Platform Fighter Engine/Polygon

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Polygon PFE Polygon Stock.png
PFE Polygon Portrait.png


Overview

SSBC Mario Idle.gif Polygon was the second character developed. As such, he uses a plethora of moves that Blocky does not. This includes plenty of Multi hits, mobility attacks, a Tether grab and even a Floaty Double Jump.

Attributes
Attributes
Stock Name Character Weight
PFE Polygon Stock.png Polygon character_init1 0.9
Gravity Hitstun Gravity Max Fall Speed Fast Fall Speed
0.4 0.45 8 13
Jump Squat Jump Speed Jump Horizontal Accel Short Hop Speed
3 1 3 6.5
double Jump Speed double Jump Horizontal Accel max Double Jumps land Time
10 6 1 3
air Accel max Air Speed max Air Speed Dash air Friction
0.35 6 6.5 0.04
ground Friction crouch Friction slide Friction hard Landing Friction
0.5 1 0.35 0.6
jostle Strength walk Speed walk Accel walk Turn Time
jostle_strength_default 3 0.5 6
dash Speed dash Time dash Accel run Stop Time
7.5 9 4 8
run Speed run Accel run Turn Time run Turn Accel
7 0.8 5 1
can Wall Jump wall Jump Type wall Jump Startup wall Jump Time
Yes jump_press 2 8
wall Jump H Sp wall Jump V Sp max Wall Jumps wall Cling
8 -6 1 No
jump Float float Time float Max Speed float Accel
Yes 19 -12 -1.7
float Dip float Dip Time
3 2

Movelist

PFE Polygon Stock.png Polygon Moveset
Jab jab1
Dash Attack dash_attack_dread
FTilt ftilt_angled
UTilt utilt1
DTilt dtilt_belmont
FSmash fsmash_cloud
USmash usmash_greninja
DSmash dsmash_mewtwo
NAir nair1
FAir fair_samus
BAir bair_joker
UAir uair_joker
DAir dair_marth
NSpec nspec_charge_shot
FSpec fspec1
USpec uspec_bowser
DSpec dspec1
Grab grab_tether
DashGrab dash_grab_tether
Pummel pummel1
ZAir zair1
FThrow fthrow_mewtwo
BThrow bthrow1
UThrow uthrow1
DThrow dthrow_Combo
GetUpAtk getup_attack0
LedgeAtk ledge_attack0
ItemThrow item_throw0
ItemAtk item_attack0
Taunt taunt1
Final Smash final_smash1

Moveset

Jab
Jab 1
SSBC Mario Jab1.gif
SSBC Mario Jab1 Hitbox.gif
5A.
5A.
Type Placement Version
'Single Hit' - 0.9.4
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 22 6 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 3 2 4 1 1

Fast Punch forward.

Toggle Hitboxes
Toggle Hitboxes
Jab 2
SSBC Mario Jab2.gif
SSBC Mario Jab2 Hitbox.gif
5A.5A.
5A.5A.
Type Placement Version
'Single Hit' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 24 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
3 75 1.45 0 3 2 4 1 2

Follows up with a Right punch forward.

Toggle Hitboxes
Toggle Hitboxes
Jab 3
SSBC Mario Jab3.gif
SSBC Mario Jab3 Hitbox.gif
5A.5A.5A.
5A.5A.5A.
Type Placement Version
'Single Hit' - 0.9.4
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 21 7 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
4 20 5.5 1.3 7 5 4 1 1

Finishes with a kick forward.

Toggle Hitboxes
Toggle Hitboxes
Tilts
Side Tilt
SSBC Mario SideTilt.gif
SSBC Mario SideTilt Hitbox.gif
6A.
6A.
Type Placement Version
'Single Hit' - 0.9.4
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 29 7 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
8 25 5 5 10 6 6 2 1

Fast sidekick forward.

Toggle Hitboxes
Toggle Hitboxes
Up Tilt
SSBC Mario UpTilt.gif
SSBC Mario UpTilt Hitbox.gif
8A.
8A.
Type Placement Version
'Single Hit' - 0.9.4
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 25 7 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
8 90 4.8 6 10 - 5 1 1

Sweetspot. A Spinning uppercut in place.

Type Placement Version
'Sourspot' - 0.9.4
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 2 ^ ^ - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
6 80 4.55 5.65 8 - ^ ^ 1

Sourspot.

Toggle Hitboxes
Toggle Hitboxes
Down Tilt
SSBC Mario DownTilt.gif
SSBC Mario DownTilt Hitbox.gif
2A.
2A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 24 6 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
6 70 5.65 1.4 9 - 5 1 1

A sweep kick in place.

Toggle Hitboxes
Toggle Hitboxes
Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 44 14 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
15 25 6.8 7.1 23 - 3 4 1

Sweetspot. Leans to the side and then steps forward to attack with Fireball on his palm.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 2 ^ ^ - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
12 30 6.75 6.25 17 - 9 2 1

Sourspot. His hand/Body

Up Smash
8C.
8C.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 41 9 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
15 75 6.1 7.1 19 - 6 1 1

Early Hit.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ ^ ^ 11 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
16 80 6.3 7.3 20 - ^ 2 1

Middle Hit.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ ^ ^ 13 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
12 ^ ^ ^ ^ - ^ ^ 1

Late Hit.

Down Smash
2C.
2C.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
2 1 33 8 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
15 35 6.1 6.6 18 - 5 2 1

1st Hit. Breakdance Sweep Kicks in front.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 1 ^ 16 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
14 145 6 6.4 18 - 5 2 1

2nd Hit. Continues the spin to sweep kick behind.

Normals
Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 35 7 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
9 35 6 6 12 - 18 1 1

Fast Punch forward.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 1 ^ 11 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
5 ^ 4 ^ ^ - ^ ^ 1

Late Hit.

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
'Single hit' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 32 4 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
8 30 3.25 7.95 12 6 9 1 1

Lingering Kick

Type Placement Version
'Late hit' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 32 9 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
6 362 3 1 7 4 9 1 1

Lingering Kick

A quick and long lasting Lingering Kick

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 3 - 4 1 1

Fast Punch forward.

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 3 - 4 1 1

Fast Punch forward.

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 3 - 4 1 1

Fast Punch forward.

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
7 1 48 9, 17, 25 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 270 1 0 2 - 2 1 1

Multi Hit.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 1 ^ 13, 21, 29 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 270 1.75+vspeed/3 0 2 - 2 1 1

Multi Hit.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 1 ^ 33 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 362 4.5 5.75 4 - 4 1 1

Finisher.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 2 ^ 9 to 33 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
3 30 6 2.5 4 - 4 2 1

Landing Hitbox.

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 1

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 1


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 1
Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 1
Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 1
Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 1
Specials
Fireball
SSBC Mario NeutralB.png
5B. (Neutral Special)
5B. (Neutral Special)
Type Placement Version
'Projectile' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 45 15 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
5 15 3 1 7 4 120 - 3

Throws a Fireball.

Cape
SSBC Mario SideB.png
6B. (Side Special)
6B. (Side Special)
Type Placement Version
'Reflector' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 38 11 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
8 361 1 1 12 4 14 - -

Swings his cape to reflect projectiles or turning opponents around.

Super Jump Punch
SSBC Mario UpB.png
8B. (Up Special)
8B. (Up Special)
Type Placement Version
'Multi Hit' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
5 1 33 8, 10, 12, 14, 16 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
1 370 7 0 4 4 1 3 -

Multihit on the Jumping portion

Type Placement Version
'Finisher' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 ^ 17 ^ - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
3 50 7.5 3 5 6 3 3 4

Weak finisher before going into Free Fall.

Uppercut that Hits multiple times as he quickly raises up in a jump

Mario Tornado
SSBC Mario DownB.png
2B. (Down Special)
2B. (Down Special)
Type Placement Version
'Multi Hit' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
6 1 50 3, 11, 19 ^ - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
1 195 3.55+vspeed/4 0 10 1 1 2 -

Multi hit that sends Left and into the move.

Type Placement Version
'Multi Hit' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 1 ^ 7, 15, 23 ^ - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 335 3.55+vspeed/4 0 8 1 1 2 -

Multihit that sends Right and into the move.

Type Placement Version
'Finisher' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 ^ 30 ^ - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
4 80 6.5 4.1 15 6 3 2 -

Finisher that launches.

Type Placement Version
'Finisher' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 2 ^ 30 ^ - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
4 270 4 4 20 8 3 2 -

Finisher that spikes.

Back from Melee, this move is a multi hit spinning attack. Mash to gain or maintain height.

Final Smash
Final Smash:
Mario Finale
SSBC Mario FinalSmash.png
5B. (Full Meter)
5B. (Full Meter)
Type Placement Version
'Final Smash' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Unleashes two Massive Fireballs which slowly move forward to push opponents offstage.

Alternate Costumes

Trivia

  • Fun Fact


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