Mobile Suit Gundam: Ex Revue/Acguy: Difference between revisions
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{{FP Overview | {{FP Overview | ||
|overview= Seeking redemption for his underwhelming performance in the Z'gok, Soldier 2 returns piloting the Acguy. Acguy is an amphibious mobile suit ideal for stealth as it's reactors left only a trace heat signature. In EX Revue, Acguy is a rushdown character with slow walk speed, but excellent pressure tools and crossups galore. The main way Acguy moves is using | |overview= Seeking redemption for his underwhelming performance in the Z'gok, Soldier 2 returns piloting the Acguy. Acguy is an amphibious mobile suit ideal for stealth as it's reactors left only a trace heat signature. In EX Revue, Acguy is a rushdown character with slow walk speed, but excellent pressure tools and crossups galore. The main way Acguy moves is using his Power Claw special which allows him to climb across the top of the stage much faster than he can move on the ground. | ||
|pros= | |pros= | ||
*'''Strong Against Zoning''': Power Claw is an incredible tool in neutral that can allow Acguy to bypass zoning with ease | *'''Strong Against Zoning''': Power Claw is an incredible tool in neutral that can allow Acguy to bypass zoning with ease | ||
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|cons= | |cons= | ||
*'''Best in the Air''': Acguy’s walk speed is incredibly slow and some pokes are unsafe unless cancelled | *'''Best in the Air''': Acguy’s walk speed is incredibly slow and some pokes are unsafe unless cancelled | ||
*'''Can’t Zone''': A complete lack of ranged tools means Acguy can't play from outside of | *'''Can’t Zone''': A complete lack of ranged tools means Acguy can't play from outside of his comfort zone very well, although Power Claw mitigates this problem | ||
*'''Weak Grab''': Because Acguy lacks a conventional grab, Acguy’s strike/throw game is much less threatening | *'''Weak Grab''': Because Acguy lacks a conventional grab, Acguy’s strike/throw game is much less threatening | ||
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|special cancel=No | |special cancel=No | ||
|guard=High | |guard=High | ||
|description=Acguy spins around with | |description=Acguy spins around with his arms extended. This move can crossup with ease | ||
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|special cancel= | |special cancel= | ||
|guard= | |guard= | ||
|description=Acguy jumps up to cling to the ceiling, fully invincible while rising. While in this stance, Acguy can move forwards and backwards with 6 and 4 much faster than | |description=Acguy jumps up to cling to the ceiling, fully invincible while rising. While in this stance, Acguy can move forwards and backwards with 6 and 4 much faster than he can on the ground, drop down with 2 or perform a divekick that knocks down with any button. While Acguy drops down from Power Claw he's able to attack. This stance is the core of Acguy's neutral game. | ||
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|special cancel= | |special cancel= | ||
|guard=Mid | |guard=Mid | ||
|description=Acguy crouches and fires | |description=Acguy crouches and fires his head-mounted vulcans. | ||
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Revision as of 16:41, 3 September 2021
Overview
Seeking redemption for his underwhelming performance in the Z'gok, Soldier 2 returns piloting the Acguy. Acguy is an amphibious mobile suit ideal for stealth as it's reactors left only a trace heat signature. In EX Revue, Acguy is a rushdown character with slow walk speed, but excellent pressure tools and crossups galore. The main way Acguy moves is using his Power Claw special which allows him to climb across the top of the stage much faster than he can move on the ground.
Playstyle
Pros | Cons |
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Normals
5A
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cl.B
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f.B
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cl.C
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f.C
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2A
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2B
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2C
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Jumping Normals
j.A
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j.B
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j.2B
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j.C
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Specials
Power Claw
2147x |
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(in Power Claw) Any button
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[2]8x
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Claw Down
[4]6x |
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Vulcans
Mash X |
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Combos
Combo | Position | Damage | Works on: | Notes |
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Jump-In > 2A*3 xx [4]6B | Any | ? | Any | A simple combo that gives decent okizeme. Use [4]6A in the corner and reduce the number of 2As based on distance. |
j.C > 66cl.C [2]8C (stun) > j.C > 2C xx 2[8]C (stun) > 2147x >> x | Any | ? | Mid-Screen | A very stylish touch of death restun combo. |