Mobile Suit Gundam: Ex Revue/CZaku: Difference between revisions

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==Normals==
==Normals==
{{MoveData
{{MoveData
|input=5A
|input=f.A
|image=GEXR_CZaku_5a.png
|image=GEXR_CZaku_5a.png
|caption=
|caption=
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}}
}}
{{MoveData
{{MoveData
|input=5B
|input=cl.A
|image=GEXR_CZaku_cl5a.png
|caption=
|data=
{{AttackData-GEXR
  |damage=7
  |startup=
  |active=
  |recovery=
  |frameAdv=
  |special cancel=No
  |guard=Mid
  |description=A quick jab, whiffs on crouching opponents but it combos into itself with a microwalk infinitely, although 2A is better for what cl.A is trying to do.
}}
}}
{{MoveData
|input=f.B
|image=GEXR_CZaku_5b.png
|image=GEXR_CZaku_5b.png
|caption=
|caption=
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   |guard=Mid
   |guard=Mid
   |description=A relatively mediocre poke.
   |description=A relatively mediocre poke.
}}
}}
{{MoveData
|input=cl.B
|image=GEXR_CZaku_cl5b.png
|caption=
|data=
{{AttackData-GEXR
  |damage=14
  |startup=
  |active=
  |recovery=
  |frameAdv=
  |special cancel=No
  |guard=Mid
  |description=Char's Zaku swings it's heat axe in front of it. It's not a bad button per se, but a large amount of C.Zaku's other buttons do the job cl.B was supposed to do better.
  }}
  }}
}}
}}
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   |guard=Mid
   |guard=Mid
   |description=Char's Zaku swings it's heat axe upwards at an angle. With a good disjoint and fast startup this move will be your go-to anti air.
   |description=Char's Zaku swings it's heat axe upwards at an angle. With a good disjoint and fast startup this move will be your go-to anti air.
}}
}}
==Proximity Normals==
{{MoveData
|input=cl.5A
|image=GEXR_CZaku_cl5a.png
|caption=
|data=
{{AttackData-GEXR
  |damage=7
  |startup=
  |active=
  |recovery=
  |frameAdv=
  |special cancel=No
  |guard=Mid
  |description=A quick jab, whiffs on crouching opponents but it combos into itself with a microwalk infinitely, although 2A is better for that job.
}}
}}
{{MoveData
|input=cl.5B
|image=GEXR_CZaku_cl5b.png
|caption=
|data=
{{AttackData-GEXR
  |damage=14
  |startup=
  |active=
  |recovery=
  |frameAdv=
  |special cancel=No
  |guard=Mid
  |description=Char's Zaku swings it's heat axe in front of it. It's not a bad button per se, but a large amount of C.Zaku's other buttons do the job cl.5B was supposed to do better.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|input=236x
|input=236x
|name=
|name=Zaku Machine Gun
|image=GEXR_CZaku_236x.png
|image=GEXR_CZaku_236x.png
|caption=
|caption=
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{{MoveData
{{MoveData
|input=2369x
|input=2369x
|name=
|name=Spiral Attack
|image=GEXR_CZaku_2369x.png
|image=GEXR_CZaku_2369x.png
|caption=
|caption=

Revision as of 07:04, 2 September 2021

Char's Zaku
Czaku Portrait.png
Jumps Two
Air Throw Yes
Pummel Grab No
Defense -1

Character Info

Char's Zaku is a modified and improved version of the standard Zaku, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to it's walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease.

Strengths & Weaknesses

Strengths Weaknesses
  • Dominates the neutral game with ease thanks to absurdly strong low risk/high reward buttons
  • Insanely high combo potential
  • Can and will infinite your opponent with the slightest touch
  • Stellar movement speed, fall speed and has a double jump
  • Lacks a conventional reversal
  • Takes 1 extra damage from each hit

Normals

f.A
GEXR CZaku 5a.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
7 Mid - - - - - Yes

A slow, but disjointed jab with use as an anti-air.

cl.A
GEXR CZaku cl5a.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
7 Mid - - - - - No

A quick jab, whiffs on crouching opponents but it combos into itself with a microwalk infinitely, although 2A is better for what cl.A is trying to do.

f.B
GEXR CZaku 5b.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
14 Mid - - - - - Yes

A relatively mediocre poke.

cl.B
GEXR CZaku cl5b.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
14 Mid - - - - - No

Char's Zaku swings it's heat axe in front of it. It's not a bad button per se, but a large amount of C.Zaku's other buttons do the job cl.B was supposed to do better.

5C
GEXR CZaku 5c.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
22 Mid - - - - - Yes

An incredibly long range poke that can be easily cancelled out of for a free knockdown.

2A
GEXR CZaku 2a.png
Three times faster than it really should be.
Three times faster than it really should be.
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
7 Low - - - - - Yes

The bread winner. This button does it all. Hits low incredibly fast, takes no time at all to whiff, combos into itself infinitely with a microwalk even at max range, plus on block, great tick throw potential. If you play Char's Zaku and you aren't abusing this attack you're doing something wrong.

2B
GEXR CZaku 2b1.png
GEXR CZaku 2b2.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
14 Low - - - - - Yes

A two-hit sweep with a deceptively large hitbox. Second hit leads to an unblockable safe jump.

2C
GEXR CZaku 2c.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
24 Mid - - - - - Yes

Char's Zaku swings it's heat axe upwards at an angle. With a good disjoint and fast startup this move will be your go-to anti air.

Jumping Normals

j.A
GEXR CZaku ja.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
7 High - - - - - No

Incredible air-to-ground normal which can become unblockable if done low enough to the ground.

j.B
GEXR CZaku jb.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
14 High - - - - - No

A terrifying amount of active frames and comically large hitbox make this unassuming looking kick into a disgustingly strong body splash, and it can even crossup.

j.C
GEXR CZaku jc.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
19 High - - - - - No

See Normal Zaku j.C, only now the unblockable aspect of the move is made extra threatening by C.Zaku's absurd fall speed.

j.2B
GEXR CZaku j2b.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
14 High - - - - - No

Cross up button. Becomes unblockable if done low enough to the ground.

Specials

Zaku Machine Gun
236x
GEXR CZaku 236x.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
A version 14 Mid - - - - - No
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
B version 17 Mid - - - - - No
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
C version 19 Mid - - - - - No

Decent fireball. Heavier versions travel faster and do more damage.

646x
GEXR CZaku 646x1.png
GEXR CZaku 646x2.png
GEXR CZaku 646x3.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
14+12+11+9 Mid - - - - - -

Technically C.Zaku's reversal. Takes a while to come out and is unsafe on block while still being throwable between the multiple hits. There aren't many situations where you would use this unironically over a backdash or 2369x.

Spiral Attack
2369x
GEXR CZaku 2369x.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
22 Mid - - - - - -

Char's Zaku jumps into the air before divebombing the opponent. Makes for a solid fireball punish and combos from 5c or 2c from pretty far away for a knockdown. As with any TK motion, you can make it fairly ambiguous to forward jumps even if the opponent is watching your inputs.

Combos

  • cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A
2A loop, do as many reps as you'd like
  • j.C > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > 2A > 5C xx 2369A(stun) > throw j.C(unblockable) > 2C > 236B
A very stylish touch of death combo, but 2A > 5C only works outside the corner, so be careful going for this combo too close to the corner.

Colors

Char's Zaku colors
General
Hud
Controls
Characters
Acguy
Char's Gelgoog
Char's Zaku
Char's Z'gok
Dolmel
Dom
Gelgoog
Gouf
Guncannon
Gundam
Gyan
Zaku
Z'gok
Zeong