throw (During Grab) 8. (During Grab) 8.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Down Throw (During Grab) 2. (During Grab) 2.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Specials
Fireball 5B. (Neutral Special) 5B. (Neutral Special)
|
Type
|
Placement
|
Version
|
'Projectile'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
45
|
15
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
5
|
15
|
3
|
1
|
7
|
4
|
120
|
-
|
3
|
|
|
Cape 6B. (Side Special) 6B. (Side Special)
|
Type
|
Placement
|
Version
|
'Reflector'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
38
|
11
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
8
|
361
|
1
|
1
|
12
|
4
|
14
|
-
|
-
|
Swings his cape to reflect projectiles or turning opponents around.
|
|
Super Jump Punch 8B. (Up Special) 8B. (Up Special)
|
Type
|
Placement
|
Version
|
'Multi Hit'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
5
|
1
|
33
|
8, 10, 12, 14, 16
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
1
|
370
|
7
|
0
|
4
|
4
|
1
|
3
|
-
|
Multihit on the Jumping portion
|
Type
|
Placement
|
Version
|
'Finisher'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
^
|
17
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
3
|
50
|
7.5
|
3
|
5
|
6
|
3
|
3
|
4
|
Weak finisher before going into Free Fall.
|
Uppercut that Hits multiple times as he quickly raises up in a jump
|
|
Mario Tornado 2B. (Down Special) 2B. (Down Special)
|
Type
|
Placement
|
Version
|
'Multi Hit'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
6
|
1
|
50
|
3, 11, 19
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
1
|
195
|
3.55+vspeed/4
|
0
|
10
|
1
|
1
|
2
|
-
|
Multi hit that sends Left and into the move.
|
Type
|
Placement
|
Version
|
'Multi Hit'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
7, 15, 23
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
335
|
3.55+vspeed/4
|
0
|
8
|
1
|
1
|
2
|
-
|
Multihit that sends Right and into the move.
|
Type
|
Placement
|
Version
|
'Finisher'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
^
|
30
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
4
|
80
|
6.5
|
4.1
|
15
|
6
|
3
|
2
|
-
|
|
Type
|
Placement
|
Version
|
'Finisher'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
2
|
^
|
30
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
4
|
270
|
4
|
4
|
20
|
8
|
3
|
2
|
-
|
|
Back from Melee, this move is a multi hit spinning attack. Mash to gain or maintain height.
|
|
Final Smash
Final Smash: Mario Finale 5B. (Full Meter) 5B. (Full Meter)
|
Type
|
Placement
|
Version
|
'Final Smash'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Unleashes two Massive Fireballs which slowly move forward to push opponents offstage.
|
|
Alternate Costumes
Trivia