Inuyasha: A Feudal Fairy Tale/Controls: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
 
(3 intermediate revisions by 2 users not shown)
Line 22: Line 22:


:*Throws
:*Throws
::'''6/4S''' - Universal Throw (Back or Foward differs from character to character)
::'''6/4S''' - Universal Throw (Back or Forward differs from character to character)
:::Throws can also be done in the air with '''j.6S''' or '''j.4S''' while near the opponent


:*Airdash
:*Airdash
::'''j.66/44''' - Lock-on Airdash (Some characters don't have an airdash)
::'''j.66/44''' - Lock-on Airdash (Some characters don't have an airdash).
:::Both grounded dashes and airdashes have a macro button in-game, by default bound to '''L1/R1''' on a PS1 Controller layout


{{InuFFT}}
{{Navbox-InuFFT}}


[[Category:Inuyasha: A Feudal Fairy Tale]]
[[Category:Inuyasha: A Feudal Fairy Tale]]

Latest revision as of 23:12, 18 September 2021

Notation

7 8 9

4 5 6    W S SP

1 2 3

The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Examples:

  • 5W - Standing Weak
  • 2S - Crouching Strong
  • 6SP - Forward Special

Universal Commands

  • Dashes
66 - Forward dash
44 - Backdash
66/44X (Any attack button) - Dash Attack
  • Throws
6/4S - Universal Throw (Back or Forward differs from character to character)
Throws can also be done in the air with j.6S or j.4S while near the opponent
  • Airdash
j.66/44 - Lock-on Airdash (Some characters don't have an airdash).
Both grounded dashes and airdashes have a macro button in-game, by default bound to L1/R1 on a PS1 Controller layout


General
FAQ
Controls
Systems
Netplay
HUD
Characters
Inuyasha
Kagome
Shippo
Kikyo
Sango
Miroku
Totosai
Naraku
Kagura
Koga
Sesshomaru
Demon Inuyasha