Mobile Suit Gundam: Ex Revue/Acguy: Difference between revisions
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{ | {{FP Overview | ||
| | |overview= Seeking redemption for his underwhelming performance in the Z'gok, Soldier 2 returns piloting the Acguy. Acguy is an amphibious mobile suit ideal for stealth as it's reactors left only a trace heat signature. In EX Revue, Acguy is a rushdown character with slow walk speed, but excellent pressure tools and crossups galore. The main way Acguy moves is using it's Power Claw special which allows it to climb across the top of the stage much faster than it can move on the ground. | ||
|pros= | |||
| | *'''Strong Against Zoning''': Power Claw is an incredible tool in neutral that can allow Acguy to bypass zoning with ease | ||
*'''Great in the Air''': Acguy has incredible air buttons that allow for deadly crossups and high reward on hit. | |||
|cons= | |||
*'''Best in the Air''': Acguy’s walk speed is incredibly slow and some pokes are unsafe unless cancelled | |||
| | *'''Can’t Zone''': A complete lack of ranged tools means Acguy can't play from outside of it’s comfort zone very well, although Power Claw mitigates this problem | ||
*'''Weak Grab''': Because Acguy lacks a conventional grab, Acguy’s strike/throw game is much less threatening | |||
| | |border=no|tablewidth=102 | ||
|flex_data=[[File:Acguy Portrait.png]] | |||
<table style="width: 100%; border-collapse: collapse;"> | |||
<tr><td style="text-align: right;">'''Jumps''':</td><td style="width:48%; text-align: left;"> One </td></tr> | |||
<tr><td style="text-align: right;">'''Air Throw''':</td><td style="width:48%; text-align: left;"> No</td></tr> | |||
<tr><td style="text-align: right;">'''Pummel Grab''':</td><td style="width:48%; text-align: left;"> Yes </td></tr> | |||
<tr><td style="text-align: right;">'''Defense''':</td><td style="width:48%; text-align: left;"> 0 </td></tr> | |||
</table> | |||
}} | |||
==Normals== | ==Normals== | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=cl.B | |input=cl.B | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=f.B | |input=f.B | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=cl.C | |input=cl.C | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=f.C | |input=f.C | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=2A | |input=2A | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=2B | |input=2B | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=2C | |input=2C | ||
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}} | }} | ||
}} | }} | ||
==Jumping Normals== | ==Jumping Normals== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j.B | |input=j.B | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j.2B | |input=j.2B | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j.C | |input=j.C | ||
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}} | }} | ||
}} | }} | ||
==Specials== | ==Specials== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=(in Power Claw) Any button | |input=(in Power Claw) Any button | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=[2]8x | |input=[2]8x | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=[4]6x | |input=[4]6x | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=Mash X | |input=Mash X | ||
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}} | }} | ||
}} | }} | ||
==Combos== | ==Combos== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center; width:100%; font-weight:bold; padding 10px " | |||
|- | |||
! Combo !! Position !! Damage !! Works on: !! Notes | |||
|- | |||
|style="padding:10px" | Jump-In > 2A*3 xx [4]6B || Any || ? || Any || A simple combo that gives decent okizeme. Use [4]6A in the corner. | |||
|- | |||
|style="padding:10px" | j.C > 66cl.C [2]8C (stun) > j.C > 2C xx 2[8]C (stun) > 2147x >> x || Any || ? || Mid-Screen || A very stylish touch of death restun combo. | |||
|- | |||
|} | |||
==Colors== | ==Colors== |
Revision as of 08:15, 3 September 2021
Overview
Seeking redemption for his underwhelming performance in the Z'gok, Soldier 2 returns piloting the Acguy. Acguy is an amphibious mobile suit ideal for stealth as it's reactors left only a trace heat signature. In EX Revue, Acguy is a rushdown character with slow walk speed, but excellent pressure tools and crossups galore. The main way Acguy moves is using it's Power Claw special which allows it to climb across the top of the stage much faster than it can move on the ground.
Playstyle
Pros | Cons |
|
|
Normals
5A
|
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cl.B
|
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f.B
|
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cl.C
|
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f.C
|
---|
2A
|
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2B
|
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2C
|
---|
Jumping Normals
j.A
|
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j.B
|
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j.2B
|
---|
j.C
|
---|
Specials
Power Claw
2147x |
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(in Power Claw) Any button
|
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[2]8x
|
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Claw Down
[4]6x |
---|
Vulcans
Mash X |
---|
Combos
Combo | Position | Damage | Works on: | Notes |
---|---|---|---|---|
Jump-In > 2A*3 xx [4]6B | Any | ? | Any | A simple combo that gives decent okizeme. Use [4]6A in the corner. |
j.C > 66cl.C [2]8C (stun) > j.C > 2C xx 2[8]C (stun) > 2147x >> x | Any | ? | Mid-Screen | A very stylish touch of death restun combo. |