Mobile Suit Gundam: Ex Revue/Zaku: Difference between revisions
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Mediocrity (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Zaku |- | align="center" colspan="2" |File:Zaku Portrait.png|frameless|center|...") |
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:Optimized mid-screen BnB. Use 214A ender to set up unblockable safejump okizeme, while 214C ender does more damage. | :Optimized mid-screen BnB. Use 214A ender to set up unblockable safejump okizeme, while 214C ender does more damage. | ||
*j.C > 2C xx 214C | *j.C > 2C xx 214C | ||
: | :Max damage corner BnB | ||
==Colors== | ==Colors== | ||
[[image:GEXR_zaku_colors.PNG|frame|left|Zaku colors]] | [[image:GEXR_zaku_colors.PNG|frame|left|Zaku colors]] |
Revision as of 17:33, 24 April 2021
Zaku | |
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Jumps | One |
Air Throw | No |
Character Info
Arguably the most iconic mobile suit ever created, the Zaku was the mass produced MS of the Principality of Zeon and would become a staple of the Gundam franchise, especially the Universal Century, for decades to come. In EX Revue, the Zaku is one of the shotos of the game, an all-rounder with good normals, a fireball, tatsumaki and dragon punch.
Normals
5A
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5B
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5C
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2A
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2B
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2C
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Proximity Normals
cl.5A
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cl.5B
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Jumping Normals
j.A
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j.B
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j.C
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j.2B
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Specials
236x
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214x
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623x Startup hitbox Startup hitbox A/C version second hitbox A/C version second hitbox B version second hitbox B version second hitbox
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Combos
- j.C(6) > 2A(6) > (cl.5A 6)*3 > 2A > 2C xx 214A/214C
- Optimized mid-screen BnB. Use 214A ender to set up unblockable safejump okizeme, while 214C ender does more damage.
- j.C > 2C xx 214C
- Max damage corner BnB