Mobile Suit Gundam: Ex Revue/CZaku: Difference between revisions

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==Combos==
==Combos==
*cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6)
*cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A
:cl.5A loop
:2A loop, do as many reps as you'd like
*j.C > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > 2B > 5C > 2369A(stun) > throw j.C(unblockable) > 2C > 236B
*j.C > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > 2B > 5C > 2369A(stun) > throw j.C(unblockable) > 2C > 236B
:A very stylish touch of death combo
:A very stylish touch of death combo

Revision as of 04:20, 30 April 2021

Char's Zaku
Czaku Portrait.png
Jumps Two
Air Throw Yes
Pummel Grab No

Character Info

Char's Zaku is a modified and improved version of the standard Zaku, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to it's walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease.

Normals

5A
GEXR CZaku 5a.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - Yes

A slow, but disjointed jab with use as an anti-air.

5B
GEXR CZaku 5b.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - Yes

A relatively mediocre poke.

5C
GEXR CZaku 5c.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - Yes

An incredibly long range poke that can be easily cancelled out of for a free knockdown.

2A
GEXR CZaku 2a.png
Foosies!
Foosies!
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Low - - - - - Yes

The bread winner. This button does it all. Hits low incredibly fast, takes no time at all to whiff, combos into itself infinitely with a microwalk even at max range, plus on block, great tic throw potential. If you play Char's Zaku and you aren't abusing this attack you're doing something wrong.

2B
GEXR CZaku 2b1.png
GEXR CZaku 2b2.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Low - - - - - Yes

A two-hit sweep with a deceptively large hitbox. Second hit leads to an unblokcable safe jump.

2C
GEXR CZaku 2c.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - Yes

Char's Zaku swings it's heat axe upwards at an angle. With a good disjoint and fast startup this move will be your go-to anti air.

Proximity Normals

cl.5A
GEXR CZaku cl5a.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - No

A quick jab, whiffs on crouching opponents but it combos into itself with a microwalk infinitely, although 2A is better for that job.

cl.5B
GEXR CZaku cl5b.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - No

Char's Zaku swings it's heat axe in front of it. It's not a bad button per se, but a large amount of C.Zaku's other buttons do the job cl.5B was supposed to do better.

Jumping Normals

j.A
GEXR CZaku ja.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- High - - - - - No

Incredible air-to-ground normal which can become unblockable if done low enough to the ground.

j.B
GEXR CZaku jb.png
Foosies!
Foosies!
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- High - - - - - No

A terrifying amount of active frames and comically large hitbox make this unassuming looking kick into a terrifying body splash, and it can even crossup.

j.C
GEXR CZaku jc.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- High - - - - - No

See Normal Zaku j.C, only now the unblockable aspect of the move is made extra threatening by C.Zaku's absurd fall speed.

j.2B
GEXR CZaku j2b.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- High - - - - - No

Cross up button. Becomes unblockable if done low enough to the ground.

Specials

236x
GEXR CZaku 236x.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- - - - - - - -

Decent fireball. Heavier versions travel faster and do more damage.

646x
GEXR CZaku 646x1.png
GEXR CZaku 646x2.png
GEXR CZaku 646x3.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - -

Technically C.Zaku's reversal. Takes an eternity to come out and is unsafe on block while still being throwable between the multi-hits. There aren't many situations where you would use this unironically over a backdash or 2369x.

2369x
GEXR CZaku 2369x.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - -

Char's Zaku jumps into the air before divebombing the opponent. Makes for a solid fireball punish and combos from 5c or 2c from pretty far away for a knockdown. As with any TK motion, you can make it fairly ambiguous to forward jumps even if the opponent is watching your inputs.

Combos

  • cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A
2A loop, do as many reps as you'd like
  • j.C > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > 2B > 5C > 2369A(stun) > throw j.C(unblockable) > 2C > 236B
A very stylish touch of death combo

Colors

Char's Zaku colors
General
Hud
Controls
Characters
Acguy
Char's Gelgoog
Char's Zaku
Char's Z'gok
Dolmel
Dom
Gelgoog
Gouf
Guncannon
Gundam
Gyan
Zaku
Z'gok
Zeong