Mobile Suit Gundam: Ex Revue/Gundam: Difference between revisions

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{{MoveData
{{MoveData
|input=5A
|input=5A
|image=
|image=GEXR_Gundam_5A.PNG
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-RE
   |damage=?
   |damage=7
   |startup=
   |startup=4
   |active=
   |active=4
   |recovery=
   |recovery=8
   |frameAdv=
   |frameAdv=
   |special cancel=Yes
   |special cancel=Yes
   |guard=Mid
   |guard=Mid
   |description=
   |description=A sword thrust that can cancel into itself.<br>Whiffs on crouching characters and Dom & Acguy's walking animations.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=5B
|input=5B
|image=
|image=GEXR_Gundam_5B
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-RE
   |damage=?
   |damage=19
   |startup=
   |startup=14
   |active=
   |active=9
   |recovery=
   |recovery=7
   |frameAdv=
   |frameAdv=
   |special cancel=Yes
   |special cancel=Yes
   |guard=Mid
   |guard=Mid
   |description=
   |description=A downward sword slash.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=5C
|input=5C
|image=
|image=GEXR_Gundam_5C-1.PNG
|image2=GEXR_Gundam_5C-2.PNG
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-RE
   |damage=?
   |damage=27
   |startup=
   |startup=10
   |active=
   |active=2, 2
   |recovery=
   |recovery=23
   |frameAdv=
   |frameAdv=
   |special cancel=Yes
   |special cancel=No
   |guard=Mid
   |guard=Mid
   |description=
   |description=Gundam lunges a bit forward before swinging its sword upward. Has a quick and large first hitbox and the second hitbox can be somewhat used like an anti-air.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=2A
|input=2A
|image=
|image=GEXR_Gundam_2A.PNG
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-RE
   |damage=?
   |damage=7
   |startup=
   |startup=
   |active=
   |active=
Line 81: Line 85:
   |frameAdv=
   |frameAdv=
   |special cancel=Yes
   |special cancel=Yes
   |guard= ?
   |guard=Mid
   |description=
   |description=Another sword thurst like 5A, but has more range than 5B. Still whiffs on Dom's walking animation.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=2B
|input=2B
|image=
|image=GEXR_Gundam_2B.PNG
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-RE
   |damage=?
   |damage=22
   |startup=
   |startup=
   |active=
   |active=
Line 98: Line 103:
   |special cancel=Yes
   |special cancel=Yes
   |guard=Low
   |guard=Low
   |description=
   |description=A low sweep kick that knocks down.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=2C
|input=2C
|image=
|image=GEXR_Gundam_2C-1.PNG
|image2=GEXR_Gundam_2C-2.PNG
|image3=GEXR_Gundam_2C-3.PNG
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-RE
   |damage=?
   |damage=24
   |startup=
   |startup=
   |active=
   |active=
Line 114: Line 122:
   |special cancel=Yes
   |special cancel=Yes
   |guard=Mid
   |guard=Mid
   |description=
   |description=A crouching anti-air. Similar animation to 623x
  }}
  }}
}}
}}
==Proximity Normals==
==Proximity Normals==
{{MoveData
{{MoveData
|input=cl.B
|input=cl.5B
|image=
|image=GEXR_Gundam_cl.B.PNG
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-RE
   |damage=?
   |damage=19
   |startup=
   |startup=6
   |active=
   |active=
   |recovery=
   |recovery=
   |frameAdv=
   |frameAdv=
   |special cancel=Yes
   |special cancel=Yes
   |guard=Mid
   |guard=mid
   |description=
   |description=A straight punch. A bit more reliable as a poke than 5A.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=cl.C
|input=cl.5C
|image=
|image=GEXR_Gundam_cl.C.PNG
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-RE
   |damage=?
   |damage=27
   |startup=
   |startup=
   |active=
   |active=
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   |frameAdv=
   |frameAdv=
   |special cancel=Yes
   |special cancel=Yes
   |guard=Mid
   |guard=mid
   |description=
   |description=Upward sword slash. Not very useful as an anti-air since the hitbox is very close to Gundam's body.
  }}
  }}
}}
}}
==Jumping Normal==
 
==Jumping Normals==
{{MoveData
{{MoveData
|input=j.A
|input=j.A
|image=
|image=GEXR_Gundam_j.A.PNG
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-RE
   |damage=?
   |damage=14
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |frameAdv=
   |frameAdv=
   |special cancel=Yes
   |special cancel=No
   |guard=High
   |guard=High
   |description=
   |description=Gundam sticks out its foot.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=j.B
|input=j.B
|image=
|image=GEXR_Gundam_j.B.PNG
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-RE
   |damage=?
   |damage=19
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |frameAdv=
   |frameAdv=
   |special cancel=Yes
   |special cancel=No
   |guard=High
   |guard=High
   |description=
   |description=Air kick. Hitbox extends along Gundam's leg.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=j.2B
|input=j.C
|image=
|image=GEXR_Gundam_j.C-1.PNG
|image2=GEXR_Gundam_j.C-2.PNG
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-RE
   |damage=?
   |damage=24
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |frameAdv=
   |frameAdv=
   |special cancel=Yes
   |special cancel=No
   |guard=High
   |guard=High
   |description=
   |description=Has two hitboxes: One that hits above Gundam and one long hitbox below that's good for crossups.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=j.C
|input=j.2B
|image=
|image=GEXR_Gundam_j.2B-Spin.gif
|caption=
|image2=GEXR_Gundam_j.2B-1.PNG
|image3=GEXR_Gundam_j.2B-2.PNG
|caption=Speen
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-RE
   |damage=?
   |damage=27
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |frameAdv=
   |frameAdv=
   |special cancel=Yes
   |special cancel=No
   |guard=High
   |guard=High
   |description=
   |description=One of Gundam's notable approach tools. Gundam has no hitbox while it spins. Good for challenging air attacks , but is still vulnerable to anti-airs after the spin. Ends in an attack similar to j.C but slightly bigger.
  }}
  }}
}}
}}
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==Specials==
==Specials==
{{MoveData
{{MoveData
|name=Beam Rifle
|input=236x
|input=236x
|name=
|image=GEXR_Gundam_236x.PNG
|image=
|caption=
|caption=
|data=
|data=
{{AttackData-GEXR
  {{AttackData-GEXR
   |version=A version
   |version=A version
   |damage=
   |damage=17
   |startup=
   |startup=
   |active=
   |active=
Line 236: Line 252:
  {{AttackData-GEXR
  {{AttackData-GEXR
   |version=B version
   |version=B version
   |damage=
   |damage=18
   |startup=
   |startup=
   |active=
   |active=
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   {{AttackData-GEXR
   {{AttackData-GEXR
   |version=C version
   |version=C version
   |damage=
   |damage=19
   |startup=
   |startup=
   |active=
   |active=
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   |special cancel=No
   |special cancel=No
   |guard=Mid
   |guard=Mid
   |description=
   |description=Average Fireball. The button pressed slightly increases the speed and damage dealt.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|name=Beam Saber
|input=623x
|input=623x
|name=
|image=GEXR_Gundam_DP_Startup.PNG
|image=
|caption=First Hitbox
|caption=
|image2=GEXR_Gundam_DP_1.PNG
|caption2=A Version
|image3=GEXR_Gundam_DP_2.PNG
|caption3=B Version
|image4=GEXR_Gundam_DP_3.PNG
|caption4=C Version
|data=
|data=
{{AttackData-GEXR
{{AttackData-RE
   |version=A version
   |version=A version
   |damage=
   |damage=27
   |startup=
   |startup=
   |active=
   |active=
Line 272: Line 295:
   |special cancel=No
   |special cancel=No
   |guard=Mid
   |guard=Mid
   |description=
   |description=Single hit DP. Somehow does more damage than the B version.
  }}
  }}
  {{AttackData-GEXR
  {{AttackData-RE
   |version=B version
   |version=B version
   |damage=
   |damage=12
   |startup=
   |startup=
   |active=
   |active=
Line 283: Line 306:
   |special cancel=No
   |special cancel=No
   |guard=Mid
   |guard=Mid
   |description=
   |description=Single hit DP. Does less damage than the A version, but has a slightly bigger hitbox and travels further.
  }}
  }}
   {{AttackData-GEXR
   {{AttackData-RE
   |version=C version
   |version=C version
   |damage=
   |damage=17, 15
   |startup=
   |startup=
   |active=
   |active=
Line 294: Line 317:
   |special cancel=No
   |special cancel=No
   |guard=Mid
   |guard=Mid
   |description=
   |description=Two hit DP. Has the largest hitbox, travels the furthest, and deals the most damage. Best used as a combo ender.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|name=Double Beam Saber
|input=214x
|input=214x
|name=
|image=GEXR_Gundam_Tatsu-1.PNG
|image=
|caption=
|caption=
|image2=GEXR_Gundam_Tatsu-2.PNG
|caption2=
|data=
|data=
{{AttackData-GEXR
{{AttackData-RE
   |version=A version
   |version=A version
   |damage=
   |damage=14, 12
   |startup=
   |startup=
   |active=
   |active=
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   |frameAdv=
   |frameAdv=
   |special cancel=No
   |special cancel=No
   |guard=Mid
   |guard=Mid, Low
   |description=
   |description=Gundam's "Tatsu" Move. Gundam lacks a hurtbox during the startup dash. Hits two times: One blocked Mid, and one blocked Low. If only the second hit connects, it will deal the same damage as the first hitbox. <br> Travels an extremely short distance before attacking.
  }}
  }}
  {{AttackData-GEXR
  {{AttackData-RE
   |version=B version
   |version=B version
   |damage=
   |damage=17, 15
   |startup=
   |startup=
   |active=
   |active=
Line 322: Line 349:
   |frameAdv=
   |frameAdv=
   |special cancel=No
   |special cancel=No
   |guard=Mid
   |guard=Mid, Low
   |description=
   |description=Travels about half the screen before attacking
  }}
  }}
   {{AttackData-GEXR
   {{AttackData-RE
   |version=C version
   |version=C version
   |damage=
   |damage=19, 17
   |startup=
   |startup=17
   |active=
   |active=
   |recovery=
   |recovery=
   |frameAdv=
   |frameAdv=
   |special cancel=No
   |special cancel=No
   |guard=Mid
   |guard=Mid, Low
   |description=
   |description=Travels almost fullscreen before attacking. If timed right, the invulnerability frames can dodge fireballs or oki attempts. <br>Due to how fast Gundam slides across the stage, this move completely whiffs on crouching opponents at any distance other than fullscreen.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|name=Gundam Hammer
|input=41236x
|input=41236x
|name=
|image=GEXR_Gundam_Gundam_Hammer-1.png
|image=
|caption=Startup Hitbox
|caption=
|image2=GEXR_Gundam_Gundam_Hammer-2.png
|caption2=1st, 2nd, and 3rd Ball Hitboxes
|data=
|data=
{{AttackData-GEXR
{{AttackData-RE
   |version=A version
   |version=A version
   |damage=
   |damage=12, 10, 9
   |startup=
   |startup=
   |active=
   |active=
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   |special cancel=No
   |special cancel=No
   |guard=Mid
   |guard=Mid
   |description=
   |description=Eater of fireball inputs. Gundam pulls out a flail, hitting wit the hilt before whipping the chain and spiked ball. All three hits will combo if the startup hitbox connects. Startup hitbox whiffs on crouching opponents, making it easily whiff punished at close range. If only the ball hitboxes connect, it will deal the first two damage values.<br>Uses the 1st Ball Hitbox twice. Easiest to connect both hitboxes.
  }}
  }}
  {{AttackData-GEXR
  {{AttackData-RE
   |version=B version
   |version=B version
   |damage=
   |damage=14, 12, 11
   |startup=
   |startup=
   |active=
   |active=
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   |special cancel=No
   |special cancel=No
   |guard=Mid
   |guard=Mid
   |description=
   |description=Uses the 1st and 2nd Ball Hitboxes. Has slightly more range than the A version and launches slightly further.
  }}
  }}
   {{AttackData-GEXR
   {{AttackData-RE
   |version=C version
   |version=C version
   |damage=
   |damage=19, 17, 15
   |startup=
   |startup=17
   |active=
   |active=
   |recovery=
   |recovery=
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   |special cancel=No
   |special cancel=No
   |guard=Mid
   |guard=Mid
   |description=
   |description=Uses the 2nd and 3rd Ball Hitboxes. Hardest to connect both ball hitboxes due to the smaller hitbox.
  }}
  }}
}}
}}

Revision as of 23:08, 1 September 2021

Overview

The RX-78-2 Gundam, or just Gundam, is the titular mobile suit and an icon in every sense of the word. Secretly built on Side 7 and Piloted by the Newtype Amuro Ray, the Gundam would turn the tide of the One Year War. In EX Revue, Gundam is a Shoto, an all-rounder with solid options for every situation. Gundam's biggest enemy during a fight can often wind up not being the other player, but rather the player's inputs. With an annoying amount of overlap between special move inputs, it's very easy to accidentally perform the wrong special in a pinch.

Playstyle
Pros Cons
  • Zoning: Gundam has good tools for zoning out opponents with his 236x, 41236x, and large normals.
  • Good Reversal: Gundam's 623x is a great reversal tool allowing him to get out of many situations and also has covers a decent space in front of him.
  • Overlapping Inputs: Gundam suffers greatly from the EX revue's input reader. moves such as 236x, 41236x, and 623x can all be hard to intentionally get when you want them. Even when inputting it by itself can leave you getting things you aren't intending.
Gundam Portrait.png
Jumps: One
Air Throw: No
Pummel Grab: No
Defense: 0


Normals

5A
Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
7 Mid - 4 4 8 - - - Yes

A sword thrust that can cancel into itself.
Whiffs on crouching characters and Dom & Acguy's walking animations.

5B
Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
19 Mid - 14 9 7 - - - Yes

A downward sword slash.

5C
Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
27 Mid - 10 2, 2 23 - - - No

Gundam lunges a bit forward before swinging its sword upward. Has a quick and large first hitbox and the second hitbox can be somewhat used like an anti-air.

2A
Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
7 Mid - - - - - - - Yes

Another sword thurst like 5A, but has more range than 5B. Still whiffs on Dom's walking animation.

2B
Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
22 Low - - - - - - - Yes

A low sweep kick that knocks down.

2C
Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
24 Mid - - - - - - - Yes

A crouching anti-air. Similar animation to 623x

Proximity Normals

cl.5B
Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
19 mid - 6 - - - - - Yes

A straight punch. A bit more reliable as a poke than 5A.

cl.5C
Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
27 mid - - - - - - - Yes

Upward sword slash. Not very useful as an anti-air since the hitbox is very close to Gundam's body.

Jumping Normals

j.A
Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
14 High - - - - - - - No

Gundam sticks out its foot.

j.B
Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
19 High - - - - - - - No

Air kick. Hitbox extends along Gundam's leg.

j.C
Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
24 High - - - - - - - No

Has two hitboxes: One that hits above Gundam and one long hitbox below that's good for crossups.

j.2B
GEXR Gundam j.2B-Spin.gif
Speen
Speen
Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
27 High - - - - - - - No

One of Gundam's notable approach tools. Gundam has no hitbox while it spins. Good for challenging air attacks , but is still vulnerable to anti-airs after the spin. Ends in an attack similar to j.C but slightly bigger.

Specials

Beam Rifle
236x
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
A version 17 Mid - - - - - No
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
B version 18 Mid - - - - - No
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
C version 19 Mid - - - - - No

Average Fireball. The button pressed slightly increases the speed and damage dealt.

Beam Saber
623x
First Hitbox
First Hitbox
A Version
A Version
B Version
B Version
C Version
C Version
Version Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
A version 27 Mid - - - - - - - No

Single hit DP. Somehow does more damage than the B version.

Version Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
B version 12 Mid - - - - - - - No

Single hit DP. Does less damage than the A version, but has a slightly bigger hitbox and travels further.

Version Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
C version 17, 15 Mid - - - - - - - No

Two hit DP. Has the largest hitbox, travels the furthest, and deals the most damage. Best used as a combo ender.


Double Beam Saber
214x
GEXR Gundam Tatsu-1.PNG
GEXR Gundam Tatsu-2.PNG
Version Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
A version 14, 12 Mid, Low - - - - - - - No

Gundam's "Tatsu" Move. Gundam lacks a hurtbox during the startup dash. Hits two times: One blocked Mid, and one blocked Low. If only the second hit connects, it will deal the same damage as the first hitbox.
Travels an extremely short distance before attacking.

Version Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
B version 17, 15 Mid, Low - - - - - - - No

Travels about half the screen before attacking

Version Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
C version 19, 17 Mid, Low - 17 - - - - - No

Travels almost fullscreen before attacking. If timed right, the invulnerability frames can dodge fireballs or oki attempts.
Due to how fast Gundam slides across the stage, this move completely whiffs on crouching opponents at any distance other than fullscreen.

Gundam Hammer
41236x
GEXR Gundam Gundam Hammer-1.png
Startup Hitbox
Startup Hitbox
GEXR Gundam Gundam Hammer-2.png
1st, 2nd, and 3rd Ball Hitboxes
1st, 2nd, and 3rd Ball Hitboxes
Version Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
A version 12, 10, 9 Mid - - - - - - - No

Eater of fireball inputs. Gundam pulls out a flail, hitting wit the hilt before whipping the chain and spiked ball. All three hits will combo if the startup hitbox connects. Startup hitbox whiffs on crouching opponents, making it easily whiff punished at close range. If only the ball hitboxes connect, it will deal the first two damage values.
Uses the 1st Ball Hitbox twice. Easiest to connect both hitboxes.

Version Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
B version 14, 12, 11 Mid - - - - - - - No

Uses the 1st and 2nd Ball Hitboxes. Has slightly more range than the A version and launches slightly further.

Version Damage Guard Duration Startup Active Recovery Hit Adv Block Adv UG Adv Special Cancel
C version 19, 17, 15 Mid - 17 - - - - - No

Uses the 2nd and 3rd Ball Hitboxes. Hardest to connect both ball hitboxes due to the smaller hitbox.

Combos

General
Hud
Controls
Characters
Acguy
Char's Gelgoog
Char's Zaku
Char's Z'gok
Dolmel
Dom
Gelgoog
Gouf
Guncannon
Gundam
Gyan
Zaku
Z'gok
Zeong