Mobile Suit Gundam: Ex Revue/Z'gok: Difference between revisions
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|special cancel=Yes | |special cancel=Yes | ||
|guard=mid | |guard=mid | ||
|description=At first glance this may seem like a great poke that can low profile stuff, but in reality it doesn't. It's an ok poke all things considered. | |description=At first glance this may seem like a great poke that can low profile stuff, but in reality it isn't. It doesn't low profile much and hitting mid isn't very nice. It's still an ok poke all things considered. | ||
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|special cancel=No | |special cancel=No | ||
|guard=high | |guard=high | ||
|description=Great all-purpose jump-in. Good air-to-air, good air-to-ground, but other buttons are better for both purposes | |description=Great all-purpose jump-in. Good air-to-air, good air-to-ground, but other buttons are better for both purposes. If you don't know what your opponent is doing you can't go wrong with j.A. | ||
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Revision as of 06:01, 23 April 2021
Z'gok | |
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Jumps | One |
Air Throw | No |
Character Info
Z'gok is a mass produced amphibious mobile suit used by the Principality of Zeon, used for bypassing the Earth Federation's defenses via an underwater passageway during the attack at Jaburo. Sadly, Z'gok and it's pilot "Soldier 2" don't quite live up to how they performed in the anime. With low combo potential thanks to jabs that don't combo into themselves and rather awkward tools, Z'gok struggles to get in and open up opponents who understand it's rather linear gameplan.
Normals
5A
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5B
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5C
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2A
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2B
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2C
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Proximity Normals
cl.5B
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cl.5C
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Jumping Normals
j.A
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j.B
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j.C
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j.2B
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Specials
Headbutt
[4]6x |
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Overhead!
[2]8x |
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214x
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Mash X
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Combos
- j.C > 5C
- Jump in sweep, doesn't get much simpler than that.
- j.C > 2A xx [4]6x
- A very basic combo off of a jump in attack. Gives oki.