Mobile Suit Gundam: Ex Revue/CZaku: Difference between revisions
Jump to navigation
Jump to search
Mediocrity (talk | contribs) mNo edit summary |
Mediocrity (talk | contribs) No edit summary |
||
Line 37: | Line 37: | ||
==Normals== | ==Normals== | ||
{{MoveData | {{MoveData | ||
|input= | |input=f.A | ||
|image=GEXR_CZaku_5a.png | |image=GEXR_CZaku_5a.png | ||
|caption= | |caption= | ||
Line 53: | Line 53: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=cl.A | ||
|image=GEXR_CZaku_cl5a.png | |||
|caption= | |||
|data= | |||
{{AttackData-GEXR | |||
|damage=7 | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|special cancel=No | |||
|guard=Mid | |||
|description=A quick jab, whiffs on crouching opponents but it combos into itself with a microwalk infinitely, although 2A is better for what cl.A is trying to do. | |||
}} | |||
}} | |||
{{MoveData | |||
|input=f.B | |||
|image=GEXR_CZaku_5b.png | |image=GEXR_CZaku_5b.png | ||
|caption= | |caption= | ||
Line 66: | Line 82: | ||
|guard=Mid | |guard=Mid | ||
|description=A relatively mediocre poke. | |description=A relatively mediocre poke. | ||
}} | |||
}} | |||
{{MoveData | |||
|input=cl.B | |||
|image=GEXR_CZaku_cl5b.png | |||
|caption= | |||
|data= | |||
{{AttackData-GEXR | |||
|damage=14 | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|special cancel=No | |||
|guard=Mid | |||
|description=Char's Zaku swings it's heat axe in front of it. It's not a bad button per se, but a large amount of C.Zaku's other buttons do the job cl.B was supposed to do better. | |||
}} | }} | ||
}} | }} | ||
Line 131: | Line 163: | ||
|guard=Mid | |guard=Mid | ||
|description=Char's Zaku swings it's heat axe upwards at an angle. With a good disjoint and fast startup this move will be your go-to anti air. | |description=Char's Zaku swings it's heat axe upwards at an angle. With a good disjoint and fast startup this move will be your go-to anti air. | ||
}} | }} | ||
}} | }} | ||
Line 234: | Line 233: | ||
{{MoveData | {{MoveData | ||
|input=236x | |input=236x | ||
|name= | |name=Zaku Machine Gun | ||
|image=GEXR_CZaku_236x.png | |image=GEXR_CZaku_236x.png | ||
|caption= | |caption= | ||
Line 292: | Line 291: | ||
{{MoveData | {{MoveData | ||
|input=2369x | |input=2369x | ||
|name= | |name=Spiral Attack | ||
|image=GEXR_CZaku_2369x.png | |image=GEXR_CZaku_2369x.png | ||
|caption= | |caption= |
Revision as of 07:04, 2 September 2021
Char's Zaku | |
---|---|
Jumps | Two |
Air Throw | Yes |
Pummel Grab | No |
Defense | -1 |
Character Info
Char's Zaku is a modified and improved version of the standard Zaku, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to it's walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease.
Strengths & Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
f.A
|
---|
cl.A
|
---|
f.B
|
---|
cl.B
|
---|
5C
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
Jumping Normals
j.A
|
---|
j.B
|
---|
j.C
|
---|
j.2B
|
---|
Specials
Zaku Machine Gun
236x |
---|
646x
|
---|
Spiral Attack
2369x |
---|
Combos
- cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A
- 2A loop, do as many reps as you'd like
- j.C > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > 2A > 5C xx 2369A(stun) > throw j.C(unblockable) > 2C > 236B
- A very stylish touch of death combo, but 2A > 5C only works outside the corner, so be careful going for this combo too close to the corner.